Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > How does Air Defense rating work?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:35
  Old Post 10-04-2004 07:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How does Air Defense rating work? Inflate your Upload Space

Let's say a Flak with air defense of 2 is bombarded by a bomber with bombardment of 12. Is the chance of bombardment success given by 12/(12+2)? If so, does bombardment of a transport with air defense of 0 always succeed?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 10-04-2004 09:20
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

No, the success of your bombing mission is determined by B/(B+D), where B is your unit's bombard strength and D is the targets defense rating (not AA). I believe the AA rating comes into play as an offensive rating against your unit's defense. IOW, success of an AA counterstrike is AA/(AA+D), roughly put. I'm just guessing on this part, but suspect that the AA rate also comes into play when determining whether or not an AA attack will happen, but that this is a separate RNG action from the success of the AA strike.

Waiting on Catt, vmxa or alexman to set me straight...

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 10-04-2004 22:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

I'm correcting myself here, maybe. After looking around the editor a bit, I think the RNG action determining whether an AA unit hits back or not is the same 50% (5% for stealth) intercept chance that interceptors have had since the beginning, and is not dependent at all on AA rating.

Fistleaf is offline Fistleaf
Prince
Singapore
Jan 1970
time: 13:35
  Old Post 11-04-2004 08:58
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

So is the AA rating used on counter-attack similar to the 8 attack by a SAM battery?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 11-04-2004 10:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Yes, once it's determined that an AA attack will happen, it becomes AA rating vs. aircraft defense, AFAIK.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:35
  Old Post 11-04-2004 22:43
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

quote:
Originally posted by Solomwi
Waiting on Catt, vmxa or alexman to set me straight...


alexman solved it, but I can at least provide a link . . .

The Link

The main formula:

quote:
Originally posted by alexman
AA combat formula
  • The real strength of each AA unit is 1/10th of the value shown in the editor. So Flak has a strength of 0.2.
  • Each AA unit in the tile being bombarded takes a shot against the defense of the bombarding air unit. The chance of shooting down the air unit is A/(A+D), as with all other forms of combat in Civ3. Remember, A is 10 times less than what is in the editor for the AA unit.
  • The maximum number of AA units that are given a chance to shoot down the plane is 4. Any AA units above 4 are ignored.
So, for example, if you want the formula for the probability of N units with a strength of A shooting down a plane with defense of D, here it is:

1 - (D / (D+A))^min(N,4)


Catt

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0316 seconds (84.61% PHP - 15.39% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net