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DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:35
  Old Post 10-04-2004 21:55
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Turn 195: 800 AD Increase Your PM Length

Start

- RP sends their WM. Not responding with our, as I want to avoid any other team to know our RR status.

- Cyclone builds worker. Starts worker
- Elipolis builds aqua, starts uni (may change to harbor)

- 80 gold, 70%, 548 bpt, +1 gpt
- 40 workers

Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.

- RR on SS 8
- RR on SA 1
- RR on Typhoon 9(one worker), 8, 3, 36
- RR on Tornado 4, 7, 77, 78, 89 (not expected, but I found a way to speed up the factories of Typhoon or Sufa)
- RR on Elipolis 7, 6, 33

- Galley2 moves 9966. All of Antarctica spotted, returns home. Lego picket still at its spot
- our Southern most galley (off the Lego coast) Moves 777, returning home.
- our Western most galleon moves 8888. Will return towards Stormia via the North.
- Northern most galley moves 889. Gow Caravel(Centurion) spotted at 88.
- last Galleon (West of Inchon) moves 9988. Goes towards Elipolis, passing by ND's scouts. Spots an extra Ansar on the Eastern most hill of ND.

workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn). But, instead of using the bonus grass at 23, it uses the one at 3 (getting this one from Tornado)
- Typhoon takes that grass instead of a coast. Now making 1fpt, instead of 0fpt.

- SS uses freshly RRed desert instead of teh one it was using.
- Arashi uses the free desert instead of RRed hill. Perfect shields for ToE next turn
- Tempest takes the RRed hill instead of the mined plain on 21. For one turn only, but this provides the 1 shield we missed for a factory build in 10 turns ( in 7 turns from now)
- OG uses the mined plain instead of the incense desert. 3 more shields, but growth went down to 0fpt.
- WW takes incense desert instead of coast.

- Inchon and Elipolis swap RRed grass for unRRed one, to prevent one shield going to waste. Inchon changed to harbor, and when counting, I noticed that we don't need to irr there, if we in the last 2 turns of completion give Inchon a grass instead of the hill. grass RRed.

Current Builds

Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.

Eli : Uni in 50. Might need a harbor before a factory, not sure.
Inchon : Harbor in 7,
WoC : Iron Works in 13
Inchoff : market in 28
Diss : GLib in 17
Santa Ana : Uni in 21
Blizzard : Uni in 11
Monsoon : Uni in 1
Arashi : ToE in 1 via Palace
WW : Uni in 27
Tempest : Oracle in 10
SS: worker in 1
Hurricane : Hanging gardens in 12
OG : uni in 17
EotS : Hoover Dam in 11(via Sistine).
BB : uni in 8
Cyclone: worker in 1
Tornado : Uni in 6
Typhoon : Uni in 12
Sufa : Uni in 17

Other
- GoW has 14 tiles RRed in 3 turns. They have at least 14 workers, and assuming they didn't stand by idle, they have less then 35 workers. Seeing the pattern they have made, I assume somewhere around 20 workers, maybe less. If RP gives their WM to us again next turn, we should know more precisely.
- ND has 9 tiles RRed in 3 turns, which means a minimum of 18 workers, max of 45. I assume less then 25 workers seeing their path (one straigth line South to North)
- Lego has at least 12 tiles RRed, including a hill (beats me why). in 3 turns, that means a minimum of 12 workers, but seeing that we can't spot half their territory, it is safe to assume a lot more.
- Vox has 2 visible RRs. At least 2 workers.

- As comparison: we have 88 tiles RRed, including 2 hill and 3 mountains.

- Elec sent to Vox, unaccepted.

- Elec sent to ND, unaccepted.

- Vox has Medicine, Lego has not (as it should be). Price of Medicine has gotten very low as a result of this, GoW are certainly not lacking in the diplo department. They're making money out of every tech...

- turn will be sent in 5 minutes.

Next Turn

SM!
ToE!
AT!
Electronics!

DeepO

Trip is offline Trip
Firaxis Games
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Apr 2002
time: 00:35
  Old Post 10-04-2004 22:05 Visit Trip's homepage!
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DeepO, can you send me the turn as well (that you send on to ND). I want to take a look at what's going on first-hand since you guys don't post screenshots. Addy is TripGoT (at) hotmail.com.

DeepO is offline DeepO

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  Old Post 10-04-2004 22:16
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Sure, one sec.

I was planning on posting screenies this turn, though

DeepO

DeepO is offline DeepO

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  Old Post 10-04-2004 22:20
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Okay, done. I'll include you in my distribution list to ND, so you receive it every turn...

and in half an hour or so, I'll post screenies for the rest as well. I'll have to replay the save for that, butotherwise ND would have had to wait longer, which I didn't want.

DeepO

DeepO is offline DeepO

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  Old Post 10-04-2004 23:08
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Screenies:

Core of our empire


North of our empire, including RP


Our most important cities, shield wise


Power:


DeepO

DeepO is offline DeepO

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  Old Post 10-04-2004 23:10
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Please note: I made a mistake for the screenies, I set Inchon to a aqua, where it should have been a harbor.

DeepO

DeepO is offline DeepO

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  Old Post 10-04-2004 23:21
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Oh, something else that seems not exactly right: The F1 screen is taken when at 80%, it should have been at 70% research.

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 10-04-2004 23:42
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Where is ND's power splurge coming from - is it just their extra cities or are they building units too?

DeepO is offline DeepO

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  Old Post 10-04-2004 23:46
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I'm not sure. I tried to check against their score graph (which is also increasing, but not that steep), but can't say for certain.

They are definately building cities, and a few of their new cities had their first border increase as well.

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:11
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A question for the group: when are the improvements on maps updated? If RP does not receive any map from anyone else, but give their map to us, we see all the newest improvements, right?

So in case ND and GoW swap maps, they can follow our RR progress, right? In that case, it makes not much sense to keep RP from receiving our WM, and we should ask them to send us a version each turn. The only thing on our WM is the disclosed sea, which we don't know if others have seen already.

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:12
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Something else for next turn: give RP furs, as the deal expires.

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:18
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And another good thing for next turn: Lego's GA ends. At that point, we can really see where our position in the world in commerce and shields is...

Come to think of it, today I've got a bit of free time, I'll do another analysis seeing where everybody is in CNP and Commerce. We don't know which is Gow, and which is ND, but if we do it this turn, we can spot who's Lego (if they're not first of course)

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:35
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F11: we're currently at 828 GNP, 256 Megatons. That's #2.
at 100% tech, we're at 875 GNP, and I doubt we'll catch Lego by tweaking it a bit further (putting all land tiles to sea.) So let's consider them uncatcheable in their GA.

GNP:
#3 is at: 680 (GoW?)
#4 is at: 623 (ND?)
#5 is at: 208 (Vox)

Manf. Goods:
#3 is at: 251 (GoW?)
#4 is at: 151 (ND?)
#5 is at: 60 (Vox)

This shows a big difference in production between GoW and ND. I propose we simply and directly ask them what position they're currently at. If they tell, we can give them our numbers of ND, without mentioning our own!

In case this is true, ND will not be that hard to get, if it is not protected by Lego. Which makes it even more obvious that Lego should be the first to go, ND second.

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 11-04-2004 00:39
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Brilliant work, DeepO, phuquing brilliant!!

I thought that tile improvements only updated when you had their map. I'll PM RP and ask them if they got anyone else's maps, and ask them if they can see our rails, which look mighty impressive.

Nice to know Lego's GA is over next turn. Is it long before we can pass Metallurgy to GoW?

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 11-04-2004 00:42
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It's next turn that we can send Metallurgy to RP, then Steam after that. We could RR their land, perhaps.

DeepO is offline DeepO

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  Old Post 11-04-2004 00:44
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Metallurgy to RP: turn 197, so in 2 turns time. After that we can immediately follow with Steam. And I'm thinking of having some of our worker force divert to their side of the Elipolis, to quickly RR it. I bet they will be surprised to see we can RR their whole territory (without the hills) in 2 turns time

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:47
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X-post... yeah, we can. I would do it before we start on our hills, if we don't really need them (like needing one more shields for perfect shield counts on buildings).

Once we have Rep. Parts, hills and Mountains, and foresting should be a breeze.

I also counted, and we have some 300 shields in not-planted-yet forests. If chopped wisely, this can be a major boost for our empire, right when we need it.

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:52
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Something else: The values of lux for Vox.

Seeing as they are currently at 208 gpt (or bpt), we should be able to figure out how much a lux is worth to them.

Let's say that 2 lux makes it possible for them to get from 20% lux on their slider to 0%. They are making 208 gpt, of which some 50 is upkeep and maintenance. So 150 gpt, 20% of which is 30 gpt... their gain for 2 lux would be 30 gpt. So... it is not unreasonable to ask for 20 gpt for 2 lux, being 10 gpt per lux.

This will change rapidly once they have more pop in their cities, increasing their commerce. But I think that asking for 5% of their GNP per lux is not unreasonable... and we can negotiate from there (up to 2-3% of GNP per lux perhaps).

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 00:54
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Cort, it is the turn after next that we can give Metallurgy, not next... we're bound to the NDA by one more turn!

DeepO

Cort Haus is offline Cort Haus
Emperor
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Apr 2002
time: 05:35
  Old Post 11-04-2004 00:57
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PM's sent to MZ@GoW and Togas@RP (see log).

I told Togas we could send them Met' next turn (196) as that is stated in the trade thread, and asked about maps.

To MZ I suggested the San + Rep Parts for Indust + Corp, with us gifting them Electricity.

DeepO is offline DeepO

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  Old Post 11-04-2004 01:00
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Cort, in the trade thread it is said that the NDA is turn 196 (inclusive), so we can only trade it on turn 197. Or did I read that wrongly?

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 04:40
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I keep on finding nice things to count

We have 184 pop, in 20 cities. Using 204 tiles
GoW has 149 pop, in 24 cities. Using 173 tiles.
ND has 123 pop, in 22 cities. Using 145 tiles.
Lego has 150 pop visible, in 19 cities. Using 169 tiles (Visible!)
Vox has 45 pop, in 10 cities. Using 55 tiles.
RP has 36 pop, in 5 cities. Using 41 tiles.

GoW is almost certainly #3 in GNP and M.Goods, ND #4. Land area is something else, but I don't think ND is currently so much in front of GoW, the thing is of course that they still have a lot of land to settle...

DeepO

Cort Haus is offline Cort Haus
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  Old Post 11-04-2004 05:05
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OK, T197 it is I'll PM Togas the correction.

GoW agreed to a modified version of the tech deal - swapping Sci Meth for Indust, which MZ explains in the chat (see log).

1. GS send GoW Electricity on our next turn
2. GoW research Rep Parts while GS do Indust
3. GS research Corp
then it's Sanitation + Rep Parts for Sci Method and Corporation
4. We each take one of Refining/Steel

I took the risk of agreeing the deal, as it looked an OK modification, and I didn't want this going back and forth until it's too late. I hope that's OK.

Cort Haus is offline Cort Haus
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  Old Post 11-04-2004 05:09
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Industrialisation is devalued by 20% as GoW and Lego both have it now - will that get us it in 4 turns?

DeepO is offline DeepO

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  Old Post 11-04-2004 05:45
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One sec, have to calculate the tech cost... it might help us in getting the tech one turn sooner, but as we can't build any factories sooner, I'm not sure we should do it.

As to the rest of the tech: I'm worried. Lego gets Medicine, Vox has medicine and elec, ND is doing everything... where is GAUL? I don't mind having ND in the loop, but something is mighty stinking here: GoW is getting money from everywhere, and the only ones doing research double are Lego and us. We're being shafted.

I do object to Sci Method to GoW, out of principle. In general, I of course agree, it is one of the least valued techs. However, we need to have that branch for us. In no circumstance can we give AT and Electronics to anyone else if we want to have a decent shot at tanks and an invasion. I don't like GoW having SM, as they will trade it to ND in a heartbeat, being the tech whores that they are. It might be unavoidable, though

No, I don't like the situation, it's not going ideal (we had our share of luck lately, so I'm not complaining). Lego going for Indus means they were almost certainly tipped we were pushing hard for ToE. We're kind of forced to take Sanitation, which we can't use for another 12-14 turns. We can't sell Indus, as everybody already got that from Lego (GoW is bullshitting us by saying they require it for Uni Suf, as they could also get Indus from us and build it instead without delay.) The only good point about all this is that they didn't realize we were willing to give Elec to them, and now they're trading for it.

We need more clear deals with GoW and ND, we need GAUL. We're in an advantage here, but if we don't use what we have, we're going to fade away and give the game to someone else. I kind of regret ND getting closer to GoW again, as otherwise we had a clear goal.... get both Lego and ND. Now, if we take Lego but need to help ND in getting there, we lose our advantage... and the most we can get is half of Lego's territory.

Anyway, I'll send Elec to GoW, and will check on tech cost. I would like to have one thing, though, and that is a written agreement from GoW that they don't trade Elec to Lego. If Lego is no longer the enemy in the Bobian eyes, we're going to be the enemy...

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 05:51
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As to cost: it will be very close, but we might be able to do it in 4 turns. We need 2304 beakers, which we can currently make running a 38 gold deficit (so 38 gold we don't have), but we have a uni coming online next turn, and that might have just enough effect to be able to end in 4 turns at 21 gold in treasury.

Any way, I'll see what we can do, but my guess is that it will become 5 turns anyway as we need some cash (we have nothing), with the exception that if we can sell Elec to ND, we can do it in 4.

DeepO

DeepO is offline DeepO

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  Old Post 11-04-2004 18:09
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Radical idea:

Why would we not offer Electricity to Lego, in exchange for their industrialization? Everybody else is whoring tech, we can play the same game...

DeepO

asleepathewheel is offline asleepathewheel
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Mar 2002
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  Old Post 11-04-2004 21:07
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yes, send a feeler lego's way, just to see what happens.

DeepO is offline DeepO

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  Old Post 12-04-2004 02:41
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Okay, I'll wait until noon tomorrow CET before I send something, if anyone objects by then, please speak up! I'll think of it as well, I'm not certain of this. But as long as we keep the distance between us and Lego as big as we can, I don't really see a reason not to do it.

Except of course, that it means that any invasion plans for Lego have to be moved forward by 4 turns, as the eta of their marines move forward as well. But looking at when we'll be building what, I think we can make that.

If we propose this to them, I would like to have us at either 0%, or 10% science next turn on Indus. If we don't get an answer from them in time, we won't lose time on research ourselves... and we'll need the cash anyway, as we're running dry. 10% would cost us 40 gold if we get Indus anyway, but one turn later... will have to think about this before playing.

So any other comments on this? If we ask them to trade Elec for Indus, we have to deliver as well. Also, there is a price difference, which we would more or less be dropping: Elec is worth 480 beakers more then Indus. We might ask for compensation, but we can't ask for much...

DeepO

DeepO is offline DeepO

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  Old Post 12-04-2004 19:54
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Message sent to Lego. Let's see what they respond...

DeepO

 
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