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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:35
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Start
- RP sends their WM. Not responding with our, as I want to avoid any other team to know our RR status.
- Cyclone builds worker. Starts worker
- Elipolis builds aqua, starts uni (may change to harbor)
- 80 gold, 70%, 548 bpt, +1 gpt
- 40 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- RR on SS 8
- RR on SA 1
- RR on Typhoon 9(one worker), 8, 3, 36
- RR on Tornado 4, 7, 77, 78, 89 (not expected, but I found a way to speed up the factories of Typhoon or Sufa)
- RR on Elipolis 7, 6, 33
- Galley2 moves 9966. All of Antarctica spotted, returns home. Lego picket still at its spot
- our Southern most galley (off the Lego coast) Moves 777, returning home.
- our Western most galleon moves 8888. Will return towards Stormia via the North.
- Northern most galley moves 889. Gow Caravel(Centurion) spotted at 88.
- last Galleon (West of Inchon) moves 9988. Goes towards Elipolis, passing by ND's scouts. Spots an extra Ansar on the Eastern most hill of ND.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn). But, instead of using the bonus grass at 23, it uses the one at 3 (getting this one from Tornado)
- Typhoon takes that grass instead of a coast. Now making 1fpt, instead of 0fpt.
- SS uses freshly RRed desert instead of teh one it was using.
- Arashi uses the free desert instead of RRed hill. Perfect shields for ToE next turn
- Tempest takes the RRed hill instead of the mined plain on 21. For one turn only, but this provides the 1 shield we missed for a factory build in 10 turns ( in 7 turns from now)
- OG uses the mined plain instead of the incense desert. 3 more shields, but growth went down to 0fpt.
- WW takes incense desert instead of coast.
- Inchon and Elipolis swap RRed grass for unRRed one, to prevent one shield going to waste. Inchon changed to harbor, and when counting, I noticed that we don't need to irr there, if we in the last 2 turns of completion give Inchon a grass instead of the hill. grass RRed.
Current Builds
Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.
Eli : Uni in 50. Might need a harbor before a factory, not sure.
Inchon : Harbor in 7,
WoC : Iron Works in 13
Inchoff : market in 28
Diss : GLib in 17
Santa Ana : Uni in 21
Blizzard : Uni in 11
Monsoon : Uni in 1
Arashi : ToE in 1 via Palace
WW : Uni in 27
Tempest : Oracle in 10
SS: worker in 1
Hurricane : Hanging gardens in 12
OG : uni in 17
EotS : Hoover Dam in 11(via Sistine).
BB : uni in 8
Cyclone: worker in 1
Tornado : Uni in 6
Typhoon : Uni in 12
Sufa : Uni in 17
Other
- GoW has 14 tiles RRed in 3 turns. They have at least 14 workers, and assuming they didn't stand by idle, they have less then 35 workers. Seeing the pattern they have made, I assume somewhere around 20 workers, maybe less. If RP gives their WM to us again next turn, we should know more precisely.
- ND has 9 tiles RRed in 3 turns, which means a minimum of 18 workers, max of 45. I assume less then 25 workers seeing their path (one straigth line South to North)
- Lego has at least 12 tiles RRed, including a hill (beats me why). in 3 turns, that means a minimum of 12 workers, but seeing that we can't spot half their territory, it is safe to assume a lot more.
- Vox has 2 visible RRs. At least 2 workers.
- As comparison: we have 88 tiles RRed, including 2 hill and 3 mountains.
- Elec sent to Vox, unaccepted.
- Elec sent to ND, unaccepted.
- Vox has Medicine, Lego has not (as it should be). Price of Medicine has gotten very low as a result of this, GoW are certainly not lacking in the diplo department. They're making money out of every tech...
- turn will be sent in 5 minutes.
Next Turn
SM!
ToE!
AT!
Electronics!
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:35
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One sec, have to calculate the tech cost... it might help us in getting the tech one turn sooner, but as we can't build any factories sooner, I'm not sure we should do it.
As to the rest of the tech: I'm worried. Lego gets Medicine, Vox has medicine and elec, ND is doing everything... where is GAUL? I don't mind having ND in the loop, but something is mighty stinking here: GoW is getting money from everywhere, and the only ones doing research double are Lego and us. We're being shafted.
I do object to Sci Method to GoW, out of principle. In general, I of course agree, it is one of the least valued techs. However, we need to have that branch for us. In no circumstance can we give AT and Electronics to anyone else if we want to have a decent shot at tanks and an invasion. I don't like GoW having SM, as they will trade it to ND in a heartbeat, being the tech whores that they are. It might be unavoidable, though
No, I don't like the situation, it's not going ideal (we had our share of luck lately, so I'm not complaining). Lego going for Indus means they were almost certainly tipped we were pushing hard for ToE. We're kind of forced to take Sanitation, which we can't use for another 12-14 turns. We can't sell Indus, as everybody already got that from Lego (GoW is bullshitting us by saying they require it for Uni Suf, as they could also get Indus from us and build it instead without delay.) The only good point about all this is that they didn't realize we were willing to give Elec to them, and now they're trading for it.
We need more clear deals with GoW and ND, we need GAUL. We're in an advantage here, but if we don't use what we have, we're going to fade away and give the game to someone else. I kind of regret ND getting closer to GoW again, as otherwise we had a clear goal.... get both Lego and ND. Now, if we take Lego but need to help ND in getting there, we lose our advantage... and the most we can get is half of Lego's territory.
Anyway, I'll send Elec to GoW, and will check on tech cost. I would like to have one thing, though, and that is a written agreement from GoW that they don't trade Elec to Lego. If Lego is no longer the enemy in the Bobian eyes, we're going to be the enemy...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:35
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Okay, I'll wait until noon tomorrow CET before I send something, if anyone objects by then, please speak up! I'll think of it as well, I'm not certain of this. But as long as we keep the distance between us and Lego as big as we can, I don't really see a reason not to do it.
Except of course, that it means that any invasion plans for Lego have to be moved forward by 4 turns, as the eta of their marines move forward as well. But looking at when we'll be building what, I think we can make that.
If we propose this to them, I would like to have us at either 0%, or 10% science next turn on Indus. If we don't get an answer from them in time, we won't lose time on research ourselves... and we'll need the cash anyway, as we're running dry. 10% would cost us 40 gold if we get Indus anyway, but one turn later... will have to think about this before playing.
So any other comments on this? If we ask them to trade Elec for Indus, we have to deliver as well. Also, there is a price difference, which we would more or less be dropping: Elec is worth 480 beakers more then Indus. We might ask for compensation, but we can't ask for much...
DeepO
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