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Drachen
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It seems possible that C3C 1.22 has changed the AI research priorities and nerfed the GL Gambit on Sid level standard maps with default settings and random opponents. In the last four or five games I’ve started I’ve found that Alphabet and Writing are discovered much earlier than was usual in 1.15b and that the AI Great Library build starts much earlier as well. The sample size is small but the results are consistent and in these few games the AI starts the GL so early that it becomes much less likely that we can get to literature in time to build it ourselves. I also noted in one game on a large map that the GL was obtainable but that I almost lost the race for it. That’s unusual for large maps and while it could be an aberration it could also be the result of changed AI research priorities. If any of you are observing this trend perhaps you could post your findings so that we can increase the sample size and get a clearer idea if AI research changes have actually occurred.
Attachment: gl.jpg
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Drachen
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quote: Originally posted by Sir Ralph
Emperor and Demigod. I could've easily raised the pace, but I tried to save some cash and set it to 1 beaker by purpose. What I forgot to mention is, that most games were archipelagos. This may explain it a bit. Still I can't confirm, that the AI values Literature any more. It was mostly one of the last techs researched in the Ancient Age. |
It may be that the change is only apparent at Sid level since the AI is able to research so much faster on that difficulty level.
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Drachen
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quote: Originally posted by Sir Ralph
True, but does it have different research priorities? |
That’s exactly the question I’m trying to answer. My sample size is too small to determine if research priorities have changed or I just had a bad run of luck with the RNG. I will note that I went back to 1.15b and promptly built the GL in my first attempt. You might want to try a couple of Sid level runs at the GL on a standard map with default settings. It only takes an hour or so and it doesn’t really matter if you're running 1.15b or 1.22 since either can add to the database. As for me, I’m going to continue my present game and see what my brand new Conquistadors can do.
P.S. If you’ve got the link handy I’d really like to take a look at some of the work you did on city placement for large maps. It’s an area I really need to work on in my games.
Last edited by Drachen on 15-04-2004 at 19:38
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:35
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Even though this is completely off topic here...
On large maps, I tend to build areas with variable density. Some areas, preferably with a good mix of hills, mountains and grassland and not too corruption ridden, I build loose, so that the cities have the potential to work 18-20 tiles in the end. The same I do in plains areas, which aren't irrigatable before Electricity, because they can't get a good production early on anyway (because they're unable to feed many citizens), but can kick butt later. Those are my production and wonder bases after hospitals. Other areas I build more dense, so that each city has only 10-12 tiles to work. They are my production bases pre hospitals. On some occasions I use Ralphing, which I don't deserve to give it my name (it should rather be called Aesoning), i.e. building camps around an OCP build and dissolving them later.
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Drachen
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quote: Originally posted by DrSpike
What's your problem Drachen? |
If you mean what problems am I having with city placement then it's nothing specific Dr Spike. I just find that playing Sid is forcing me to tighten my game play and learn new skills. It seems to be the general consensus that "Ralphing" is the best model for city placement and I've not read the applicable threads.
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Drachen
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quote: Originally posted by Sir Ralph
Even though this is completely off topic here...
On large maps, I tend to build areas with variable density. Some areas, preferably with a good mix of hills, mountains and grassland and not too corruption ridden, I build loose, so that the cities have the potential to work 18-20 tiles in the end. The same I do in plains areas, which aren't irrigatable before Electricity, because they can't get a good production early on anyway (because they're unable to feed many citizens), but can kick butt later. Those are my production and wonder bases after hospitals. Other areas I build more dense, so that each city has only 10-12 tiles to work. They are my production bases pre hospitals. On some occasions I use Ralphing, which I don't deserve to give it my name (it should rather be called Aesoning), i.e. building camps around an OCP build and dissolving them later. |
Whoa. I was just hoping to get a link and instead I ended up hijacking my own thread. Thanks for your response and now back to our regularly scheduled topic…
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Drachen
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quote: Originally posted by vmxa1
Drac, I have not tried it with 1.22. I have been side track the last week, so I can not give you any answer. |
I'm looking forward to your input Vmxa1. Thanks.
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Drachen
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quote: Originally posted by vmxa1
Drachen, I was able to get the GL on 1.22 Sid with no real strain. The civs were not real isolated either.
Anyway I researched Masonary for a palace prebuild, but it was a waste as I did not use it. The city I used was not very good at shields either. No bonus grassland at all or 1 (IIRC). I did writing and then Phil and took Lit for free. I switched my granary build in that city to the GL and started adding in workers. I did only one thing, I had workers mine all tiles it would use and ready to join the city at that point.
I added in 7 workers and grew the last one and beat the Aztecs to the GL. They started after I did and I doubt they had a full city. |
Could you give us the map conditions, size, and year of completion please? You'll note that in my opening screenshot the GL was started in 1400 BC. Were you able to build it that early or did your game develop differently.
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Drachen
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Het Vmxa;
Thanks for getting back with the info. Your experience isn't too far from mine in that getting the GL on large maps is doable although 270BC is late enough to be a gamble. It's standard maps with default rules and normal number of civs randomly generated that I found to be a problem. Seafaring occurs quite commonly and that spreads Alphabet pretty quickly. Good luck with your game. You know you're due for a win.
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