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gunkulator
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quote: Originally posted by Mad Bomber
Cort Haus:
The trade off is that you have a scout that can hold its own against the barbs and can knock off a settler team or two with a little luck, or pillage a few tiles to disrupt other civ's REX (which also makes them misdirect their building priorities) |
Yeah, but if you use it to attack early AI settlers, you risk a GA when you probably have no more than 2 tiny cities. Almost a complete waste.
Inca traits are good but the UU is subpar and the GA timing is horrible.
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Plotinus
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[Mad Bomber] The ability not to get barbarians from huts isn't a trait of scouts, it's a trait of the civilisation (part of being Expansionist). The advantage that the Chasqui Scout has over a normal scout is that it can attack and defend. However, as I see it, the main reason a *scout* needs this ability is in case it runs into barbarians. And the Expansionist trait already guards against this possibility, by ensuring that no barbarians will come out of a hut. (The scout might, of course, encounter barbarians of other kinds, but it is more likely to have a warning of them and be able to skirt around them.) In other words, the advantage that the Chasqui Scout has over a normal scout is not an advantage that it really needs: it's certainly not an advantage that makes much difference. To put it another way, the fact that the Chasqui Scout will not spring barbarians from a hut gives it an edge over similar units like the Impi and the Jaguar Warrior, but then the civilisations with those units have two complete traits in addition to the bonuses of those units. Because the Incas' UU overlaps with their traits in this way, I think they lose out overall. I agree with those who think that the similar UUs of other civilisations score over the Chasqui Scout because of this.
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