Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Incas - a bit lame?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 19-04-2004 03:26
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Incas - a bit lame? Enter the AD-FREE zone

These guys have a problem, IMV.

The way to play any civ is to maximise on their traits. Expansionist civs should send out a bunch of scouts to grab huts and make all the early contacts to get that ancient era tech lead - and hopefully get a 2nd settler or city.

However, the Chasqui Scout is an expensive little bugger which gets in the way of your REX and offers a rather marginal benefit if you're not on a young and large-landed planet.

If you don't build them you've lost out on both the expansionist trait and the UU, and if you do build them you're behind on granary, settlers, MP's and workers - and lose out on the agricultral trait in the opening stage of the game.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:35
  Old Post 19-04-2004 03:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Cort Haus:

The trade off is that you have a scout that can hold its own against the barbs and can knock off a settler team or two with a little luck, or pillage a few tiles to disrupt other civ's REX (which also makes them misdirect their building priorities) For a builder; this unit has minimal benefits; for a warmonger it has infinite opportunities for mayhem.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 19-04-2004 03:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Good point, MB. I was looking from a builder's perspective. The warmonger has better use for it.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 19-04-2004 08:50
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Jag Warrior has the same stats but is cheaper at 15. The Impi has the same cost but has better defence at 2. The only advantage of the CS over these units then is its ability to run across mountains and hills (what about forests, jungles, etc? - civlopaedia doesn't mention this).

I agree with CH - it seems too expensive compared to similar units, though as MB says, when handled well its use as a military unit could be pretty powerful.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:35
  Old Post 19-04-2004 09:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

As of late, I have been more and more inclined to choose the Inca as a civ.

I play on Regent/Monarch. At this level, I almost always get a settler/city from a goodie hut. Additionally, after I have built 2 CS, I then have a scout and 2 CS running around getting contacts and popping goodie huts that frequently end up as techs.

The agricultural trait speaks for itself. However, in all of my games that I have taken the Incas, I have not had any bonus food tiles anywhere near my capital, making the ideal 4-turn pump impossible. Not that big of a deal when I have a 20 shield scout that I can slip into the build queue to keep my population up.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 19-04-2004 11:37 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

One of the major boons of being the Inca is the Expansionist trait, but even then not so much for the Scout. On higher difficulty levels and with more aggressive barbarians the risk of getting barbarians from a hut increases dramatically. Being assured that you WILL NOT get barbs from ANY hut is a very powerful tool on higher difficulty levels, especially in MP games.

That having been said, the Chasqui does suck kind of a bit.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:35
  Old Post 19-04-2004 21:35
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Mad Bomber
Cort Haus:

The trade off is that you have a scout that can hold its own against the barbs and can knock off a settler team or two with a little luck, or pillage a few tiles to disrupt other civ's REX (which also makes them misdirect their building priorities)


Yeah, but if you use it to attack early AI settlers, you risk a GA when you probably have no more than 2 tiny cities. Almost a complete waste.

Inca traits are good but the UU is subpar and the GA timing is horrible.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 19-04-2004 21:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

I wouldn't compare the Impi with the Chasqui. Impis are fast-moving defenders - very handy for the job of early defence, and upgradable afterwards. I'd never use Chasqui's for anything other than interim defence and reinforcement deterrence once scouting was over.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 19-04-2004 22:01
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by gunkulator

Inca traits are good but the UU is subpar and the GA timing is horrible.


Furthermore, I think that the UU hampers the expansionist trait. If I could build a regular scout as well, then fine - I'd squirt out a couple of those for starters and add Chasquis a bit later for longer journeys.

To be fair, playstyle is a variable here. I like to get roads down on (ideally river) tiles for commerce - especially with agricultural fast-growers. Maybe sacrificing commerce and growth for earlier shields would help but "must ... dash ... for ... philosophy".

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:35
  Old Post 19-04-2004 22:14 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

I agree that the Chasqui is weak.

After much debate we decided to reduce its cost to 15 chields in the AU mod.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 19-04-2004 23:29
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

15 shields makes way more sense.......I wonder if we will ever see such tweaks applied to C3C by Firaxis.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:35
  Old Post 20-04-2004 00:21
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

quote:
15 shields makes way more sense.......I wonder if we will ever see such tweaks applied to C3C by Firaxis.


Who can say? That's why you have your friendly, neighborhood AU panel

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:35
  Old Post 20-04-2004 03:47
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Aqualung71
Jag Warrior has the same stats but is cheaper at 15. The Impi has the same cost but has better defence at 2. The only advantage of the CS over these units then is its ability to run across mountains and hills (what about forests, jungles, etc? - civlopaedia doesn't mention this).

I agree with CH - it seems too expensive compared to similar units, though as MB says, when handled well its use as a military unit could be pretty powerful.


But, when you add in the advantages of the scout (no barbs from camps) then it becomes much more powerful than the jag or the impi as it is far better at exploration and tech advances.

15 shields does make more sense for this unit. I have also modded the scout to 0.1.2 at 10 shields.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 20-04-2004 06:42
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Mad Bomber


But, when you add in the advantages of the scout (no barbs from camps) then it becomes much more powerful than the jag or the impi as it is far better at exploration and tech advances.

15 shields does make more sense for this unit. I have also modded the scout to 0.1.2 at 10 shields.


Which brings us back to the debate that the Jag Warrior is too expensive at 15 shields compared to a 15 shield CS!

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:35
  Old Post 20-04-2004 09:06
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Mad Bomber


But, when you add in the advantages of the scout (no barbs from camps) then it becomes much more powerful than the jag or the impi as it is far better at exploration and tech advances.

15 shields does make more sense for this unit. I have also modded the scout to 0.1.2 at 10 shields.


wait a minute, thats an advantage that all units from an expansionist civ gets isn't it(or atleast scouts)? So why would that be added into figuring out which is better unit per unit? The Aztecs got to have another trait for that, and if you lump a trait in with the incas units lump a trait in with the Aztec unit.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:35
  Old Post 20-04-2004 22:58
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Whoha


wait a minute, thats an advantage that all units from an expansionist civ gets isn't it(or atleast scouts)? So why would that be added into figuring out which is better unit per unit? The Aztecs got to have another trait for that, and if you lump a trait in with the incas units lump a trait in with the Aztec unit.


The ability to not get barbs from huts is an inherent trait that all scouts recieve. As the CS is a scout unit, I see no reason not to consider this fact in discussing relative worth of UU's.

Plotinus is offline Plotinus
Prince

Oct 2003
time: 05:35
  Old Post 22-04-2004 18:33
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

[Mad Bomber] The ability not to get barbarians from huts isn't a trait of scouts, it's a trait of the civilisation (part of being Expansionist). The advantage that the Chasqui Scout has over a normal scout is that it can attack and defend. However, as I see it, the main reason a *scout* needs this ability is in case it runs into barbarians. And the Expansionist trait already guards against this possibility, by ensuring that no barbarians will come out of a hut. (The scout might, of course, encounter barbarians of other kinds, but it is more likely to have a warning of them and be able to skirt around them.) In other words, the advantage that the Chasqui Scout has over a normal scout is not an advantage that it really needs: it's certainly not an advantage that makes much difference. To put it another way, the fact that the Chasqui Scout will not spring barbarians from a hut gives it an edge over similar units like the Impi and the Jaguar Warrior, but then the civilisations with those units have two complete traits in addition to the bonuses of those units. Because the Incas' UU overlaps with their traits in this way, I think they lose out overall. I agree with those who think that the similar UUs of other civilisations score over the Chasqui Scout because of this.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 23-04-2004 03:13 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Incas Scout is great for scouting thru mountains and hills.

Yes, their increased cost resulted in me only building 1 of them compared to normally building 2 or 3 Scouts.

Map I was on though was marginally too poor for me. (By marginally, not so bad that I forsaw being conquered in early game, but bad enough that I forsaw never being able to keep up in techs due to insufficent growth possiblities and I lquit that game in the middle ages.)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0518 seconds (91.15% PHP - 8.85% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net