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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:35
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Please no more debate about matters of the currently running game. I'd like to see us thrash out the Tower of Babel idea here.
quote:
So what is wrong with one less AI? After all people seemed to want a game relatively FREE of AI factions, and now my feeling is that AIs are WANTED?! Can someone please explain this contradiction?
Correct me if I'm wrong, but I thought no-one wanted a single faction game because playing against AIs is dull and not challenging enough. So what's the difference in having one fewer AI in the game then? This is going to promote RP and factional interactions, which is what I thought everyone wanted. Can you make up your minds here please, as it's very frustrating trying to come to grips with a game that was not what I was hoping for, then just as I think I understand what would be accepted and might acutally be interesting to particiapte in many of those vocal proponents of just such interactions appear to want to reverse their opinion. And is a single base really considered to take up that much space (we haven't got anywhere near using all the space in the current game)?
Would it really pain everyone so much to have this little bit of extra fun in the game?
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Until in-game contact this faction could be a way of allowing us to chat amongst ourselves in the public forum, and this would be a self-policing way of doing so without the risk of factions communicating between each other pre-contact. After contact competitions could be held, even if not for ECs, for factional representatives to outdo each other, kind of as a host for debating competitions, caption that picture, writing poems or stories, and we either all vote without faction bias for the best one or it provides, in the leaders of Babel, some impartial judges for such competitions... all of this sounds to me like it would help along everything that most seem to want in the next game. And how is that a bad thing?
Please, if you have an unspoken objection to any of the ideas in this being put into practice, post it here so we can find a way around it. And if you have no objection, why should you oppose it? If it is pointless to you, does that necessarily mean we mustn't try it?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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I haven't heard or read anyone objecting to the principle of a "meeting place" (eschewing the use of the word 'forum' 'cos of its double connotations) as suggested by the "Tower of Babel" proponents as a fertile ground for active game roleplaying.
But why does it have to be an in-game physical site and faction? Can't the same objectives be met essentially with the general forums rec commons - just renamed (or given its own forum with many threads for those wanting to role play in greater depth?)
Objections to it's taking a faction's place are:
If it's not a real faction - and trust me, a Darsnan tweaked faction won't just be decoration - then it's just clutter.
Useless pactmate or treaty partner for Morgan, with just one base.
Not worth Sparta's time to conquer - or Gaian's (unlike, say, a tweaked AI faction that might deliver ten or twenty bases into the hands of a victorious momentum player)
Just an pushover faction for the Angels to infiltrate and get their techshare up and running.
And as a single base faction, will have crappy labpoints, so will skew the tech research rate for the other factions (it would actually be preferable to have just six factions than 6 plus a 1-base faction)
Unless it was compelled to always abstain, it would just be a spoiler in Council decisions, as it would have no in-game imperitives at work, just roleplay preferences and biases
Nothing I've seen about this "ToB" faction can't be done just in the forums - in other words, it doesn't need a faction to be created for all the suggestions to bear fruit.
And I do think it's worthwhile finding a home for the handful of players (and others who'll pop in from time to time) so that they can participate and roleplay. So call it the 8th faction - a Virtual Faction - inhabiting the fungal net, without bricks and mortars, and aren't the same objectives met that way?
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Just for my current opinion.
I'm currently against making it a ingame faction now. Why?
Because I hadn't thought of some of the problems outlined. Also there is the additional problem nobody has mentioned yet. If the faction goes ahead and becomes ingame there will be problems with it meeting some of its original goals. If people dislike the fact it got made ingame then they will be biased against participating and also neturality will be more difficult.
In my mind the real problem with implementing the idea now is people. It would require some dedication on part of the members as unlike an ingame faction, which would keep running and hiberate during the slow times, a non-game faction will probably die for good if the activity in it stops.
To explain a faction completely based on roleplay requires minimum of 2 people at all times participating (if not more). If activity dies, it's difficult to restart roleplay as getting critical mass requires trying to pull in other people to something that's essentially dead.
Also unlike the previous setup I originally proposed, there will be far less incentive for players in other factions to get involved. This means jump starting the faction from a period of inactivity will mean relying mostly on the players inside the faction.
These things combined means that Babel will require a larger base of players. Essentially it would need almost as many players as a full faction to keep it running. It can't rely on feeding off the activity from other factions anymore.
Ofcourse this means the issue of having players spread out among 5 teams is very valid now.
To work with the original model of having most players with dual membership there needs to be a solution that would attract players from other factions to participate. This solution would need to be able to stand up against moderate inactivity and extend beyond the inital 2-3 weeks of novelty (novelty always dies off).
EDIT:
If anyone doesn't believe me about the whole issue of activity and how novelty dies off. Just go to the police state forum and try restarting it.
Last edited by Kody on 21-04-2004 at 12:05
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Skimski,
First read 2nd line of my previous post again, and yes I don't think it will work either. That's what basically what I wrote in my previous post only with eloquent arguments.
As for the dumb idea thing.... well this is how I brainstorm. Back when I was active in the Hive I usually went through 3 or 4 dumb ideas (if not more) for each good or only acceptable idea while bouncing them off Rokossovky, Voltaire, Honghu, Vev and some other people that seemed to understand what I was doing. Go to drone embassy and you'll see me periodically bouncing dumb strategy ideas off Buster.
It's not that it's good to make up dumb ideas, it's that considering dumb ideas sometimes leads to good ones.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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quote: I haven't heard or read anyone objecting to the principle of a "meeting place" (eschewing the use of the word 'forum' 'cos of its double connotations) as suggested by the "Tower of Babel" proponents as a fertile ground for active game roleplaying. |
I object to the principle, because I don't see it working. Remember how Vev and I attempted to get the debating off the ground and instead had it fail. The Police State Game is another example of pure roleplaying failing to go somewhere.
Oh and while talking of dumb ideas (since Jamski insists I call them that are the start even though it could possibly turn out to be a decent idea). I was thinking of another one.
Instead of in game ECs. How about a prestige system, where people get prestige for winning debates and competitions?
The real problem is making prestige points be worth something. I can't figure out what people would want to exchange prestige for. Possibly target people's egos and they trade prestige for detailed character summaries or stories written about their roleplay character. Although, finding someone willing to knowingly massage other people's ego.......
You would probably want to keep the whole team thing while awarding prestige as competing in competitions/debates with your team helps activity in general and makes it more fun.
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Snowflake
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falling, once again
Apr 2003 time: 23:35
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Googlie has a very solid analysis for this idea. I agree 100% that this RP faction should be a 8th faction. I do think it still can work even if it is not an in game faction. What we need to know is what should we expect from it.
Here's my brainstorming:
1. It could be the home of our historian. The ToB would be responsible for recording and periodically publishing game events. It should not be a one person job, since any one could have a period of busy time who is less available for the game. But if ToB take up this job, then they can keep a record and periodically assign different players to the task. (Here again I'm at the verge of giving them a private forum. For example, in the early stage of the game, nobody knows what everybody else is doing. Now how could the historians records what's been going on without letting everybody else see?)
2. It should be the sponsors of various activities. This does not require continueing presence of the members. Whenever some members has more time to participte, the ToB could hold some competitions, debates, challenges, or classes. The major point is that this faction would provide the resources such as judges and instructors and it could issue bages or trophies which one can show off but do not have any real in game applications.
3. It could be a place where people can ask helps and solutions to in game questions. This again may or may not require the ToB to has its own forum.
All in all, I see the potential of ToB in its accumulation of intelligence, not in any authorities that it might possess.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by HongHu
1. It could be the home of our historian. The ToB would be responsible for recording and periodically publishing game events. It should not be a one person job, since any one could have a period of busy time who is less available for the game. But if ToB take up this job, then they can keep a record and periodically assign different players to the task. (Here again I'm at the verge of giving them a private forum. For example, in the early stage of the game, nobody knows what everybody else is doing. Now how could the historians records what's been going on without letting everybody else see?) |
So you would give the people of the Tower access to all private fora?
quote: 2. It should be the sponsors of various activities. This does not require continueing presence of the members. Whenever some members has more time to participte, the ToB could hold some competitions, debates, challenges, or classes. The major point is that this faction would provide the resources such as judges and instructors and it could issue bages or trophies which one can show off but do not have any real in game applications. |

quote: 3. It could be a place where people can ask helps and solutions to in game questions. This again may or may not require the ToB to has its own forum. |
How do you mean, in-game questions? I hope you don't mean that the people of the Tower, who if point 1 is accepted will have access to the private fora and thus know all the plans of all factions, should give strategic advise to some factions on what to do? Let each faction do their own strategy development, I'd say!
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Comrade Tassadar
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I support this idea because its different. This game needs a little....abnormality in it.
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