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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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for conmcb25's benefit:
quote: Originally posted by Googlie
I haven't heard or read anyone objecting to the principle of a "meeting place" (eschewing the use of the word 'forum' 'cos of its double connotations) as suggested by the "Tower of Babel" proponents as a fertile ground for active game roleplaying.
But why does it have to be an in-game physical site and faction? Can't the same objectives be met essentially with the general forums rec commons - just renamed (or given its own forum with many threads for those wanting to role play in greater depth?)
Objections to it's taking a faction's place are:
If it's not a real faction - and trust me, a Darsnan tweaked faction won't just be decoration - then it's just clutter.
Useless pactmate or treaty partner for Morgan, with just one base.
Not worth Sparta's time to conquer - or Gaian's (unlike, say, a tweaked AI faction that might deliver ten or twenty bases into the hands of a victorious momentum player)
Just an pushover faction for the Angels to infiltrate and get their techshare up and running.
And as a single base faction, will have crappy labpoints, so will skew the tech research rate for the other factions (it would actually be preferable to have just six factions than 6 plus a 1-base faction)
Unless it was compelled to always abstain, it would just be a spoiler in Council decisions, as it would have no in-game imperitives at work, just roleplay preferences and biases
Nothing I've seen about this "ToB" faction can't be done just in the forums - in other words, it doesn't need a faction to be created for all the suggestions to bear fruit.
And I do think it's worthwhile finding a home for the handful of players (and others who'll pop in from time to time) so that they can participate and roleplay. So call it the 8th faction - a Virtual Faction - inhabiting the fungal net, without bricks and mortars, and aren't the same objectives met that way? |
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Here's a thought
Why don't the Adullamites take over a complete faction, such as the anodyne PK's?
If they don't want to play to win, that's fine.
If they want to limit themselves to just 1 base, that's their prerogative
If they want to be non-militaristic, and give their energy away as prizes for debating contests, round-the-world races, etc etc, that's OK
If they want protection against the AI - who will home in on them like a guided missile - then let them buy protection from other factions if they don't want to build a garrison
After all, no-one is telling the Angels, Spartans, Morganites or Gaians how to organize and run their factions
They'll have to play a turn in sequence in any event if they are "awarded" a real base to use, so why not play as a faction (as they'd have to do anyway) and participate in Council meetings and vote on motions
They have somewhat of a critical mass anyway, with:
MrWhereItsAt
T_Ras
Voltaire
UnOrthOdOx
(and Tass has said previously that if this got off the ground he'd be interested)
MWIA et al- how about it?
G.
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:35
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Their are clearly not enough people to form a 5th faction that would remain viable for the whole game (as all the people your listing are the ones so unintered in the game that they havent joined any faction yet). Further more it adds another 48 hours to EVERY turn and we would need to poll such for it to be included. Just drop this 5th faction nonsese it aint going to happen.
As an 8th "virtual" faction this idea still has a chance but not as a 5th Human faction.
Last edited by Impaler[WrG] on 11-05-2004 at 20:06
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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There's now the possibilty of a partially team controlled AI faction.
It won't take an AI slot, it will rarely cause turn delays (turn will only be opened every 5-10 turns maybe), will allow for prizes and such to be given away and also allows for people to have a faction to centre themselves around.
In addition I thought it might be an interested study into how a CMN can tweak AI during a game every 5-10 turns. So game strategy discussion will have the added dimension of trying to lead a unwieldly AI faction with minimal input.
There might need to be restrictions so this team doesn't win the game, as it can be considered unfair with a team having the AI bonuses, even if they're only only adjusting the AI every 5-10 turns.
Instead of having Babel as a single city have it based AI faction. In case anyone has forgotten the original reasons for Babel.....
http://www.apolyton.net/forums/show...70&pagenumber=1
That's where it's explained.
The main reason for having some kind of game presence is mainly because it's difficult to get people to work together in a fake faction. It breeds a certain sense of fruitility in everything that people do. Also having partial control of the AI means prizes can be given out.
There's another problem with this in that the part AI/part human faction would require the CMN or a game moderator to run the turns due to security issues. Both in the program being used, and also to keep the freedom of membership as originally outlined. This shouldn't be too bad as it will might need to occur every 1 month assuming a fast pace for other factions playing. Maybe as much as 2 months between when turn will be adjusted.
The idea can't be called Babel anymore, because it's nolonger 1 city....
Anyway throwing these new abilities into the mix of this arguement and seeing what comes out. Again this is idea. So it's up to other people to figure out if they want to reject it completely, or adjust it to suit what they would like to happen.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Oh I guess most people wouldn't want to read that whole long thread from before.
Here's the original goals that I was hoping would be fostered with the original Babel.
* Fostering a friendly environment where members from different teams can meet and not have to discuss their own faction.
* Fostering roleplay between teams via, competitions, debates, story writing, and keeping a history of Chiron world events.
* Fostering activity, by allowing more interaction between players of different teams, an netural starting point for new players, bringing in new people in the game, and maybe distributing players according to factions that are suffering from lack of membership.
Additional goal someone else wanted.
* more political intrigue. (political interaction is currently pretty limited by the way ACDG is set up)
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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Boosting factions mindlessly with resources is more a CMN thing.
I thinking more along the lines of adjusting what certain cities can build, fixing up terraforming, adjusting the design workshop to retro-engineer designs and maybe changing the currently researched tech. Also with diplomancy possibly forcing the AI to end a war, do some tech trades with humans.
So yes every couple of turns the faction would be boosted by suddenly getting smart like a human player.
Anyway I wonder if there could be a place in PBEMs for half AI players. They let the AI play the turn most of the time, but every now and again come along to make adjustments. It would require a whole different way of approaching strategy in the game and wouldn't be as time consuming to play.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by Kody
I thinking more along the lines of adjusting what certain cities can build, |
I wouldn't want to be playing the Angels and planning a probe rape against an AI, but then from one turn to another suddenly notice a change in production from facilities to probe defences, as the CMN felt that would benefit the AI... Or the Spartans planning an invasion, thinking the AI is a juicy weak defended target, but then one turn notice the CMN switched all production to military units.
quote: fixing up terraforming, |
Replacing say a farm/mine combo with more or less equivalent terraformations like two forests or so seems a good thing to do, but I wouldn't like to see boreholes suddenly appearing without the AI even having the former potential to do so. Edit: Scrath that. Seems ti be impossible according to Googlie's post.
quote: maybe changing the currently researched tech. |
Again, I wouldn't want to be the Angels planning to steal a tech the AI will research in 3 turns, but then notice the tech under research is suddenly changed to something I don't want.
quote: Also with diplomancy possibly forcing the AI to end a war, do some tech trades with humans. |
Other human players could find it unfair a war was just like that ended between an AI and a human rival. Similar with techs: other human teams could find it unfair that a human rival has been able to trade a tech with an AI due to CMN interference, and they got nothing.
My point is it's almost impossible to make "neutral" boosting changes that won't benefit one human faction more than another, or that won't suddenly and unexpectedly disrupt plans a human had towards that AI. This would be even more impossible if the CMN who does the editing also has access to the private fora and plans of all human teams.
So to prevent sudden and unexplainable changes in behaviour of the non-human-team factions, they should be either fully AI, or fully human-single-player. But that last option was voted down due to not wanting to lengthen the time between turns, and not wanting to risk single human players winning a democracy game, etcetera.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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You've missed the point I brought up completely.
Edit:
Sorry I was annoyed because you took the conversation completely off the topic. I didn't want to discuss about the CMN balancing the game that's something I'm letting the CMNs discuss amongst themselves (I'm sure they'll figure that out what is fair and what isn't, they're pretty smart and they really do care about making sure things are fair).
This is about a human team that could be involved in ACDG without adding the full burden of having an complete human faction. If your arguments you've stated are for rejecting that idea then they don't make sense, because you're saying other factions shouldn't make sensible decisions.
Edit2:
Oh yeah, in response to you comments about CMNs editing the AI mid-game. I have a lot of faith that a CMN would be far more careful with the editing. They don't get respected for what they do while being careless.
From what I've heard from listening and talking to Googlie. I see him using it to stop an AI from running away with the game because of a unbalanced starting boost. Or stop the AI from screwing itself over with dumb decisions like... building too many colony pods... building too much military that it runs out of minerals and gets literally stuck in development (I've seen an AI do that in one of my games).
Last edited by Kody on 12-05-2004 at 19:19
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:35
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I guess I didn't resolve all the issues with the modified idea.
Honghu:
Fair enough.
Maniac:
quote: With human guidance but also with AI bonuses. |
You're worrying a little too much, it'll still do worse than a human. Because human guidance and AI bonuses are mutually exclusive. If the human intervenes for a turn the faction loses the AI bonuses the turn the human intervenes.
Last edited by Kody on 13-05-2004 at 05:02
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