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McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:35
  Old Post 27-08-2004 16:26 Visit McMeadows's homepage!
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It was not a question of that kind. I think I'm entitled to know such statistics. Due to, what I consider a bug, I was not able to witness the battle in which I fought myself (hmmm I'm taking civ too personal..). In a SP I would have been able to watch the attack, which I would have followed closely, exactly to know how many units he used, how many were damaged and how they were damaged.

I saw your city was defended by a warrior, therefore no stronger units could have been in that city. Nonetheless you were able to strike me at least 10 times, if you wouldn't have had any casualties with units that were out of my sight. Therefore you must at least have 9 HM/ AC (cats could have been taken by warrior in city). I can't imagine you were able to take them all out in one go, so you must have a huge army, I allready figured that out.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 27-08-2004 19:26
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The between-turn blindness is not a bug as such. It's a design decision. The developers decided it would take too much work to implement it in PBEM and therefore disbanded it entirely. (they probably focused on making a stronger AI instead )

Players cope with this in two ways. One is to just accept the blindness and play accordingly(I follow that path btw). The other is to compensate by making combat reports.


SP and PBEM *are* different. For one, I've never been tech embargoed in a SP-game before


I think your right to know what happened equals my right to keep it secret.

quote:

I saw your city was defended by a warrior, therefore no stronger units could have been in that city. Nonetheless you were able to strike me at least 10 times, if you wouldn't have had any casualties with units that were out of my sight. Therefore you must at least have 9 HM/ AC (cats could have been taken by warrior in city). I can't imagine you were able to take them all out in one go, so you must have a huge army, I allready figured that out.

9 is the number of successful attacks needed to take out a force like yours. The catapults was taken when the last defender died, no extra attack needed.

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:35
  Old Post 27-08-2004 21:14 Visit McMeadows's homepage!
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quote:
Originally posted by bongo
9 is the number of successful attacks needed to take out a force like yours. The catapults was taken when the last defender died, no extra attack needed.


You are right on that.

The other stuff isn't the information I've requested. I play this game in its spirit and I think it's in its spirit to know the outcome of a battle. It doesn't make me angry in any way that I lost that battle. I had to smile at my own suprise when I was trying to find my troops. Good job, . What does irritate me by now is your reluctancy. Battle reports on every battle is too much work to my opinion and in the field one is able to see the damage on either party by themselve. Therefore my request over this case, where nothing can be seen.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 27-08-2004 22:09
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I am reluctant with good reason. I simply don't want you to know how much this victory cost me.


Do you really expect me to tell you the details?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 28-08-2004 01:52
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quote:
Originally posted by bongo
Do you really expect me to tell you the details?

Hmm, sorry about that one. It ended up sounding much harser than intended



It all boils down do a simple question: Are combat reports part of this games rules?

If it is, I will of course abide and give you it to you.


The reason I'm asking is that I checked the first few pages of this thread and couldn't find an answer. Rommel2D asked about that and galley chaining in one of the first posts. While there was a consensus to allow galley-chaining, no decision was made about combat-reports.

Flandrien said yes(at least I think he did, his post was somewhat ambigous), but he was the only one voicing an opinion.

Here's from the rules btw:
4-2 If players agree to it in advance, the offensive player in a battle must send a combat report listing the resulting details to the defender

25% Aye and 75% quiet isn't exactly a clear answer...


If there's a final decision somewhere in this thread please inform me. I Haven't read the thread in its entirety.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 28-08-2004 02:10
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I agree with bongo on this. In most games I'm involved with, we send battle reports. The intent is to make the information the same as would be observed in a sp game against the AI. (The idea is that the pbem format is flawed in this respect.) But, bongo has much to lose by our retroactively insisting on battle reports. The question is whether there was an up-front requirement or if bongo wants to go the extra mile to be fair.

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:35
  Old Post 28-08-2004 03:19
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I did vote yes for battle reports, but as there was no agreement, they are not required.



950 bc sent

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 28-08-2004 03:56
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925 to McMeadows then.

jshelr , where are your boys going?

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 28-08-2004 04:44
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In going back, I'd have said one yea and no nays or objections would mean that battle reports were expected. I understand someone's reluctance to go through the extra work of keeping track and reporting, but using this flaw in the game design as part of a battle strategy reeks of exploitation to me...

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:35
  Old Post 28-08-2004 05:30 Visit McMeadows's homepage!
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I dislike bureaucracy and for that reason I'm not keen on writing down all wins/losses. I have stated here several times now that in this case I feel I have a right to know, because I can't have a look myself, due to a flaw. I concur with Rommel2D.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 28-08-2004 11:38
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I should apologize for not being more insistant on getting clear replies on the optional elements or bringing it up with the replacement players. My 'exploit' statement isn't meant as any kind of official ruling, just an impartial observation. I hope we can work something amicable out of this... Should I seek some other opinions in the main thread?

McMeadows is offline McMeadows
King
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Mar 1999
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  Old Post 28-08-2004 12:45 Visit McMeadows's homepage!
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Would probably be a good idea.

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:35
  Old Post 28-08-2004 13:21
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quote:
Originally posted by Rommel2D
In going back, I'd have said one yea and no nays or objections would mean that battle reports were expected.


In that case I would reconsider my vote and say no.
If only one player is interested in writing reports, it should not be made required.
Anyway, I think it is too late now to change it for this game.

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:35
  Old Post 28-08-2004 13:47 Visit McMeadows's homepage!
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It's not about writing reports all the time. It's about having the decency to report what has happened in a battle, when requested, in cases where a flaw in the game disables a "live" witnessing of the action.
The game is not designed to be played PBEM. It's a feature added and therefore such a flaw has occured.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 28-08-2004 15:53
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If combat reports are required you will get it, if not, I'll keep quiet.

Asking(even forcing) someone to tell you his military secrets isn't exactly decent is it?


You can tell people get emotional when they are referring to 'how the game should be played'. Several of the rules here(city gifting to mention one) are made to restrict peoples choices, and in my eyes force them to behave more like AIs. To me, PBEM is to do all the things an AI would never do. Some rules needs to be observed of course, but the fewer the better.

The in-between-turn blindness may be a flaw in the game(more like a not implemented feature) but it is a flaw that affects everyone in the same manner. And like any other game mechanic, I will take advantage of it when I see fit.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 30-08-2004 10:31
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discussion followups in the main thread.

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:35
  Old Post 31-08-2004 01:27
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Seems like the game is in a recess.
I will take the opportunity to be unavailable for a few days (until saturday).

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 31-08-2004 01:52
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Fine with me.

I'll take the weekend off as well. I am attending a wedding in sweden this weekend(I'm best man ). We'll leave rather early on friday and return late sunday.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
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Feb 2003
time: 23:35
  Old Post 31-08-2004 12:42
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quote:
Level 1>
(The default level to be used unless there is a consensus to use one of the other levels.)
A summary of combat results is required to be sent to the defender if, and only if, they make any sort of inquiry soon afterward.
['soon' should allow for a few turns to realize a unit is missing, but could only be one turn cycle for simplicity if the attacker wants to be a hard-ass about it. :-]


Since it seems the game has come to a halt pending a decision on this, I'll say the game should progress using Level 1 reporting as outlined above, starting with a summary of the battle in question. If everyone agrees to continue from here at a different level, the change would take effect next time McMeadows plays his turn.

(As others have indicated, I read the set-up thread to indicate something closer to level 2, but since no one has shown much interest in active reporting, level 1 seems more appropriate. The old wording simply said 'agreement', it did not discern between explicit or implicit. I took the conversation to be implicit agreement.)

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:35
  Old Post 31-08-2004 13:23 Visit McMeadows's homepage!
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I have indeed been waiting for the outcome of the (central) discussion. I'll await the report from bongo and will then send my turn.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 31-08-2004 13:25
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You'll get it. I only need to know what level of detail is required on 'level 1'

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:35
  Old Post 31-08-2004 13:37
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I lost one vet horseman, the rest of the report have to wait until later today when I can run the last two saves against each other, but I *think* I lost a total of 20hp...

Edit:
I fired two catapult shots with 50% efficency...The survivors had the following hitpoints:
Horsemen: 3/4*, 3/5, 1/5*
Ancient Cavalry: 3/6*, 3/6, 5/6, 1/5, 4/5, 3/5
Units with * got promoted. At least one of the defending catas hit their target.

All summed up I lost 25HPs, while the defenders had (9*4) 36 HPs among them. The number of lost HPs on my side was slightly lower than expected(I did some crude testing with a combat calculator and a perl script which indicated 27-29HP as a likely loss on my side) The low body count OTOH actually made me laugh. The lost HPs evened themself out on my units in a beautiful manner

Last edited by bongo on 31-08-2004 at 20:09

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:35
  Old Post 31-08-2004 15:02 Visit McMeadows's homepage!
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925 BC to jshelr

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:35
  Old Post 31-08-2004 18:08
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sent to F

Rommel2D is offline Rommel2D
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Feb 2003
time: 23:35
  Old Post 01-09-2004 09:55
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Time for a new thread.

 
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