 |
|  |
 |
|
McMeadows
|
 |
right here, right now
Mar 1999 time: 06:35
|
|
It was not a question of that kind. I think I'm entitled to know such statistics. Due to, what I consider a bug, I was not able to witness the battle in which I fought myself (hmmm I'm taking civ too personal..). In a SP I would have been able to watch the attack, which I would have followed closely, exactly to know how many units he used, how many were damaged and how they were damaged.
I saw your city was defended by a warrior, therefore no stronger units could have been in that city. Nonetheless you were able to strike me at least 10 times, if you wouldn't have had any casualties with units that were out of my sight. Therefore you must at least have 9 HM/ AC (cats could have been taken by warrior in city). I can't imagine you were able to take them all out in one go, so you must have a huge army, I allready figured that out.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Rommel2D
|
|
ACS Staff Member / Hosted Site Admin
|
 |
Upper Midwest
Feb 2003 time: 23:35
|
|
quote: Level 1>
(The default level to be used unless there is a consensus to use one of the other levels.)
A summary of combat results is required to be sent to the defender if, and only if, they make any sort of inquiry soon afterward.
['soon' should allow for a few turns to realize a unit is missing, but could only be one turn cycle for simplicity if the attacker wants to be a hard-ass about it. :-] |
Since it seems the game has come to a halt pending a decision on this, I'll say the game should progress using Level 1 reporting as outlined above, starting with a summary of the battle in question. If everyone agrees to continue from here at a different level, the change would take effect next time McMeadows plays his turn.
(As others have indicated, I read the set-up thread to indicate something closer to level 2, but since no one has shown much interest in active reporting, level 1 seems more appropriate. The old wording simply said 'agreement', it did not discern between explicit or implicit. I took the conversation to be implicit agreement.)
|
|
|  |
 |
|
bongo

|
 |
TRBNGR
Sep 1999 time: 06:35
|
|
I lost one vet horseman, the rest of the report have to wait until later today when I can run the last two saves against each other, but I *think* I lost a total of 20hp...
Edit:
I fired two catapult shots with 50% efficency...The survivors had the following hitpoints:
Horsemen: 3/4*, 3/5, 1/5*
Ancient Cavalry: 3/6*, 3/6, 5/6, 1/5, 4/5, 3/5
Units with * got promoted. At least one of the defending catas hit their target.
All summed up I lost 25HPs, while the defenders had (9*4) 36 HPs among them. The number of lost HPs on my side was slightly lower than expected(I did some crude testing with a combat calculator and a perl script which indicated 27-29HP as a likely loss on my side) The low body count OTOH actually made me laugh. The lost HPs evened themself out on my units in a beautiful manner 
Last edited by bongo on 31-08-2004 at 20:09
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|