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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:35
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City of Heroes
Anybody hear anything about this MMORG? I tend to not like these games, but this sounds like something I might like:
quote: You'll start a new game by creating a superhero from one of five different archetypes and from one of five different backgrounds. The archetypes are: the blaster, a damaging ranged-ability hero; the scrapper, a damaging melee hero; the tanker, a tough melee hero; the controller, a manipulative hero who can stun or confuse enemies; and the defender, a support hero. These heroes can come from one of five different backgrounds, including: mutant, science, technology, magic, or natural. A hero's starting background determines the source of his or her power, whether it be from inborn mutant abilities, superior physical conditioning, or ties to the occult. Background also determines the basis of a new hero's starting "track." That is, background determines what sort of missions will be available to you at the outset of the game, and it also determines what sort of villains you'll face at the beginning. However, you won't be stuck facing the same villains for the rest of your career, since you can change your hero's "track" so that you can face off against different villains and missions later on.
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http://www.gamespot.com/pc/rpg/city...ew_6090341.html
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Grumbold
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London, UK
Mar 2000 time: 05:35
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I've not seen the big bad Rikti aliens but then I've not tried to stray into zones I know are too tough. The mobs at my level are an interesting mix of fantasy, horror and gothic. There are several street gangs of punks whose bosses are more than they appear, with superpowers and shady links to more unsavory types. Then there are mad doctors with armies of zombies, nazi types with mechanoids, clockwork robots of various kinds, a bunch of cultists with magical powers and more.
Missions started simple and are building in complexity. The first tier is a little repetitive but builds in depth if you keep gunning for the same villain types. Some missions have you taking down a few bad guys on the street for clues. These will lead you to a warehouse, cave, sewer or apartment where a plot needs to be foiled. Each plot grows in size and scale but can feel similar if its still the same 3-4 mnster types scaled to your level. Around 15th you can face off against the arch villain of many of the gangs and foil their intentions for good. Apparently you need a friend or three to beat those dudes unless you really know what you are doing.
Others like the 5th Column (nazi) apparently keep building in power. I hate those scum and blast them at every opportunity. That is where this moves away from old style MMOGs for me - I don't care about the "xp", beating up the thugs and getting the gratitude of a passing citizen makes it worthwhile. I make a point of doing good deeds in every zone I pass. Sometimes one swipe is all it takes to clear a bunch of bad guys, other times I may have to unload all my power just to defeat one thug, but inspirations are cheap to replace and it makes me feel goooood 
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:35
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Great questions, I'm interested in the answers as well.
The PvP as goods doesn't bother me, I think I would prefer it over the traditional MMORPG anyway, but if when the villain expansion comes out, you can't fight hero v villain, then its pretty lame.
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Grumbold
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London, UK
Mar 2000 time: 05:35
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I've played plenty of PnP RPGs where the DM has insisted there be no interparty conflict. Didnt stop us roleplaying The villain pack will indeed include PvP but no exact details yet of how it will work.
You can download the manual from www.cityofheroes.com if you want to take a look, its actually pretty good. Essentially you pick a primary skill line (like fire attack) and a secondary (like fire defence) from which your major skills will come as you level up. There are 9 skills in each and they grow with you so your first attack remains useful, you dont outgrow it. You pick 1 of each to start and get a new power every even level. Every odd level you get to add slots to powers you already have. Slots allow you to plug in enhancers to make that power faster, more damaging, longer range, less draining, whatever you want. Added to this you can grab skills from any 10 support pools. These supply things like movement (teleporting, super jumps, flying) leadership, support stuff. In total you get 20 skills by level 38, so you cant buy too many support skills unless you leave out some of your majors.
PvP with these powers is likely to be like DAoC - not good solo but fine in teams. Solo its likely to be whoever unloads first wins, since a controller can usually paralyse an opponent but will die fast if ambushed, blasters can probably kite tanks etc. All these powers will need careful tweaking to make sure they work "fairly" for PvP.
Generating your character involves picking an origin and a character type (blaster, tanker, scrapper, controller, defender) then your 2 skills from 2 major pools open to your type. Then you get to spend ages in the avatar/costume generator perfecting your superhero looks and choose a name. The generator is by far the best I have ever seen. SWG outstrips it for face design I hear, but for overall costume its brilliant. It has to be because until they patch in a costume alteration service (underway) you look the same from birth to retirement.
My blaster just got true flight power (he could hover before, which is a helpful defence for combat but not for movement) and it is a real thrill zooming around the city. I wont pretend the entire game is lag free but its the best I've seen yet and zooming about is a real pleasure. The combat really is 3D, so you can zoom around and throw down fire from above, escape into the air or be sniped at from rooftops. You just have to be sure your enemies can't chase after you. The first one that did gave me a real shock 
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Jon Miller
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just bought it
the wait for the email verification to be able to play it is really long and annoying
Jon Miller
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