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Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
  Old Post 01-05-2004 11:16 Visit Flinx's homepage!
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DESIGN: Possible alterations to movement 2 Tired of ads?

This is something that Civ3 fixed and I think we should try to address it too. In the picture below ships can sail between the two tiles joined by the red line across an isthmus of land. While this creates nice shortcuts sometimes, I think that ships should be forced to sail around.

Attachment: land.gif
This has been downloaded 112 time(s).

The Big Mc is offline The Big Mc
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Agreed but we will need to add a cannel imp.

Flinx is offline Flinx
Prince
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Thumbs up  Old Post 02-05-2004 04:30 Visit Flinx's homepage!
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Agreed

The Big Mc is offline The Big Mc
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There is an acceptation to this rule of course. Viking long ships could be moved over shot pieces of land to rivers or lakes they could theatrically use the “isthmus” to get to the other side but of course it would take there turn.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
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well that will make a Superb ability for the vikings Unique Unit

The Big Mc is offline The Big Mc
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I don’t like the idea of unique units they seam silly to me. A country called England with an advanced ship is disadvantaged against a German country with tanks when England is landlocked.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:35
  Old Post 03-05-2004 23:40 Visit E's homepage!
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I like the canals idea! Will help with graphics if called upon (I'm thinking that canals might have to be like road improvements for different directions of travel...)

I like the longship idea, maybe a unit flag for river travel, so it can be either a tech for those that want the option of a Unique Unit for mods like a viking invasion one...

The Big Mc is offline The Big Mc
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  Old Post 04-05-2004 00:34 Visit The Big Mc's homepage!
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I was also going to work on an enlarged version of rivers so there would be two types navigable and tributary.

The Big Mc is offline The Big Mc
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  Old Post 06-05-2004 21:14 Visit The Big Mc's homepage!
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Lose 30 kilos (of popups)

Began work on bigger rivers last night I can't seam to find a balance between size of the river and the amount of tile left dry .

I will then work on canales

Immortal Wombat is offline Immortal Wombat
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  Old Post 06-05-2004 23:04 Visit Immortal Wombat's homepage!
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Disagree. Mostly. What it represents isn't a small portion of land that ships shouldn't be able to cross, but a small portion of sea that land units can get across on pre-Carrock level boats. Its the Spain-Gibraltar gap, the Bosphorus.

Any additions or alterations to the current rules would be way to complex to be worthwhile, IMO.

The Big Mc is offline The Big Mc
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  Old Post 06-05-2004 23:48 Visit The Big Mc's homepage!
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Wombat it simple. I don’t know why I did not think of this earlier :d

We have been working on the assumption that a river is a river onto of a tile what about a river tile. we already know the random map generator is up for a major looking at we just put it in then (with the added underwater terrain)

As for canales it’s just a mirror of underwater tunnels

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 07-05-2004 00:12 Visit E's homepage!
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Avatar Enlargement: We've got the solution

Could rivers just be a mirror of beach tiles that both land and sea can go on?

The Big Mc is offline The Big Mc
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Yes but beach looks a bit rubbish. An alternate version that looks flowing would be better.

E is offline E
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  Old Post 07-05-2004 01:26 Visit E's homepage!
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quote:
Originally posted by The Big Mc
Yes but beach looks a bit rubbish. An alternate version that looks flowing would be better.


Agreed on the graphics. Is it possible to copy the tile and add it (the game still cant handle added terrain right?) Is it possible through slic to have random nav-river tiles placed over some river tiles (could the getwater function with this?)

The graphics arent to hard just widenen the already river graphics instead of beaches and place them on tiles, should work right?

Immortal Wombat is offline Immortal Wombat
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Good luck on the tile rules

The Big Mc is offline The Big Mc
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  Old Post 07-05-2004 03:19 Visit The Big Mc's homepage!
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Wombat we already have the tile rules. The tile rules are basically the same as rifts It’s a cut and past exercise a trained chimp could do it..

Immortal Wombat is offline Immortal Wombat
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oh yeah

The Big Mc is offline The Big Mc
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  Old Post 08-05-2004 00:27 Visit The Big Mc's homepage!
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Yes I picked bobo up from the zoo earlier

_X_ is offline _X_
Chieftain
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Feb 2003
time: 05:35
  Old Post 08-05-2004 02:03
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quote:
Originally posted by E


Agreed on the graphics. Is it possible to copy the tile and add it (the game still cant handle added terrain right?) Is it possible through slic to have random nav-river tiles placed over some river tiles (could the getwater function with this?)

The graphics arent to hard just widenen the already river graphics instead of beaches and place them on tiles, should work right?


I think this is a nice idea, instead of adding an improvement placing some river tiles instead of that junction of land.. (Red line: River)

The Big Mc is offline The Big Mc
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Nice nuke

I got a basic prototype working but it looks like bobo did it. Well back to psp.

Flinx is offline Flinx
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Toronto, ON CANADA
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  Old Post 18-06-2004 01:13 Visit Flinx's homepage!
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quote:
Originally posted by Immortal Wombat
Disagree. Mostly. What it represents isn't a small portion of land that ships shouldn't be able to cross, but a small portion of sea that land units can get across on pre-Carrock level boats. Its the Spain-Gibraltar gap, the Bosphorus.

Any additions or alterations to the current rules would be way to complex to be worthwhile, IMO.


Funny how the mind works, I am sitting at work and I suddenly thought of this discussion.

If what is represented is a narrow strait then we need to:
1) Alter the graphics to show a narrow body of water.
2) Implement a movement penalty for land units because they should take much longer to pile onto rafts/small boats and then cross.

I still think of it as an isthmus, and I think we should make ships sail around.

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