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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > T116 - 250bc
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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 17:50
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T116 - 250bc Support Apolyton, buy Call to Power 2

The Save is in.

No Feudalism from Tabemono yet. The Monkey fort (forgotten the name) 88 of Oranutang is destroyed.

I'll post some screenies ...

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 17:58
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Izz Avatar Enlargement: We've got the solution

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 18:00
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Jungle Browse Apolyton AD-FREE

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 18:01
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Monkey Suffering from ads?

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 18:11
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Lose 30 kilos (of popups)

Q's for the turn :

Settler on war road?
Worker from Izz - south?
Worker at BC8 - road, mine or irrigate {edit - road/mine as per another thread}
3 Workers at Sexytune8 - mine ST7 or start to bring irrig down via NewPly23 & ST87?

Last edited by Cort Haus on 03-05-2004 at 18:31

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 18:16
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Increase Your PM Length

Frumpy & Dumpy can meet with a Cow River galley at Siege Perilous44 on T119. This means rushing the galley next turn.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 03-05-2004 18:28
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Support Apolyton buy from Amazon

Don't know where Python's stack is - if it's not sitting in Seige Perilous. I think we should ask them if there's anything we should do with our forces before we play our turn.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 04-05-2004 01:53
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Inflate your Upload Space

I can play it tomorrow morning - to give a chance for Octavian to respond.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 04-05-2004 02:17
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Support Apolyton, buy Galactic Civilizations

So Tabemono goofed and didn't send Feudalism. Next turn it is then. I also asked again about who should research Invention.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 04-05-2004 04:39
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Lose 30 kilos (of popups)

Cort -

The settler I figured is slated for the next city in the south/southwest. Just pick one from the city placement thread.

Workers from Izz - south, yeah.

Workers at ST8... I'd road/mine the bonus grass around there. Then they might double back, or they might road southward through the mountains. There is another city going in southwest of SexyTune (ST111?), so maybe all the grassland should get done.

Tabemono is being goofy fairly consistently. Sigh.

I'd play the turn tonight, but I'm just wiped from the weekend (LOTS of driving). Plus I agree we probably want to hear from Python before proceeding.

-Arrian

ducki is offline ducki
King

Sep 2002
time: 23:35
  Old Post 04-05-2004 08:33
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Let's be sure to upgrade our sword before loading him on a galley. I know you already know that, but sometimes we forget things.

Edit: Oops, like forgetting we prolly can't upgrade him. Doh!

Edit2: The first look I took was the previous turn. My first instinct was "We should have the galleys nip over and take a gander at Howler Monkey. Then I remembered, they are probably going to know we are coming anyway, no need to tip our hand, especially if we can get someone else to take an ambassadorial peek.

***Noticing that Chimpanzee was undefended, I wonder how hard it would be - instead of going for Howler Monkey - to send a settler and a bunch of troops down to their southern flank, or even just troops - land and hope they can't get enough defenders back there since they are all heading toward the front. Hit em from behind, maybe break their will and hamper their production more effectively than we would from Howler Monkey. Even if we did nothing more than send our troops to their death, if it scattered their Mercs enough that Monty has an easier time, it may be worth considering. Assuming it hasn't already been.

Last edited by ducki on 04-05-2004 at 09:02

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 04-05-2004 14:50
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The Turn Enter the AD-FREE zone

Start

Izz builds worker (Izz250), starts archer
Badcrumble builds granary, starts worker
Python have 6 archers and a cat by CoS, with another 2 spear and 1 archer visible

Cities

Izz adjusted for +5f
Burundy needs 2s for settler, adj for max food (+4)
Ciao completes mine. Only 6s needed for horse, but 10spt in Ciao next turn.
Silkfest switched to archer
Cow River switched to Galley
Plymouth hits 3spt Harbour in 16


Worker Moves

JD roads
Worker near Cow River named CM250 and roads
Corinth team mine the cleared jungle
Izz111 & Izz109 mine
Sexytune team mine ST7
Izz250 moves 222


Naval

Queen Vic moves 988, sights LL galley at Nereida33
Frumpy & Dumpy move 888


Unit Moves - Core & Jungle

Settler on war road follows is south to CM33. Next it can head for CM774 or CM1444
Horse on war road heads south


Unit Moves - South

Spear on war road moves 222
Sword moves 1
Horse at CM33 joins main stack which moves to SiegePer3. From there we can strike west towards the naval meet and maybe divert defenders away from Pythons stack, as Ducki suggested but to the NW of the monkey core. We need news from Python.


Unit Moves - West

FP moves 6
N.Warr moves 6
S.Warr moves 2
Scout moves 6


Diplo

Sent WM to Python.

End

382g, +71gpt
We are 1st in GNP & Prod, 2nd in pop and income, 3rd in land and mfg

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 04-05-2004 14:55
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Support Apolyton, pre-order Civilization IV

Turn sent.

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