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Cort Haus
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London
Apr 2002 time: 05:35
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Q's for the turn :
Settler on war road?
Worker from Izz - south?
Worker at BC8 - road, mine or irrigate {edit - road/mine as per another thread}
3 Workers at Sexytune8 - mine ST7 or start to bring irrig down via NewPly23 & ST87?
Last edited by Cort Haus on 03-05-2004 at 18:31
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ducki
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Let's be sure to upgrade our sword before loading him on a galley. I know you already know that, but sometimes we forget things.
Edit: Oops, like forgetting we prolly can't upgrade him. Doh!
Edit2: The first look I took was the previous turn. My first instinct was "We should have the galleys nip over and take a gander at Howler Monkey. Then I remembered, they are probably going to know we are coming anyway, no need to tip our hand, especially if we can get someone else to take an ambassadorial peek.
***Noticing that Chimpanzee was undefended, I wonder how hard it would be - instead of going for Howler Monkey - to send a settler and a bunch of troops down to their southern flank, or even just troops - land and hope they can't get enough defenders back there since they are all heading toward the front. Hit em from behind, maybe break their will and hamper their production more effectively than we would from Howler Monkey. Even if we did nothing more than send our troops to their death, if it scattered their Mercs enough that Monty has an easier time, it may be worth considering. Assuming it hasn't already been.
Last edited by ducki on 04-05-2004 at 09:02
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Cort Haus
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London
Apr 2002 time: 05:35
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Start
Izz builds worker (Izz250), starts archer
Badcrumble builds granary, starts worker
Python have 6 archers and a cat by CoS, with another 2 spear and 1 archer visible
Cities
Izz adjusted for +5f
Burundy needs 2s for settler, adj for max food (+4)
Ciao completes mine. Only 6s needed for horse, but 10spt in Ciao next turn. 
Silkfest switched to archer
Cow River switched to Galley
Plymouth hits 3spt Harbour in 16
Worker Moves
JD roads
Worker near Cow River named CM250 and roads
Corinth team mine the cleared jungle
Izz111 & Izz109 mine
Sexytune team mine ST7
Izz250 moves 222
Naval
Queen Vic moves 988, sights LL galley at Nereida33
Frumpy & Dumpy move 888
Unit Moves - Core & Jungle
Settler on war road follows is south to CM33. Next it can head for CM774 or CM1444
Horse on war road heads south
Unit Moves - South
Spear on war road moves 222
Sword moves 1
Horse at CM33 joins main stack which moves to SiegePer3. From there we can strike west towards the naval meet and maybe divert defenders away from Pythons stack, as Ducki suggested but to the NW of the monkey core. We need news from Python.
Unit Moves - West
FP moves 6
N.Warr moves 6
S.Warr moves 2
Scout moves 6
Diplo
Sent WM to Python.
End
382g, +71gpt
We are 1st in GNP & Prod, 2nd in pop and income, 3rd in land and mfg
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