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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:35
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In hindsight, the Conquests were a massive PR exercise....and admittedly it worked (remember the marketing tag line...."fight for control over tobacco"....I mean, as if!). When I first bought C3C, I went straight to the conquests and played a few. After a couple of weeks I started playing epic games again and I haven't been back to the conquests since, despite telling myself I'll go back to finish them off.
The most engaging ones IMO are Mesopotamia (short, nice new wonders), Mesoamerica (some cool concepts and you gotta love founding towns on mountains!), Sengoku (great units, though short tech tree, so after a while it becomes a slogathon between units with the same stats) and Middle Ages (just because I love the middle ages). Napoleonic Europe also has some nice units, and the locked alliances there are interesting, if you ignore the exploits.
The Rome scenarios have some potential....I played Persia in Rise of Rome, but it took a lot of organisation at the start - cities too widely spread, units all in the wrong places.
The one I have avoided like the plague is WWII. I know a lot of players love the modern WWII idea, but unless you like spending your time just moving units around then there's not really that much in it.
Unfortunately for me, the replayability is just not there. Been there, done that, bought the tee-shirt.....ho hum! Which means, as I said, the whole concept was a very clever marketing ploy. But definitely worth a look, even if you only play the short ones.
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Dominae
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Catt: try out Mesopotamia first. It's a pretty tight scenario that, I believe, fits your playstyle (or, at least, your play preference). The modified tech tree really makes you think when you first play it, which was a major selling point for me.
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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Personally, I've found all of the conquests (other than maybe Fall of Rome, which I can't seem to get working properly) to be fun. I have to say that for multiplayer, my preference for various conquests changes a lot though.
In SP, my favorite conquests are Mesopotamia, Sengoku, and Middle Ages.
In MP, my favorite conquests are Age of Discovery, Napoleonic Wars, and Mesoamerica.
I have found that I don't like the WW2 in the Pacific or either of the Rome scenarios as much, but they're sorta fun and certainly not BAD.
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Dr. A. Cula
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I've had the biggest surprises with the WW2 scenario. First time I played with the Chinese and got an allied victory just when I was about to kick the Japanese out of mainland China. Next, I played the Americans and lost to a Japanese domination victory a few turns after I occupied Tokyo and the neighbouring cities. This time, Japan took out China. All of it.
I think the fastest paced scenario is the fall of Rome. Both Roman empires start with huge VP scores and barbarians start at zero. If it weren't for the 8 city elimination rule, this one would be impossible to win. I got both Roman empires when they were a few hundred VPs from maximum.
You can have fun as a warmonger even in the age of discovery scenario. I played the French and kicked the English and the Spanish out of Europe.
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Catt
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California - SF Bay Area
May 2002 time: 21:35
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Well I decided to play Mesopatamia - partly at Dominae's suggestion, partly because it was first on the list, and partly because it seemed it would be short. I played random civ and drew the Myceneans (sp?) -- essentially Greece. It was fun and quick, but I just don't think I'm a scenario type of guy -- didn't enjoy having to absorb all the new rules / units / improvements, and didn't particularly enjoy the particular victory types to shoot for. This scenario strikes me as potentially quite different depending on the civ played.
Since the first was so quick, I also played Rise of Rome and this time selected Rome. Warmongering domination. This time the player starts with a bunch of cities and units (Mesopatamia was just settlers and units). I found this one pretty one-dimensional -- build lots of legions and conquer. Although the tech tree provides for some new discoveries and buildings like libraries and universities, I couldn't for the life of me figure out why -- the tech tree was done very early and research was shut off completely (even by the AIs ). Just slogged it out until the particular domination point was reached. Once again I didn't like having to absorb new rules -- despite a solid half-hour reviewing changes before hand, I had built 6 or 7 galleys before I realized they carry 4 instead of the epic game 2 units.
While I found them enjoyable overall, I'd definitely say I prefer the epic game. The good news is that I don't think any bugs seriously detracted from these two scenarios -- Rise of Rome would be better if the AI used armies properly (as alexman reported in his game, I assualted Carthage to find a 1 numidian merc army defending -- hardly a challenge to two legion armies). Mespotamia suffers from the AI's inability to pre-build and the human's better understanding of making cities shield-producers.
I'll probably play through the others over time, but I'm not so enamored with the scenario concept that I'll race through the remaining Conquests and replay some of them again and again.
Thanks for the advice offered 
Catt 
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Doc Tsiolkovski
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quote: The only problem I have with the epic game is I can't stand the modern age anymore. |
That exactly is the point.
When c3c came out, I really enjoyed to play with the new civs, traits, wonders, difficulty level...but now I've reached the same level of boredom I had with ptw (admittedly, ptw needed exactly 2 games to get me there; luckily, there was DyP). Either I play some kind of variant and have an interesting first half of the game, but absolutely dominante later, or I play Deity (didn't touch Sid so far), with that usual hole, and that always the same RR/Inf/Art war to finally become the strongest Civ and pick a way to win. Luckily again, RaR (DyP for C3C) is to be released soon 
So, to me, the replayablity of the better Conquests is essentially higher than the (unmodded) game can offer.
Why? Because those are designed to offer different strategies for the different Civs, not the pretty uniform way of the epic.
That said, especially Middle Ages has a huge replayablity; the flavors and starts are so different from each other, it won't get boring (given you enjoy the them in general) even with the 10th Civ played. And, as Warpstorm already pointed out, the AI only Civs need only very few modding to get really interesting - we've played 3 of them as SGs over at CFC. Preknowledge of the map is a no-issue since you know about the shape of Europe anyway. The new units in that scenaro are simply a GREAT addition, you finally will build 5-6 different units, because they are all useful - 4.1.1 ATAR, 6.1.1, 5.1.1 Stealth&HN, 2.2.1 ATAR, 5.3.2,...
Mesopotamia is great simply because you can play a whole game in 2h.
FoR is also one I really like, though admittedly you only have 3 choices here, no real difference between the 'Germanic' Barbarians, pick one of those, Sassanids and one of the Romes (needs the 'Everlasting Rome Scenario' from Gobi Bear, the FoR/MA/AoD designer).
AoD requires some kind of variant rule, the AI just doesn't get the ball rolling in returning shipments. That simply is a Conquest for newbies (no offense!).
WW2 is ok for those who like the theme, otherwise play China and win with the usual :yawn: massive stacks of Artillery.
I fail to see the difference between RoR and an epic game with those Civs, I just hated the tedious work to finish it, and stopped once I felt I was the strongest Civ; wish there would be some kind of UN...
Napo is fun for some Civs, but most of them are Artillery SoDs again, plus travelling over half of the map before you meet your opponent - especially the Ottomans are a pain to play.
Sengoku means heading for UN, but for me has some real problems with unit balance (Yamabushis simply kill the fun), and the HN bug.
And Mesoamerica - I plain simply dislike it. Except for the Guinea Pigs.
In short: True, you have to learn new rules, but replayability is great sometimes.
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