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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:35
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I have 2 questions:
1) Game setup: In Civ3, it is possible to start games on a random map, but with defined civilizations. Makes up for great epic games, for example if you limit your game to Civs of a certain era. In CtP2, there's no such option, or not that I know of, and so you end up with a game with the unevitable Hittites or Sumerians among Americans and French. You get the idea. Not that civs in CtP2 would be as different as they are in Civ3, but anyway, it would feel better if you had the choice. Scenarios are out, of course, as we're talking random maps. Is there an easy way to achieve this (like editing a text file for the game setup)?
2) Unit upgrades. Greatly miss this feature in CtP2. I heard there is a mod, which achieves this (Updater2 or somesuch like this). I dl'd and installed it, but it wouldn't run properly, because it messes up my strings. Is there a way to get it working, and if yes, how does it generally work?
Thanks in advance.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:35
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quote: Originally posted by Sir Ralph
1) Game setup: In Civ3, it is possible to start games on a random map, but with defined civilizations. Makes up for great epic games, for example if you limit your game to Civs of a certain era. In CtP2, there's no such option, or not that I know of, and so you end up with a game with the unevitable Hittites or Sumerians among Americans and French. You get the idea. Not that civs in CtP2 would be as different as they are in Civ3, but anyway, it would feel better if you had the choice. Scenarios are out, of course, as we're talking random maps. Is there an easy way to achieve this (like editing a text file for the game setup)? |
There are two possibilities you can just remove those civs you don't like and leave lets say eight in if you want to play with eight players. Or better and less laborious, you can start a LAN game, with dynaamic join enabled, so that you can start it alone without any other human players. Of course I would prefer a non random civ option like this in single player, too, but the source code project isn't so far.
quote: Originally posted by Sir Ralph
2) Unit upgrades. Greatly miss this feature in CtP2. I heard there is a mod, which achieves this (Updater2 or somesuch like this). I dl'd and installed it, but it wouldn't run properly, because it messes up my strings. Is there a way to get it working, and if yes, how does it generally work? |
About the generally working think I cannot tell you much, because I never used it on my setup, probybly Tamerlin or Peter know more about it. But from that you told it sounds like you started a game then you added it and you played on. So I guess you got messages like Nyon instead of a descriptive text. In that case you have to /reloadslic, to fix the strings and to make it work at all, you don't need to do it if you start a new game. To /reloadslic just open the chat window by typing the apostrophe key (') and enter: /reloadslic
-Martin
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Maquiladora
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quote: If I'm playing a modded game and want to start CtP2 just to load the game (i.e. not to start a new one), do I have to run it also through the modswapper, or will the original game do it too? With other words, are the scripts and files of the mod part of the savegame or not? |
To swap mods you only need to run Modswapper once and then save & exit (or launch). If you intend to resume a modded savegame, then make sure CtP2 is setup (either look in gamefile.txt or launch directly with modswapper) to use that mod. Im certain the save file doesnt contain all modded info, if any.
Someone could explain it better but basically all modswapper does is save a different gamefile.txt in ctp2_data\default\gamedata and copies the original one, so the game is ready to use different files each time you save with modswapper. If you look in gamefile.txt each time you load a different mod its easy to understand.
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