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How much eco damage do you allow? (Time out:0 days after 06-05-2004, 23:58)
None, keep it clean.
Under 3
Under 10
Under 30
Under 50
Make Planet bleed 50+
Huh? What? XenoBanana?
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livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 06-05-2004 23:41
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#1 Report this post to a moderator
How much eco damage do you allow? Inflate your Upload Space

After the first fungal pop to open up clean mineral limits, how much eco damage to you allow in a typical city?

anarchie is offline anarchie
Chieftain

Jan 2004
time: 05:35
  Old Post 07-05-2004 00:46
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Cut planet and it will bleed energy credits.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 07-05-2004 01:00 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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The more ecodamage, the faster my ecodamage limit rises, the faster the seas rise and drown my enemies, and the faster worms throw themselves at me.

In TCP/IP multiplayer, since worms pop and attack in the same turn, I actually fear worms and will keep ecodamage low or at least carefully defend myself.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 07-05-2004 01:11
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Jamski is the green god. All the rest of you are just Rat-Terrier wannabes who could scarcely pollute a fire hydrant.

http://apolyton.net/forums/showthre...threadid=105573

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:35
  Old Post 07-05-2004 01:28
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I allow as many eco-damage as my worm busting troops can bear.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 07-05-2004 02:14
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quote:
Jamski is the green god. All the rest of you are just Rat-Terrier wannabes who could scarcely pollute a fire hydrant.


Like the man says

-Jam

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:35
  Old Post 07-05-2004 02:53
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I don't like to push it too much past 100, because then you start to get locusts, which are a real pain, and don't generate the $$$ that mind worms do because you can't kill the entire stack with just one attack. But ecodamage around 50-75 is just fine by me. Sometimes you can generate more cash running green and zapping mind worms than running FM and not being able to attack mind worms effectively. You don't get as good research with green, but it is a viable alternative in the late game when you have hordes of mind worms to deal with.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:35
  Old Post 07-05-2004 05:33
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Mine is normally under 30 I think.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:35
  Old Post 07-05-2004 08:11
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Remove this text

I don't monitor it -- should I?

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:35
  Old Post 07-05-2004 08:50 Visit Comrade Tassadar's homepage!
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No

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 07-05-2004 12:31 Visit Dis's homepage!
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0 if possible.

I voted for under 30. Because at a certain point it is impossible to keep it under 10 even under green.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:35
  Old Post 07-05-2004 13:15
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Im usually under 10 because it prevents any further worm pops.
Why dont I use worms for credits?

1.At the coast often there are locusts and isles which are too hard to kill.
2.Often there are things to build in my queue which are much more profitable than another empath rover or somesuch..
3.At late game though I have not much to build and then I can pop those worms..

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 07-05-2004 13:24 Visit Dis's homepage!
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I just hate messing up my beautiful terraforming.

maybe I should have voted for under 10. For most of the game I can keep it under that amount. It's only when you build those late game mineral boosting facilities and SP's that damage build up.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:35
  Old Post 07-05-2004 13:31 Visit Mr. President's homepage!
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Like Dissident I don't like eco-damage because it plays havoc with terraforming. And I don't like moving lots of units out just to destroy eighteen thousand mind worm boils.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:35
  Old Post 07-05-2004 16:21 Visit Archaic's homepage!
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Eco-damage all the way. While it's rare for mine to get to excessive levels unless I've waited too long to build the Tree Farms after that vital first pop, I really couldn't care less how high it goes. By the time it might really wreck terraforming or cause seas to rise overly much, I'm already able to propose Solar Sails, and the only terraforming that really matters (Boreholes) aren't eliminated by Fungus Pops anyway.

I find though that Fungus Pops that produce Fungal Towers are more annoying than the Locasts however. Simply for the fact that they like to pop up under my crawlers, and can force me to kill one of my own units. A real pain when you needed that crawler to rush a project.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 16:45
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I like to keep ecodamage as low as possible. All that terraforming - I don't want to waste it.

In SP I utilise the rebuilding of Centauri Preserves to get an insane level of free minerals.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:35
  Old Post 07-05-2004 16:58 Visit Archaic's homepage!
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quote:
Originally posted by Skanky Burns
In SP I utilise the rebuilding of Centauri Preserves to get an insane level of free minerals.


Question. How much eco-damage approx would you have in those SP games without that exploit?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 07-05-2004 18:14
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Archaic: Fungal Tower pop up under a crawler? Never heard of that.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:35
  Old Post 07-05-2004 18:19 Visit Archaic's homepage!
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Happens *all* the time to me, especially in OCC. It seems like it happens more often when you've made enough ecodamage to cause locusts, but you haven't got gravships yet. That's by no means a requirement to get them though. I think the earliest I've seen them was around the 2130's. I'll make a save file of it next time it happens for you and post it up.

Oddly enough, it *is* possible to move that crawler off there, but you need to right click on the tile, then activate unit from the unit tray. The move will be subject to normal ZOC's (Excluding the tower under it) though, which makes it almost impossible to get off when the tile is surrounded by locusts, worms, etc.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 07-05-2004 18:49
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quote:
Originally posted by Archaic
Question. How much eco-damage approx would you have in those SP games without that exploit?


I also like to make boreholes and send up mineral sats...
You be the judge.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 07-05-2004 20:31
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I rarely see the need to go beyond 30 mins, which is 14 bases with tree farms to be clean. The only time I'll run with eco damage is an OCC, but even then, not much. I'd rather have an OCC with 10 min production and massive energy production than running eco damage every turn.

I think my initial pop takes place when a base gets to 24/26 mins, and they rarely go higher. I'd sooner use energy to buy whatever I'm making.

C

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:35
  Old Post 07-05-2004 21:08
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I don't even pay attention to Eco-damage. I build my bases, increase my income and watch my empire grow. One thing I don't do is crawler tons of minerals to increase a particular base's mineral output, as we see Jam do in his earlier thread.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 08-05-2004 05:44
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I'm with CEO Aaron on this one; minerals are a FoP and should be managed as such. Get what you need and let the environment take care of itself.

I base my mineral production on the price of supply units + 10. If they cost 30, I want to harvest 40. If they cost 50 (*-2-1 Drop, very useful), I want 60.

I used to try to keep every base at a low level of damage throughout the game in preparation for the Manifold Harmonics, but that's really a waste of time and opportunity to boost other factors of production. As long as you get that first pop early so your buildings will count toward your metal limit and it isn't against your religion to sell off polluting factories you'll be fine.

(Genejack, Robotic, and Quant Converter add to mineral output without increasing the metal limit. Why build them at a fungus-heavy base with already massive metal output? A Nanoreplicator alone should suffice. I never build QC's anyway, anticipating the Singularity Inductor.)

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:35
  Old Post 08-05-2004 10:08 Visit Archaic's homepage!
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quote:
Originally posted by Skanky Burns


I also like to make boreholes and send up mineral sats...
You be the judge.


Mineral Sats are clean minerals which don't contribute to eco-damage.

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:35
  Old Post 08-05-2004 11:29
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Don't you need a Robotic Plant to build a Nanoreplicator?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 08-05-2004 11:41
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quote:
Originally posted by Archaic
Mineral Sats are clean minerals which don't contribute to eco-damage.


Oh, so now you tell me!
Thanks.

Santiago_Claus is offline Santiago_Claus
Warlord

Mar 2004
time: 05:35
  Old Post 11-05-2004 02:00
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Hmm ... I'll need to check that out, Patashu ... I remember being able to sell off Robotic plants but keep the Nanoreps around, but I don't recall ever building just a Nanoreplicator.

I DO remember thinking to myself after scrapping a Robotic plant, "Gee, I should build just the Nanoreplicator next time, since it has a pollution-mitigating effect." But I've never actually done it.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:35
  Old Post 11-05-2004 09:29 Visit Archaic's homepage!
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Put an end to popups!

Fungus Tower popping up from under a crawler, from my latest lazy OCC attempt.

http://apolyton.net/upload/view.php...14015_tower.gif

Vev is offline Vev
King
I am so out of touch
Nov 2000
time: 15:35
  Old Post 11-05-2004 09:49
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When you have tech stag and blind tech and is pre crawlers and tree farms, sometimes building more formers can soak the mineral output and decrease eco-damage. Although probably not recommended but it is an alternative.

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