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KenderBane
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Oklahoma
Jun 2002 time: 05:36
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To state the obvious, the most fundamental decision in Civ is to decide which tribe to play. (Assuming you are playing with Civ traits, UUs, and varied aggression levels; if not, then they are all basically the same).
Given a random world, which tribe would you play ?
Random world means, random size, age, humidity, Pangea-Cont-Archipelago status, Percent land, barbarian level. Even number of other civs (anywhere from 1 to 30 Computer AIs.
I.E. EVERY aspect of the world is selected randomly except for difficulty which I will set at Regent.
Why would you choose them ?
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Arnelos
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of the Free World
Sep 2002 time: 00:36
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Carthage.
Industrious rocks. Numidian Mercenaries rock. Seafaring will let you explore more freely early in the game and use the significant advantage an early curragh will give you over your opponents.
Best of all, starting as Carthage with their Numidian Mercenary UU will give you a hedge against a no-iron, no-horse starting location. Even without either horses or iron, you can build a pretty good early stack of doom of numidian mercenaries and catapults fully capable of taking down an iron-armed or horse-armed opponent.
The industrious trait is also absolutely wonderful in the early game to get you off the ground and for both early game efficiency and mid game production boosts (those extra shields may not seem like much, but they can come in handy). Even with C3C's less effective industrious workers, that boost to productivity compared to non-industrious civs is still very very powerful.
The ONLY minus to Carthage is the lack of the overpowered Agricultural trait. The problem is that, excepting the overpowered Mayans, you won't find such a good combination of great traits and a good UU hedging your bets against a resource-poor start among the Agr civs. Sure, if you play the Iroquois or the Celts and get lucky to have iron or horses, you're in a pretty sweet position. The problem is that, especially with C3C resource distribution, your chances of easily obtaining these is far from certain.
In the end, the only safer bet than Carthage in the early game are the Mayans, who are unquestionably the most powerful civ in the game - period. The problem with the Mayans is that between their UU and their traits, they're just incredibly overpowered. I just don't enjoy playing them all that much.
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xiaodave
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When I play Civ, I set the map size, set the computer opponents to the max for the map Im playing and set everything else including my own tribe to random.
Random tribes just adds to the fun of a random game.
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gunkulator
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Celts are a favorite of mine. Religious and Agricultural with the best ancient era UU. If you can generate a two food surplus - easy with agr - you can pop rush a temple within 10 turns of founding a city.
Their only drawback is you must find iron. However, unlike most other resources, you can beeline to Iron Working and often still find unclaimed iron somewhere on the map.
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bigchief
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For me, it depends on which version I am playing. If I am playing Vanilla Civ, I like China. If it's PTW, I like the Ottomans, and if its C3C, I like Sumeria. I choose mainly because of the traits, but take the UU heavily into consideration. Industrious, Scientific, Militaristic, and now Agricultural fit my style of play. It was always Industrious and something else until the trait was somewhat nerfed in C3C. I know most people like the Myans better in C3C, but I think Agricultural and Scientific is pretty hard to beat.
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MoonWolf
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It depends a lot if you're looking into a long game that reaches into modern times or not. I like long games, so I often like to play Germany, and I think it would have been my choice for a random game. With the early archers you can weaken or "integrate" your neighbours at an early stage and use the military trait to get some leaders.
After you have gotten some leaders, you can use the scientific trait to boost your science and aim for those Panzers. With the previously aqcuired leaders, you should be able to build the military acadamy and armies. Fill those armies with Panzer and you'll get a 4 moving power unit able to take out cities quite deep in the enemy's territory without having to stay there for one turn (=war weariness)
And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players , and we don't want the makers to change it, do we?
In fact, it's possible to make every trait overpowered if agrumented correctly. Remember, only humans can exploit the features of the game 100%. The AI can't, it only follows algoritms and what if's with some random stuff to spice it up.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:36
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quote: Originally posted by Arnelos
ALL agricultural cities benefit from the +1 food bonus once you switch out of Despotism. Granted, that means having no fresh water cities in the early game means the trait will be largely useless during that period, but once you switch into Republic, Monarchy, or Feudalism, you'll be in excellent shape... +1 food in every single city and half price aqueducts to boot.
Frankly, agricultural is incredibly overpowered. |
Yes, but in my opinion the explosive power of Agricultural comes from having that +1 food per turn right from the get-go. Not having it until you make a government switch reduces its power, enough that I think one could argue for other traits.
Krill: I didn't forget the Maya. They're decent, but not great, IMO. Industrious is no longer all that powerful, and the UU is very expensive for mediocre combat ability - and even when you factor in slaves from barbs, unless you get raging barbs on a largish map, I don't think they are worth the 30 shields. I'd rather have a more useful unit. The Maya are certainly a good civ, just not a top tier civ, IMO.
-Arrian
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