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KenderBane is offline KenderBane
Chieftain
Oklahoma
Jun 2002
time: 05:36
  Old Post 13-05-2004 06:28
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Fundamental Decision Support Apolyton, buy Galactic Civilizations: Deluxe Edition

To state the obvious, the most fundamental decision in Civ is to decide which tribe to play. (Assuming you are playing with Civ traits, UUs, and varied aggression levels; if not, then they are all basically the same).

Given a random world, which tribe would you play ?

Random world means, random size, age, humidity, Pangea-Cont-Archipelago status, Percent land, barbarian level. Even number of other civs (anywhere from 1 to 30 Computer AIs.

I.E. EVERY aspect of the world is selected randomly except for difficulty which I will set at Regent.

Why would you choose them ?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 13-05-2004 06:46
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Carthage.

Industrious rocks. Numidian Mercenaries rock. Seafaring will let you explore more freely early in the game and use the significant advantage an early curragh will give you over your opponents.

Best of all, starting as Carthage with their Numidian Mercenary UU will give you a hedge against a no-iron, no-horse starting location. Even without either horses or iron, you can build a pretty good early stack of doom of numidian mercenaries and catapults fully capable of taking down an iron-armed or horse-armed opponent.

The industrious trait is also absolutely wonderful in the early game to get you off the ground and for both early game efficiency and mid game production boosts (those extra shields may not seem like much, but they can come in handy). Even with C3C's less effective industrious workers, that boost to productivity compared to non-industrious civs is still very very powerful.

The ONLY minus to Carthage is the lack of the overpowered Agricultural trait. The problem is that, excepting the overpowered Mayans, you won't find such a good combination of great traits and a good UU hedging your bets against a resource-poor start among the Agr civs. Sure, if you play the Iroquois or the Celts and get lucky to have iron or horses, you're in a pretty sweet position. The problem is that, especially with C3C resource distribution, your chances of easily obtaining these is far from certain.

In the end, the only safer bet than Carthage in the early game are the Mayans, who are unquestionably the most powerful civ in the game - period. The problem with the Mayans is that between their UU and their traits, they're just incredibly overpowered. I just don't enjoy playing them all that much.

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:36
  Old Post 13-05-2004 06:53 Visit Chilean President™'s homepage!
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Arabia (hmm.. Germany could also be my choice.. but no, I keep Arabia).

Why? well they are religious and expansionist so I have two good things, short anarchy time and a scout at the begining of the game to start looking for some other civs and goodie hutts. That's very important at the begining cause I'll be able to reach the top of the science race if I do good tech-deals with the other civs.

I'm a builder so I'll wait until I have my UU (I forgot the name, but it's a cavalry unit) that it's very fast and allows me to do some blitzkrieg (sp?) wars against my neightbors to iniciate my warmongering expansion

But that's just me



Edit: a lot of typos

Last edited by Chilean President™ on 13-05-2004 at 06:59

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 13-05-2004 10:14
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Ansar Warrior, and I do believe it's a knight unit.

Chilean President™ is offline Chilean President™
Deity
Viña del Mar, CHILE
Feb 2001
time: 00:36
  Old Post 13-05-2004 10:16 Visit Chilean President™'s homepage!
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Yes, you're totally right my bad. anyway, it's in fact a wonderful unit.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 13-05-2004 11:54
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BAH! Random!!

If you got random everything else, why not tribe as well?

In PTW, Carthage was THE tribe I haven't played enough c3c games to have an opinion yet...



Oh, remember that in any game you gotta play the traits. No point being militaristic if you're peaceful, or seafaring if you don't build boats(the list goes on..)

xiaodave is offline xiaodave
Chieftain

Aug 2003
time: 05:36
  Old Post 13-05-2004 12:55
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When I play Civ, I set the map size, set the computer opponents to the max for the map Im playing and set everything else including my own tribe to random.

Random tribes just adds to the fun of a random game.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 13-05-2004 14:32
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Usually go Persian. Love those Scientific/Industrious traits.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:36
  Old Post 13-05-2004 17:30
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Celts are a favorite of mine. Religious and Agricultural with the best ancient era UU. If you can generate a two food surplus - easy with agr - you can pop rush a temple within 10 turns of founding a city.

Their only drawback is you must find iron. However, unlike most other resources, you can beeline to Iron Working and often still find unclaimed iron somewhere on the map.

Verto is offline Verto

King

Mar 2002
time: 23:36
  Old Post 13-05-2004 17:53
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quote:
Originally posted by Vince278
Usually go Persian. Love those Scientific/Industrious traits.


Yub yub.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 13-05-2004 18:11
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I've always hated the stupid Persians for the same reason I now hate the Mayans for this game... in stock Civ3, the Persians were just incredibly overpowered.

bigchief is offline bigchief
Settler

Apr 2003
time: 05:36
  Old Post 13-05-2004 19:43
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For me, it depends on which version I am playing. If I am playing Vanilla Civ, I like China. If it's PTW, I like the Ottomans, and if its C3C, I like Sumeria. I choose mainly because of the traits, but take the UU heavily into consideration. Industrious, Scientific, Militaristic, and now Agricultural fit my style of play. It was always Industrious and something else until the trait was somewhat nerfed in C3C. I know most people like the Myans better in C3C, but I think Agricultural and Scientific is pretty hard to beat.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 13-05-2004 20:30
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I'd probably try and pick traits whose value isn't heavily dependent on the map (overall) and the local geography.

Commercial is one.
Religious is another.

That yields India. Solid civ, solid UU (that bonus HP is very nice).

Seafaring is good/great on anything that isn't a pangea (and even then it's not a total waste). That yields Spain (Rel/Sea) and England (Com/Sea).

Or you could gamble and go with Agricultural, which can be extremely powerful, or downright so-so, depending on how many cities you can get in on fresh water sources. There are several powerful Agricultural civs: Iroquois, Dutch, Sumeria, Celts.

-Arrian

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 13-05-2004 20:33
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I play the almighty Random civ.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 13-05-2004 21:12
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quote:
Originally posted by Arrian
Or you could gamble and go with Agricultural, which can be extremely powerful, or downright so-so, depending on how many cities you can get in on fresh water sources.


ALL agricultural cities benefit from the +1 food bonus once you switch out of Despotism. Granted, that means having no fresh water cities in the early game means the trait will be largely useless during that period, but once you switch into Republic, Monarchy, or Feudalism, you'll be in excellent shape... +1 food in every single city and half price aqueducts to boot.

Frankly, agricultural is incredibly overpowered.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:36
  Old Post 13-05-2004 21:52
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It depends a lot if you're looking into a long game that reaches into modern times or not. I like long games, so I often like to play Germany, and I think it would have been my choice for a random game. With the early archers you can weaken or "integrate" your neighbours at an early stage and use the military trait to get some leaders.

After you have gotten some leaders, you can use the scientific trait to boost your science and aim for those Panzers. With the previously aqcuired leaders, you should be able to build the military acadamy and armies. Fill those armies with Panzer and you'll get a 4 moving power unit able to take out cities quite deep in the enemy's territory without having to stay there for one turn (=war weariness)

And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players , and we don't want the makers to change it, do we?

In fact, it's possible to make every trait overpowered if agrumented correctly. Remember, only humans can exploit the features of the game 100%. The AI can't, it only follows algoritms and what if's with some random stuff to spice it up.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:36
  Old Post 13-05-2004 22:44
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I have to agree India is a good choice if all else is random. Beside good traits, the UU requiring no resources plays heavily into the equation for me. Random maps can be cruel, particularly with the resource scarcity of C3C. The War Elephant allows for some degree of flexibility in when (never “whether”) to nab eventual resources, if lacking.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 14-05-2004 00:14
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Im more of a modern game player than ancient times, so I like any industrious civ, preferably with commercial attached. America suits me because you also get the expansionist trait to use in the early game.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:36
  Old Post 14-05-2004 00:27
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The Aztecs are incredibly powerful and good for those that enjoy a combo warmongering/peaceful builder game.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 14-05-2004 00:29
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quote:
There are several powerful Agricultural civs: Iroquois, Dutch, Sumeria, Celts.


You forgot the Maya, Arrian. They are great on anything but 80% water archi maps.

My favorite is Carthage, and I prefer to play industrial civs. I rarely play out a game after I've dug myself out of the "Hole", since the game gets tedious and nothing changes in the play style needed to win.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 14-05-2004 00:42
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quote:
Originally posted by Arnelos


ALL agricultural cities benefit from the +1 food bonus once you switch out of Despotism. Granted, that means having no fresh water cities in the early game means the trait will be largely useless during that period, but once you switch into Republic, Monarchy, or Feudalism, you'll be in excellent shape... +1 food in every single city and half price aqueducts to boot.

Frankly, agricultural is incredibly overpowered.


Yes, but in my opinion the explosive power of Agricultural comes from having that +1 food per turn right from the get-go. Not having it until you make a government switch reduces its power, enough that I think one could argue for other traits.

Krill: I didn't forget the Maya. They're decent, but not great, IMO. Industrious is no longer all that powerful, and the UU is very expensive for mediocre combat ability - and even when you factor in slaves from barbs, unless you get raging barbs on a largish map, I don't think they are worth the 30 shields. I'd rather have a more useful unit. The Maya are certainly a good civ, just not a top tier civ, IMO.

-Arrian

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 14-05-2004 01:28
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The US, industrious is of course great, and even if I start on a small landmass I'll know about it faster :P

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 14-05-2004 01:45
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America suffered a bit from the lowering of Industrial in C3C.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 14-05-2004 01:47
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Turning this thread onto its head, who do you think is the weakest choice? My votes with portugal for its expansionist/seafaring combo

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 14-05-2004 02:25
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Hope you're kidding , I just got portugal in a PBEM

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 14-05-2004 03:05
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quote:
Originally posted by MoonWolf And please don't complain so much about the agricultural trait, not all of us are sid-level-is-too-easy-players , and we don't want the makers to change it, do we?


The problem of balancing the civ traits becomes more important if they are present in PBEM and MP games. Players with the agricultural trait on river starting locations have a fairly sizable advantage.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 14-05-2004 03:09
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For worst civ...

Candidates:

Mongols, Russia, Spain, Portugal, Korea (still...), Hittites IF w/o horses, America.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 14-05-2004 09:39
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I just started a game with a seafaring/industrial (Carthage, I think). Starting stats are: 256x256, 31 civ, distance 40, 80% archi., tech turns 8/150, tech rate 1000, conquest victory. I'll see where this leads me...

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 14-05-2004 09:43
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quote:
Originally posted by Vince278
I just started a game with a seafaring/industrial (Carthage, I think).


Correct, that would be Carthage. I love playing Carthage.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:36
  Old Post 14-05-2004 21:25
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quote:
Originally posted by Arnelos
For worst civ...

Candidates:

Mongols, Russia, Spain, Portugal, Korea (still...), Hittites IF w/o horses, America.


I can't argue with too many of those, other than maybe America.

No "crappy" civ list would be complete without Germany, though. Yuck.

 
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