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AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 16-05-2004 21:00 Visit AAHZ's homepage!
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Bugs For the Next Patch Support Apolyton

in addition to the barbarian bug CyberChrist has noticed, i feel that 2 bugs i know about should be fixed.

The first one has been posted on this board before but there was no big demand to fix it. i call it the Random American bug. in this bug, whenever, or most of the time, when you culturally link start locations, AND randomlly select your civ, almost all of the American culture group is in the game (America, Inca, Maya, Aztecs, and Iroquois). i play with culturally linked OFF, but i would still like to have the choice.

ANOTHER bug i have noticed i call the Barbarian Massacre. Say there is a barbarian village to my north ,and the AI is to my south. As long as that village remains the AI will try to kill it. if not by units he has up there, then by a HUGE amount of units it will send up through your territory and kill the barbs. at first it will look like the AI is staging a major invasion against you. but he is in fact going after the barbs. this has happened in almost every game i have been in, and i feel it is MAJOR overkill. i wonder to myself, why dosent the AI use these same tactics vs ME?

stonewall is offline stonewall
Chieftain
aka: zorven
Jan 1970
time: 23:36
  Old Post 16-05-2004 22:48
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Re: Bugs For the Next Patch Support Apolyton or Terrorists Win

quote:
Originally posted by AAHZ
ANOTHER bug i have noticed i call the Barbarian Massacre. Say there is a barbarian village to my north ,and the AI is to my south. As long as that village remains the AI will try to kill it. if not by units he has up there, then by a HUGE amount of units it will send up through your territory and kill the barbs. at first it will look like the AI is staging a major invasion against you. but he is in fact going after the barbs. this has happened in almost every game i have been in, and i feel it is MAJOR overkill. i wonder to myself, why dosent the AI use these same tactics vs ME?


This is not only a problem because the AI doesn't use this against you, but if they are sending a large portion of their military out of their core, that leaves them open for you to take advatange of - just because of some barbs that never threatened them anyway.

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 17-05-2004 02:46 Visit AAHZ's homepage!
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Re: Re: Bugs For the Next Patch Support Apolyton, buy Alpha Centauri

quote:
Originally posted by stonewall
This is not only a problem because the AI doesn't use this against you, but if they are sending a large portion of their military out of their core, that leaves them open for you to take advatange of - just because of some barbs that never threatened them anyway.


exactly. it is a huge bug that firaxis should fix along with the other bugs currently posted on the threads. i hope firaxis sees the bugs we are mentioning and FIXES them for the next patch. there also may be some bugs i havent found yet...

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 19-05-2004 01:42 Visit AAHZ's homepage!
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new bug NOT found Avatar Enlargement: We've got the solution

i think im may have found a new bug that NEEDS to be fixed. three-man chariots DO NOT seem to be able to upgrade. at least i never tried to upgrade them to knights, but they DO NOT become obsolete when you have cavalry and WILL NOT upgrade. in fact they are STILL on by list of things to build.

will update further if i hear from firaxis (told them about the bugs), or if i find any more bugs that need to be fixed.

CORRECTION- it appears that i was mistaken and 3-man chariots DO upgrade, it appears i didnt have the MONEY to upgrade them. but why they are still on my build list is still a mystery. sorry for the error.

Last edited by AAHZ on 19-05-2004 at 02:22

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:36
  Old Post 19-05-2004 02:44
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Re: new bug NOT found Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by AAHZ
CORRECTION- it appears that i was mistaken and 3-man chariots DO upgrade, it appears i didnt have the MONEY to upgrade them. but why they are still on my build list is still a mystery. sorry for the error.


They're on your build list because either (1) the city in which they appear as buildable does not have iron (for knights) or saltpeter (for cavalry), or, more likely, (2) you haven't had your GA yet. Until you have your GA you are able to build your UU, even if one or more upgraded units are also available (i.e. Egyptians can still build war chariots in the industrial age if they haven't triggered their GA). Trigger your GA and the 3-man chariot will disappear from your build list.

Catt

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:36
  Old Post 19-05-2004 03:18
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Speaking of upgrade irritations … I am finding annoying occurrences of the “forced switch”. Prior to my golden age, if I am building, say, Gallic Swordsman after Feudalism, and I discover a new tech – it will be automatically switched to MI, often spitting it out of the city that turn if the build is completing. So now I am stuck with a one movement unit I did not want nor ask for.

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 19-05-2004 03:42 Visit AAHZ's homepage!
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well both of you are contradicting eachother. so if you DONT have your GA you can still build your UU, then why is the TheArsenal's gallic swordsman auto-switched to MI? have you already had your GA by this time Arsenal?

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:36
  Old Post 19-05-2004 03:51
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No contradiction at all. I probably was not clear.

What I am saying is, prior to my Golden Age the build order automatically changes to MI when I discover a new tech. Not just Feudalism, but any tech afterward. I still have the ability to build my UU and can go back into each city queue and change them manually back to Gallic Swordsman. For the GS that were to be completed on the same turn as the tech discovery however, I am, as they say, S - out of luck. That is the source of my irritation.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:36
  Old Post 19-05-2004 06:09
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quote:
Originally posted by TheArsenal
No contradiction at all. I probably was not clear.

What I am saying is, prior to my Golden Age the build order automatically changes to MI when I discover a new tech. Not just Feudalism, but any tech afterward. I still have the ability to build my UU and can go back into each city queue and change them manually back to Gallic Swordsman. For the GS that were to be completed on the same turn as the tech discovery however, I am, as they say, S - out of luck. That is the source of my irritation.


Yes, that is a real PITA. I've only ever noticed it with Gallic Swordsmen - not noticed it with other UUs, but that could be as much circumstance and inattentiveness as anything. Completing an empire-wide build-up of GS only to have a few slow-moving MIs in the mix is a real frustration.

(BTW - there is one manual way to avoid this, but it requires attention to detail. When the science advisor pops up to select the next tech, choose "What's the big picture" and from the tech screen go to the domestic screen at F1 - by right-clicking on all the new MI productions you can manually switch them back to GS before the first MI is built).

Catt

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 19-05-2004 06:43 Visit AAHZ's homepage!
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quote:
Originally posted by Catt
(BTW - there is one manual way to avoid this, but it requires attention to detail. When the science advisor pops up to select the next tech, choose "What's the big picture" and from the tech screen go to the domestic screen at F1 - by right-clicking on all the new MI productions you can manually switch them back to GS before the first MI is built).


sounds like a gallic swordsman bug, or something close to it. good place for this topic as it looks like we have uncovered something new, or at least how to prevent a major annoyance. good job guys.


i will keep my eyes open for anything else "out of the ordinary."

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 20-05-2004 02:43
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The GS thing isn't so much a bug as poor implementation. I think there's more important things to fix, like the siddamn submarine bug.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:36
  Old Post 20-05-2004 03:04
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quote:
Originally posted by Catt
(BTW - there is one manual way to avoid this, but it requires attention to detail. When the science advisor pops up to select the next tech, choose "What's the big picture" and from the tech screen go to the domestic screen at F1 - by right-clicking on all the new MI productions you can manually switch them back to GS before the first MI is built).

Catt


Thanks Catt. I do pay attention to my build order, but it’s never occurred to me to go into the other screens from the “big picture”.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 20-05-2004 03:52
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A corollary to Catt's advice, in case anybody was unaware: You can sort your cities on the F1 screen by what they're producing, to avoid that one MI sneaking through after you've changed several others (not that the need for sorting is a big deal at that point in the game).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 20-05-2004 14:39 Visit panag's homepage!
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Re: Bugs For the Next Patch Lose 30 kilos (of popups)

quote:
Originally posted by AAHZ
in addition to the barbarian bug CyberChrist has noticed, i feel that 2 bugs i know about should be fixed.

The first one has been posted on this board before but there was no big demand to fix it. i call it the Random American bug. in this bug, whenever, or most of the time, when you culturally link start locations, AND randomlly select your civ, almost all of the American culture group is in the game (America, Inca, Maya, Aztecs, and Iroquois). i play with culturally linked OFF, but i would still like to have the choice.

ANOTHER bug i have noticed i call the Barbarian Massacre. Say there is a barbarian village to my north ,and the AI is to my south. As long as that village remains the AI will try to kill it. if not by units he has up there, then by a HUGE amount of units it will send up through your territory and kill the barbs. at first it will look like the AI is staging a major invasion against you. but he is in fact going after the barbs. this has happened in almost every game i have been in, and i feel it is MAJOR overkill. i wonder to myself, why dosent the AI use these same tactics vs ME?


hi ,

either go to war , they learn after two times

or place units on the border to block them , ....

or put a couple units in the AI 's territory and wait till they ask you to leave , ....

but the best thing with the huts is to take them out yourself , .....

have a nice day

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 20-05-2004 22:55 Visit AAHZ's homepage!
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quote:
Originally posted by panag
but the best thing with the huts is to take them out yourself , .....


thats seems to be the best way to keep them from sending all those troops. after i take out the huts i generally leave a few units in the area to prevent any further incursions.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:36
  Old Post 20-05-2004 23:00
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quote:
Originally posted by Solomwi
A corollary to Catt's advice, in case anybody was unaware: You can sort your cities on the F1 screen by what they're producing, to avoid that one MI sneaking through after you've changed several others (not that the need for sorting is a big deal at that point in the game).


I switch between this and sorting my cities by production when making pre-build decisions for wonders.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 21-05-2004 00:33 Visit panag's homepage!
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Re: Re: Re: Bugs For the Next Patch Support Apolyton, buy Civilization 2

quote:
Originally posted by AAHZ


thats seems to be the best way to keep them from sending all those troops. after i take out the huts i generally leave a few units in the area to prevent any further incursions.


hi ,

but then again , its always nice to see the AI sending most of his troops to the other side of the planet , ones they are there , attack , ....

and an outbreak of barbs is nice to keep an AI civ occupied for a while , .....

have a nice day

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 21-05-2004 22:20
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
but then again , its always nice to see the AI sending most of his troops to the other side of the planet , ones they are there , attack , ....
.

One, in a TAM game, I attacked the Gothic homeland up in modern Germany, only to have a huge Gothic SoD attack my troops in Arabia! Turned out they'd been genocidizing the Sabaeans.

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 21-05-2004 23:49 Visit AAHZ's homepage!
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Re: Re: Re: Re: Bugs For the Next Patch Support Apolyton, buy Call to Power 2

quote:
Originally posted by panag
but then again , its always nice to see the AI sending most of his troops to the other side of the planet , ones they are there , attack , ....

and an outbreak of barbs is nice to keep an AI civ occupied for a while , .....


i agree it is nice to exploit the AI with this bug, however it makes the AI somewhat PREDICTABLE, just like the barbarian bug. while catching the AI with its perspective "pants down" is fun, it takes away from the CHALLENGE of the game. so therefore i believe this is a bug they should fix along with the other bugs mentioned in this thread and others.

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 25-05-2004 22:59 Visit AAHZ's homepage!
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SCIENCE ADVISOR BUG Support Apolyton, buy Galactic Civilizations

i have found a bug in the modern ages tech tree under the science advisor. dont know if this affects ALL ages but i know it definately affects the MODERN age.

you see, the science advisor tells you about a DIFFERENT tech if you point to any other tech. eg if you point to miniturization he tells you about space flight, if you point to ecology he tells you about miniturization, and so forth. i found this out completely by accident and i believe it is something that should be fixed in the next patch along with ALL the other bugs I and others have found (esp the barbarian bug!!)

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 25-05-2004 23:29
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Weird... I bet it's fallout from Radio's removal. Take out radio from the tech tree but not whatever text file that comes from, and every tech listed after radio gets the entry before its own.

Just a guess, though.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:36
  Old Post 26-05-2004 00:45
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Yeah I've seen that too, and in the Industrial tech tree. I forget which techs In the grand scheme of things though this is a minor bug. No one can say this is messing up their game!

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 26-05-2004 00:57 Visit AAHZ's homepage!
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quote:
Originally posted by albiedamned
Yeah I've seen that too, and in the Industrial tech tree. I forget which techs In the grand scheme of things though this is a minor bug. No one can say this is messing up their game!


i agree its a minor bug with no drastic consequences, but i believe it should be fixed anyway, if not for anything else than clarity purposes.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 26-05-2004 00:57 Visit alexman's homepage!
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Yes, it's from removing the Radio. You can even fix it yourself by editing the script.txt file.

Vlado is offline Vlado
Chieftain

Jun 2002
time: 06:36
  Old Post 26-05-2004 17:02
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The ninja army bug. If you have just ninjas in an army you're still not able to choose you opponent from the stack you're attacking. This should be possible since you can do amphibious assault with marine or berserker armies .

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 26-05-2004 18:51
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There IS that rumoured MGL bug, but until someone posts a save I am not so sure it exists.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 26-05-2004 19:12
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What is this rumored MGL bug?

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 26-05-2004 19:13
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Inflate your Upload Space

Oh, and by the way, why is it that armies (with no units loaded) can only move 2 tiles even if they're on your road net? Is that deliberate, or a minor bug?

-Arrian

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:36
  Old Post 26-05-2004 20:52 Visit AAHZ's homepage!
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wow great posts guys. i can only hope someone at firaxis SEES this thread and DOES something about all these bugs.

ive never played the sengoku conquest so i dont know anything about ninjas or their stealth attack but im sure SOMEONE out there knows whats going on.

i have not noticed a MGL bug, but now that it has been mentioned i will keep my eyes open.

as far as armies and road movement, i have dont think i have ever tried to move an army WITHOUT someone in it, but i will keep my eyes open for this one as well.

if ANYONE knows ANYTHING about these bugs please clarify them, or even send them to firaxis so it is at least something they know about.

thanks!

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 26-05-2004 21:24
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What's this MGL bug? That the AI won't build armies? The bug causing victorious Elites not to advance into a tile in which a MGL modded to have D>0 is spawned? Something else, which I've not heard of?

 
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