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DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:36
  Old Post 18-05-2004 00:30
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Start
- RP sends 100 gold + WM. accepted. Send our own WM in return.

- Hurricane completes hospital. Set to Galleon.

- Cyclone builds worker, starts worker.

- Elipolis builds harbor. Starts factory (also starts WLTKD)

- Tempest builds rifle. starts rifle.

- Tornado builds galleon, starts galleon.

- Arashi builds rifle. Starts worker.

- WoC completes IW. Starts factory

- palace gets an extension (in case anybody is interested )

- worker issue with GoW not solved yet.

- 1902 gold, 50%, 418 bpt, 64 gpt (1 turn to refining).

- 47 workers

some calculations
In WoC, we currently have 30 spt after waste. That can get to 38 spt at most. we will need a factory, a market and a cathedral in there. WLTKD will only come after both market and cath are built (unless we get lux from GoW). In WLTKD, our waste will drop considerably, not exactly known by how much. Further, WoC is one of the cities which keeps us from going into Mob faster.
The current 2 options are possible:
- A: first market (3 turns, or 2 with 3 forests) and cathedral(2 turns with 1 forest), then factory(6 turns, most likely, maybe 5 with foresting)
- B: first factory (7 turns, 6 with 2 forests), then market (2 turns, 1 with 3 forests), cathedral (2 turns, 1 with 1 forest).

We've got 8 forests left. option A, we'll get the 3 buildings in 10 turns with 4 forests, maybe 9 with more.
option B, we'll get there in 8 turns with 6 forests. Better, so factory first.


Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.

- irr on Hurricane 2, 77
- 3 workers added to Hurricane.

- irr BB 7. perfect spt and fpt for hospital in 2.
- 1 worker to the final hill of RP (1 already present). RP improved.

- mine on Monsoon 9.
- foresting / chopping on Monsoon 36(eta factory -1, and some extra shields to give back to Arashi once it has build its 2 workers)

- foresting / chopping on WW 36 (first Arashi and Tempest to wonders). eta factory -1, perfect spt.

- 4 workers added to Elipolis (one more would lose the WLTKD)
- one worker added to SA.

- foresting on EotS 1,2.
- last worker starts to forest on WoC 3.

- 2 rifles go to Eli and fort.

- Galley2 moves 3222.
- our Southern most galley Moves 332, bothering Lego's pickets a bit, they maybe get used to seeing galleys sailing past.
- our Northern most galleon moves 2222. destination: Eli or lower.
- Northern most galley moves 222. Destination: Elipolis
- last Galleon (near RP) moves 3 and forts.
- Newly built galleon goes towards Pica 222 (off the coast of ND)

workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).

- Hurricane only needs 30 spt now. Gives 2 irr river to EotS. with the added pop, max commerce has been reached without sacrificing later growth. makes 42 spt, but nothing can be done to prevent the loss (can't go to any city).

- EotS gives 32 to Tornado. Gives 77(fp) to Tempest. takes all the rest.
- Tempest takes fp instead of fp close to Arashi
- Arashi takes fp instead of irr grass near Monsoon.
- Monsoon takes irr grass.

- Tornado takes EotS tile, and 2 bonus grass from Sufa. currently at 32 spt. will alternate between 32 spt and 28 spt, to get galleons without waste. Sufa takes what's left.

- Blizzard gives bonus grass to SA, takes coast instead.
- SA moves new citizen to open tile. 1 shield short for eta -1, needs to come from Blizzard next turn.

- Eli moves off hill, onto coast. Inchon takes hill instead of grass (given back to WoC).
- WoC takes grass and iron mountain instead of 2 coasts.
- Inchoff takes coast instead of iron


Current Builds
long term plans for our cities

[edit: forgot to update these. corrected]
Eli : factory in 30 (should improve with WLTKD next turn)
Inchon : aqua in 39 (correct? looks like I missed something, seeing the screenshot. I hope I didn't set the hill to a entertainer, and forgot to put it back!)
WoC : factory in 6 (with 2 forests), then market in 1 (with 3 forests), cathedral in 1 (with 1 forest)
Inchoff : factory in 21
Diss : galleon in 1
Santa Ana : factory in 3 (need 1 tile from Blizzard next turn)
Blizzard : market in 1
Monsoon : factory in 4
Arashi : woker in 1 (one more I guess, before going to 2-turn rifles)
WW : factory in 2
Tempest : rifle in 1
SS: worker in 1
Hurricane : galleon in 2
OG : factory in 10
EotS : factory in 6 (chopping as crazy)
BB : hospital in 2
Cyclone: worker in 1
Tornado : galleon in 2. Note: 32/28 rythm, taking or giving 1 mined bonus grass to Sufa.
Typhoon : factory in 1
Sufa : factory in 26

Other

- Lego doesn't have Sanitation yet. Vox neither.

- in F11, we're #2 in production at 466 Megatons. (last turn 453). Lego is too powerful, but they can't be far ahead. Also, I wonder how much of #1 production is going to waste, in our tight build, waste is moderate... but it does concern me we're not #1.

- after the adding, we're at 36 workers (8 went to pop), 446 bpt, 87 gpt. Sadly, it won't allow us to go to 40%.

- I'm offering incense unaccepted to GoW, to ease them a little. Also, CH, normally we should be receiving steel from them next turn, and they get refining from us the turn after, while we go full speed on combustion. Maybe best to ask them this in a PM...

- screenies are coming.

Next Turn
- Blizzard should be able to move off a desert, and give that to SA (when it gets one worker added)
- chops should go to WoC (at least 1), and EotS
- Arashi needs to get to -2fpt next turn to keep it from starving. Too bad, 1 food more in the queue would have been better.

DeepO

Last edited by DeepO on 18-05-2004 at 00:52

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:36
  Old Post 18-05-2004 00:39
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some other things:

- Vox seems to have a lot of culture, probably science buildings. They have the same, or similar cpt to us.

- ND is considerably rising in power. they gained a size 13 city.

- GoW is expanding to former RP land! They build one city close to a silk resource. No wonder their (and ND's, who also built a new city last turn) score is rising. No size 13 city yet, though.

DeepO is offline DeepO

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Jan 2002
time: 06:36
  Old Post 18-05-2004 00:59
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F1


South Stormia


North Stormia

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:36
  Old Post 18-05-2004 01:04
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Something else I forgot to check: if we can give horses to RP yet. Not so good. From now on, should check this every turn...

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 18-05-2004 01:20 Visit Trip's homepage!
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Lose 30 kilos (of popups)

Tempest!

DeepO is offline DeepO

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Jan 2002
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  Old Post 18-05-2004 02:01
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You just wait until EotS gets its factory and hospital

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:36
  Old Post 18-05-2004 02:07
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hey could someone send me a copy of this save? I was away for ~3 days and due to a couple pbems coming in first, it bounced back to Vondrack. Thanks

smichaelclark@hotmail.com

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:36
  Old Post 18-05-2004 02:08
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Put an end to popups!

And I wish we could let the others know we had an ironworks in a city They might not know until the end. of course they should, what with the city layout and our agressive build plans...

good job, all around

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 18-05-2004 03:24 Visit Trip's homepage!
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quote:
Originally posted by asleepathewheel
And I wish we could let the others know we had an ironworks in a city They might not know until the end. of course they should, what with the city layout and our agressive build plans...

good job, all around

Considering that everyone can see that you have a city with both iron and coal in its radius they could deduce you have one without you saying so.

I thought you were going to get Tempest up to 80 SPT with mobilization. EotS will definitely be at least 100 with a Hospital, that's obvious.

DeepO is offline DeepO

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Jan 2002
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  Old Post 18-05-2004 03:58
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Both cities will be able to get to 80 spt before mob, 100 with. If EotS hadn't been busy with Hoover, it would have been there already. The problem is getting it just big enough without hampering the surrounding cities too much. I think I've got it covered, though.

Sleepy, I'm sending you the save right now.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 18-05-2004 03:59
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Oh, and everyone can see we're able to build IW, but not that it has completed. If they count very precisely, they could think so, but somehow I doubt other teams have time for that kind of intel. Doesn't matter though...

Too bad it's far from our core. But we'll live

DeepO

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:36
  Old Post 18-05-2004 05:50
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quote:
Originally posted by DeepO
Both cities will be able to get to 80 spt before mob, 100 with. If EotS hadn't been busy with Hoover, it would have been there already. The problem is getting it just big enough without hampering the surrounding cities too much. I think I've got it covered, though.

Sleepy, I'm sending you the save right now.

DeepO


Thanks

and re: ironworks- I just wish they would know definitively, not guess, though its probably best strategically if they are in the dark. We should be able to gloat while we can, as we have the potential of losing the entire civilization in one turn if goW moves on RP post marines...

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:36
  Old Post 18-05-2004 13:18
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Got word from MZ - he says they'll send a GS slave to the gems.

DeepO is offline DeepO

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Jan 2002
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  Old Post 18-05-2004 13:39
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Sleepy, I'm planning on moving lots of rifles in Elipolis, they could take out RP without warning, but not us.

CH, that's great! I haven't read the message yet, but are we going to compensate them from it? Something like offering 50 gold or so? (pays for 100 turns of lost slave upkeep, should be enough)

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 18-05-2004 18:16
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Great work DeepO & Cort Haus.

I'm happy we got things worked out, since I was MIA this weekend.

My gf and I got a dog on Saturday, and pretty much every waking moment since has been spent on him. He's a "rescue" dog, in that his prior owner surrendered him to a shelter, and he was taken in by a rescue group that finds homes for dogs. I think he's generally a good seed, but we have some training to do - he's a handful and a half. Black lab, 15 months old, 75lbs of pure muscle.

It's been pretty exhausting.

-Arrian

Arrian is offline Arrian
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Jul 2001
time: 00:36
  Old Post 18-05-2004 18:20
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Nevermind.

DeepO is offline DeepO

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Jan 2002
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  Old Post 18-05-2004 19:22
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shelter dog? I always find it extremely sad when dogs are given to shelters once they grow a bit too big. Labradors especially. I hope he was treated well, our neighbour had to give back a rescued dog as he was uncontrollable. Sometimes they're just too old to learn

I wish you good luck!

Oh, something else: I'll be gone from Thursday to Saturday, most likely (not fixed yet). I'll try to get a detailed turnthread up tomorrow, I hope someone can play it.

And something else: CH, if you find the chance to ask MZ about the tech situation, that would be great as well. We're expecting refining next turn, if they offer us Steel, we can immediately start on combustion. Otherwise, we need 1 turn on full tax.

DeepO

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 18-05-2004 19:43
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I don't think he was actually in a shelter for long (if at all). The organization we got him through (Labs4rescue) has a system of "foster homes" for dogs they pull out of shelters. He was at a farm in Tennessee for a while before we got him. But yeah, it seems like one of those situations where somebody bought a puppy 'cause it was cute, and discovered they couldn't handle it.

He's not uncontrollable, but he definitely needs work. He has some Alpha tendencies. And he clearly wasn't trained at all - he had no idea what I was saying when I told him to sit at first. I've been working on that, though, and he's doing that now. Stay is next. If we take our eyes off him for more than 30 seconds, he's into something (typically grabbing something he isn't supposed to touch and chewing it). That isn't at all abnormal, especially since he's so young. Labs keep a puppy mentality for a while.

My main worry is how he reacts to many (not all) other dogs: he goes beserk, barking like mad, and straining towards them for all he's worth. I can barely hold him. It's early, though. We've only had him for 4 days, after all. I'm taking a wait-and-see attitude for now, hoping that with training + more time getting used to his new surroundings that he will chill out some.

-Arrian

DeepO is offline DeepO

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Jan 2002
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  Old Post 18-05-2004 19:51
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Got spare money?

That alpha thing is the only real problem, nearly everything else (including behaviour to other dogs) is linked to that. As I said, good luck, it's too sad to see a good dog end up with an injection simply because people weren't thinking when they bought him as a puppy.

DeepO

Arrian is offline Arrian
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Jul 2001
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  Old Post 18-05-2004 23:24
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Yeah, and it happens a lot, apparently especially so in the South.

-Arrian

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