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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:16
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For the moment Atari/Infogrames still has full ownership, they've only sold the rights to Civ4 to an unknown party. That part is certain. The article isn't totally clear on what happens to the older titles after october 2005. Do they remain with Atari/Infogrames or are they transferred to the new party as well? What we do know for certain is that right now Atari is in full control. There isn't point on speculating about the "new party" until we know who they are and what their plan is.
Perhaps MarkG or one of Apolyton's news staff could contact (email/phone!?) Atari's media contact (Nancy Bushkin) to get some clarification on the future ownership of Civ and the sourcecode.
CONTACT:
Atari, Inc.
Media:
Nancy Bushkin, 212/726-4222
nancy.bushkin@atari.com
Last edited by CapTVK on 02-12-2004 at 11:56
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:16
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Here's another morale boost for those in the field and a motivation for those still on the sidelines: earlier this year (march 2004) the JA2 source code was licensed under an open source licence! 
http://www.ja-galaxy-forum.com/cgi-...ews.cgi?newsall
quote:
JA2 source code to be released!
According to a news report published by the German magazine "PC Games" and Avault, Strategy First will release the source code for "Jagged Alliance 2" together with "JA2 Wildfire" expansion due this spring. To quote Chris Camfield, the former Gameplay Programmer of Sirtech, it's a "pretty cool move" on SFi's part. Also according to Chris, the sources are written in C, which made a couple of Bear's Pit natives very-very happy.
If confirmed and materialized, the move would bolt JA2's place into the "All Times Gaming Hall of Fame", together with an esquisite crowd (Doom, Panzer General and a few others) of oldies but goldies. And the ensuing user modifications will keep the interest alive just enough for SFi to develop the sequel to this great game, namely JA3.
We can asssume that the decision to pack the source code with "JA2:Wildfire" was partly due to the huge success "JA2:Urban Chaos" (free) usermade mod has had. Only this kind of move could've matched JA2UC's popularity. And only this move could've made the MOD Squad happier than ever. Afterall, in the end, everyone will get what they want. The modders - their much wanted source code. SFi, the respect of the Jagged Alliance community and some nice sales.
(Shanga, February 26, 2004)
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The license that was used for release and a short discussion about it can be found here. After a quick scan I would say it's decent enough, emphasis on educational purposes with no commerical distribution.
http://www.ja-galaxy-forum.com/ubb/...p?ubb=get_topic;f=39;t=000006
*edit* links are too long. Either go to the JA2 source public debate or the whiteboard forum at http://www.ja-galaxy-forum.com/cgi-....cgi?category=9
/Personal condemnation mode on:/
What!? The JA2 source has been released! CapTVK, You fool! You LOVE JA2 , how couldn't you have known! It's been out there for months! I can't believe you missed this!

/Personal condemnation mode off:/
Last edited by CapTVK on 05-12-2004 at 00:12
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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:16
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This is 3 months old, but I want to respond to this piece of typical CapTVK pragmatism:
quote: Originally posted by CapTVK
This idea has been suggested before. A heartfelt piece of advice is in place. DO NOT TRY TO REINVENT THE WHEEL!
Does Stella Polaris say anything? 
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Sheesh... You seem to be still so negative about other projects, despite they don't even compete with your dear ol' FreeCiv. I hope you got it from my old The Column writing, but in fact Stella Polaris was quite different from SMAC and wasn't anything comparable with reinventing something that already exists, rather than taking a step forward in strategy games.
I find your comment highly insulting, as frankly the failures of the Stella Polaris project had nothing to do with what it was based on and its goals. Still: primarily we had to lay down due to lack of manpower. Plus other important commitments many of us had. As I have said, we at least showed that there's something beyond SMAC to be achieved and that stellar colonisation hasn't yet been fully excavated. FreeCiv has nothing to do with this. Nor has concentrating resources only to projects directly immitating current commercial games or developing derivatives of them, anything to do with this.
I can agree at one thing however. We did at an earlier stage have a very SMAC related view on what we wanted to develop, but as time passed and we got more in-depth with the concepts, we started over and laid out Stella Polaris as a fully independent project in terms of what was the source of ideas.
Now back on-topic and no more StP bashing, please.
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Colonel Fox
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*signs petition*
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