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Mojotronica is offline Mojotronica
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Oct 2003
time: 05:36
  Old Post 19-05-2004 00:50 Visit Mojotronica's homepage!
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Late-start Civs. Lose 30 kilos (of popups)

Here are links to two ideas I posted here that I'd like to suggest for implementation into the next version of Civilization:

Provincial Palaces:
http://apolyton.net/forums/showthre...threadid=115084

Barbarians become Civs:
http://apolyton.net/forums/showthre...threadid=115086

Both are built around the idea of creating a more dynamic environment for players -- they detail ways in which "minor" (or younger) Civs could be introduced into the game without changing the game's basic nature. And in either case the minor Civs could theoretically rise in power to dominate the later stage of the game.

I think that the strength of these ideas is that they are simple, potentially implementable using Civ 3 technology. They are not major overhauls and they don't add much complexity to the the player's experience, but they will add a new historical dimension to the game.

While not perfect, I feel that the changes would make the player's experience more comparable to our actual historical experience here on Earth, where Civilizations rise and fall, and new Civilizations overshadow the old.

***

Do you have any ideas for bringing late-start Civs into the game? Do you think it would enhance the gaming experience?

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