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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:36
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ok, first post updated.
please everyone check if you agree with everything.
here's the first post, to not disturb your reading flow :
this game is full!
game type: 4 human players, each with 2 civs of which each have 2 settlers to begin with
players (in playing order):
sabrewolf, 22-24 GMT:
-- sabrewolf: netherlands
-- swordfox: sumeria
gamecube64, 01-04 GMT:
-- Gamecube64: ottomans
-- PlayPyramid128: (aztecs || iroquois)
aqualung71, 12-17 GMT:
-- Aqualung71: inca
-- Thriller: china
1889, 15-23 GMT:
-- 1889: mayans (Great Instigator of the Mayans)
-- 1215: celts
game rules:
- standard map size
- 2 settlers per civ
- everything else: default and random
multiplaying rules:
- we're playing by the iron civer tournament rules and etiquette!
- battle results are to be published
- every players marks the playing of his round by posting a short message in this tracker thread, ideally with the year number the next player is playing.
- public agreements and alliances are to be held. if they have to be cancelled, say so 10 turns prior to the breaking of the contract, or buy yourself out of the agreement.
note:
defend your cities!
happy civving!
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:36
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quote: Originally posted by sabrewolf
no, but if A allies with a player B to gang up against player C, B doesn't have to help fighting... but if he wants to backstab A, A should at least have a little warning.
tech partners depends on the agreement. if you said "i'll give you alphabet now, and you'll give me mysticism later"... that's an agreement. but agreeing on "we'll trade anything" isn't 
but if you dislike it, we can reduce it to 5 turns? |
Not that I would intend to do so, but doesn't giving advance warning of a backstabbing make the backstabbing rather pointless?
My logic agrees with what you're saying regarding alliances.....like, "look I don't really want to continue this war against our common enemy so in x turns you're on your own"....but surely you can't ask for warning on invasions.
As for trade deals, they last 20 turns and if someone cancels it then they are not to be trusted again, correct?
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