 |
|
Chip_Buckner
|
|
Kansas
Jul 2002 time: 23:36
|
|
I'm back, have played, have sent and, per Darsnan's suggestion, have started a new thread.
|
|
|  |
 |
|
Enigma_Nova
|
|
I didn't see the sign-up for this one...
What are the factions//settings?
|
|
|  |
 |
|
jtsisyoda
|
 |
COO, Morgan Industries, ACDG3
Jul 2003 time: 00:36
|
|
Here it is, all the info in one post. Please correct any mistakes.
Laptop II
(same turn order as Laptop I)
Net Warrior: Free Drones
Chip: CMN's choice
jtsisyoda: Peacekeepers
Rubin: Cybernetic Consciousness
Perhaps the AIs should be tweaked slightly. The reason is that I would like to see some of our Laptop I factions in Laptop II--especially the Morganites and the Gaians. AI Morgan can be terribly weak, hence this faction may be given a slightly better starting position. Apart from the Probe Cruiser I prefer no CMN modifications.
The last AI faction may be the University (unless we are playing against Provost Chip). Additional faction choices are the Believer's, the Hive and the Spartans; their SE choices are often difficult to match, thus making the AI more aggressive. I think Svensgaard is a little PBEM problematic and I would prefer if no Pirates were present in Laptop II.
Intentional rioting for the purposes of probing the base after it converts is prohibited.
Large map, no teams, no cooperative victory, 50-70% Ocean, and most definitely average native life.
Weak erosion, average cloud cover. No random events. No Unity Survey. Look first. Directed research.
Probe Cruiser available by default upon the discovery of Doctrine: Initiative (improves AI naval probe warfare)
Other rules for play that only the players need, we can go by rules for Laptop I.
|
|
|  |
 |
|
Chip_Buckner
|
|
Kansas
Jul 2002 time: 23:36
|
|
Uh, President Net Warrior .... 13 extra save/loads?
Turn played and passed.
Last edited by Chip_Buckner on 24-05-2004 at 00:23
|
|
|  |
 |
|
Net Warrior
|
 |
Long Island, New York
Sep 2003 time: 00:36
|
|
I guess I used the wrong save to play my turn.
When I receive a turn it has always been my habit to save it immediately as the "real" turn and then to "relaod" the original turn in order to experiment with it. I am always dilligent to never uncover information that should not be available to me. This particular move offered a lot of different former move possibilities what with my trying to save my empire from drowning. I guess I took a look at 13 different senarios before I was satisfied and went back to play the "real " turn. As far as I knew I was loading the "real" turn. I somehow made a very embarrissing yet innocent mistake and lost track of the "real" save when I played my turn.
On a separate note, I have been playing on, 2 vs 1 since Uni's demise, because of, what I preceived to be, my vastly superior infrastructure. I felt that I still had real chances of winning. Now, the unexpectedly fast onset of the effects of global warming has devistated my population, my terriforming, and my plans. I see from the power graph that noone else has been adversly impacted by this, and so I am no longer optimistic as to the out come of the game. I think I no longer have a reasonabale chance vs a Gaian-Rubinite team.
If either The Gaians or The Rubinites are playing for an individual victory, I'll play on of course, but if you two are playing for a team victory then it's time for me to resign.
|
|
|  |
 |
|
Rubin
|
 |
Datalinks
Mar 2003 time: 06:36
|
|
2217 to Net Warrior.
I officially propose a cooperative victory between the Gaians and the Rubinites. To achieve this quickly, Lord Chip may convene the Planetary Council by M.Y. 2218 and propose that all factions unite behind him as Supreme Leader.
Should the Peacekeepers support the Gaians Lord Chip may rule supremely by M.Y. 2219. Hence, the end of the Laptop I Epic.
(At least, I hope this is sufficient for a cooperative victory...)
(Edit: In case Hotmail is causing problems the file can be accessed here: (Edit 2: File removed.))
Last edited by Rubin on 24-05-2004 at 06:44
|
|
|  |
 |
|
Chip_Buckner
|
|
Kansas
Jul 2002 time: 23:36
|
|
2218 to Rubin.
I agree with your assessment as to the ultimate outcome of the game and would love to oblige, but ... when calling a council, I am not given the opportunity to suggest that you should unite behind me as Supreme Ruler.
NW, given your improved situation, do you want to "unresign"? I think with my hydroponics pods coming on in five years, it is just a matter of time.
|
|
|  |
 |
|
Shaken
|
|
Rubin is having harddisc failure and has asked me to inform you that he is trying to solve the problem as quickly as possible.
Please have patience
Best regards
Shaken
|
|
|  |
 |
|
Chip_Buckner
|
|
Kansas
Jul 2002 time: 23:36
|
|
That will be "Cha Cha Chip".
Just a warning on timing. I'm leaving town the first weekend in June to go to the east coast for a college reunion. I'll be out all the next week and weekend. I'll be back Sunday, June 13.
So, either move quickly, or take your time.
Cha Cha
|
|
|  |
 |
|
Chip_Buckner
|
|
Kansas
Jul 2002 time: 23:36
|
|
I wondered about that last time around, but decided (1) that Darsnan had designed what he thought was a balanced game and (2) that I was new enough at this that I really had no cause to object.
I've gotten over those reservations. At the risk of being thought a whiner, if everyone else gets my key advantage, do I get every other player's key advantage?
|
|
|  |
 |
|
Darsnan
|
 |
New Syracuse, Beta Prime
Dec 2001 time: 00:36
|
|
quote: Originally posted by Chip_Buckner
If everyone else gets my key advantage, do I get every other player's key advantage? |
You do not get everyone elses key advantage in return. Although I thought I set up a balanced game in LpTp1, why I didn't ask everyones opinion on the subject of Formers at that time, either. This is why I am asking the question now, as you all are becoming more experienced as PBEM players, and the fine line between Factional advantages is becoming much more of an issue. Thus I simply think it a natural and fair approach in this edition of your game series that any players Factional choices are based on them exclusively receiving the benefits of that Factions advantages. Or, to phrase it slightly differently, why each Human starting Faction will receive 1 regular CP, 2 Speeder CPs' (to speed up the early game), and 3 scouts. Is this acceptable?
I am also thinking of calling this edition "LpTp2: the CrossRoads", based on how I've set it up. However, if someone else has a better name, why I have no objections - just let me know for when I set up the thread.
D
|
|
|  |
 |
|
Rubin
|
 |
Datalinks
Mar 2003 time: 06:36
|
|
I'd say we keep the Empath Guild and the Cloudbase Academy in the game.
Edit: 2219 passed to Net Warrior.
Last edited by Rubin on 28-05-2004 at 12:23
|
|
|  |
 |
|
Chip_Buckner
|
|
Kansas
Jul 2002 time: 23:36
|
|
I'm better off without CBA and EG, because I'll never be able to build them. That, however, is not the point. Each faction has its own strengths and weaknesses. If we play with everything set to "standard", we are playing the game as designed. When we start fiddling with things, there will be winners and losers.
I understand, therefore, that I will not get every faction's bonus. My question was rhetorical, intended to make the point that none of us should get the advantages that normally inhere to (are fundamentally and inseparately a part of) other factions. I must insist, therefore, that we not be given formers and that the factions that do not normally start with Centauri whatever-it-is have to research it. No formers for the environmental heathens!
We appear to have settled on a large map. Large maps favor builders. Because Cha Cha has a 10% industrial penalty, I have a faction that is decidely non-builder. By the time I find you, you are going to have big infrastructures and big armies in place. If--as appears to be the decision here--we play a large map, I am at a disadvantage. To re-balance the game, may I suggest either:
(1) revert to a standard-sized map;
(2) increase the native life to whatever the setting above "standard" is; or
(3) remove the Cult's 10% industrial penalty.
Options 1 & 2 give me a fighting chance as a momentum player. Option 3 makes us all into builders.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|