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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:36
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Rule Changes and clarifications:
- 1.) A base now costs 16 BPs to build.
- 2.) Fleets to be kept secret.
- 3.) A victorious attack captures one of the opponent's bases. A victorious attack that elimininates all the of the defender's ships captures all his bases. Captured bases provide only 2 BPs per turn. The victorious attacker has the option of destroying the base completly.
- 4.) A defending fleet that loses (i.e takes more hits than the attacking fleet) without being totally eliminated saves its home base from capture. However, that base provides no BPs in the following turn due to collateral damage.
- 5.) Attacking any of an opponent's bases when he has Shields Up results in 6 hits of damage to your fleet, distributed as combat damage, GM to randomly decide if unclear, as usual.
6.) Attacking fleets must either be sent to attack one particular base. The defender must say which bases his ships are stationed at when sending orders.
7.) A base provides +3 Lasers, +3 Fighters and +3 Torpedoes to any fleet defending it.
- 8.) If two (or more) non-allied players attack a third player at the same time, the battle will first be resolved by the player who sent their orders most recently. In this way faster posters may have to face weaker defences. It is possible for the defender to lose more than one battle in a turn this way, and therefore more than one base. Should a later attacker find that the last base was already captured, the fleet returns home, to report that the enemy was already defeated. That's the punishment for faster posters.
Allied players must decide between themselves who gains the conquered base.
- 9.) A cap of 6 home bases to be imposed on all players, in addition to any bases captured.
-Jam
Last edited by Jamski on 26-05-2004 at 03:45
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