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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Jamski
quote: The problem is a rotation in the order of battle produces exactly the same results, so a complete destruction of fleets seems to be quite a frequent occurance. |
I'm not sure what you mean, but yes, fleet destruction is not so unlikely. A different OoB would have helped you... |
What I meant was this. Consider laser-fighter-torpedo. If you rotate that once, you get torpedo-laser-fighter. The second sequence completely destroys the first one. It's likely that these sorts of sequences occur a lot, thus causing destruction of entire fleets, which should not occur that often, when both fleets are roughly the same size.
As for my other point (you seem to be avoiding it Jamski ), consider a very simple example. Pit two lineups of 3 ships fo the same size, say, battleships, at each other. One side has one of each, while the other side has 3 of the same. If you use my suggestion to resolve the combat, no matter how the OoBs are, you always end up with 1 win, 1 draw, and 1 lose for both sides, which makes perfect sense. If we use the original interpretation, the side with 3 of the same will automatically lose 2 ships, 3 if he's unlucky, which is very silly.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:36
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Its a game UR. It uses abstractions.
quote: Pit two lineups of 3 ships fo the same size, say, battleships, at each other. One side has one of each, while the other side has 3 of the same. If you use my suggestion to resolve the combat, no matter how the OoBs are, you always end up with 1 win, 1 draw, and 1 lose for both sides, which makes perfect sense. If we use the original interpretation, the side with 3 of the same will automatically lose 2 ships, 3 if he's unlucky, which is very silly. |
Nice point... it illustrates the tactical blunder you made. A fleet all of one type is very vunerable.
* Jamski hits Skanky with a fish *
-Jam
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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