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Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 28-06-2004 03:08
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Can you turn off all nuclear weapons, because you believe that they shouldn't be used?

MartynC is offline MartynC
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  Old Post 28-06-2004 03:26
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quote:
Originally posted by Nuclear Master
Can you turn off all nuclear weapons, because you believe that they shouldn't be used?


Good point. The question then becomes, where do yuo draw the line?

Naokaukodem is offline Naokaukodem
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Jul 2003
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  Old Post 28-06-2004 03:47
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IMO religion should appear sooner in the game under various forms like occultism. they are the way to think the universe, and the cradle of all civilizations if you ask me.

Also it could have a greater importance in the game. Different religions could give the player different type of cities, and also vary parameters like culture, happiness, production, foreign relations as a cultural power also or subsequence of military power. In fact they could separate the world in as many parts as religions, independantly of civilizations and/or countries, and be a domain of battle in itself. They may be linked with politics and religions politics anyway so that they would be unique for each country/civilization and alliances, but I think that they should be more representative thna in civ3 (and others) indeed, a greater mark of dispute, a greater cause of war and gameplay, in a more religious-related interface and events.

Last but not least, religion should have to be linked with psychology in some way at a time (modern ages), and could really be a great weapon in itself, if not the main, just like the 11 september or the irak invasion. Each religions would have its particular war possibilities, i.e. Christianism improved cultural convertion, Protestantism (?) better media or corruption and rebellion (?) and some other random a better sense of quick harrasment.

to sum up: religion to be a harder center of the game and gameplay and a harder extension of the game and gameplay also.

Last edited by Naokaukodem on 28-06-2004 at 04:04

sabrewolf is offline sabrewolf

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  Old Post 28-06-2004 05:16 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Wernazuma III
Beside anything else, I'd like to state that I don't like the temple-->cathedral succession. Not only that I always find it odd when playing Aztecs or Arabs, to build "cathedrals", it's also weird that you HAVE to have a temple to build a cathedral, when I think that in many cases when churches (or mosques) were built, temples were destroyed...


temples could be thought as flexible "basic religious houses", like chapels/churches, mosques, shrines, etc., while cathedrals stand for the bigger religious buildings...

it makes sence as usually cathedrals are in centres and less common than a regular church which you can find in nearly every city.


considering religion: the perfect tech in the future era: "the unified belief" (can also be no belief) which gets rid of all religious based acts of agression

Platypus Rex is offline Platypus Rex

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  Old Post 28-06-2004 15:10 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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considering religion: the perfect tech in the future era: "the unified belief" (can also be no belief) which gets rid of all religious based acts of agression [/QUOTE]


I will leave for Iraq now and spread the word

sabrewolf is offline sabrewolf

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  Old Post 28-06-2004 16:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i didn't just mean islamic terror... also israel-palestine, the north irish conflict, india-pakistan, etc. and from the past all the other bad stuff like crusades

after all... all major (non-asian) religions are based on the same idea: a single god, similar moral standards and ideas, etc. it's only the interpretation of the various churches, patriarchs, etc. that trigger hate and intolerance...

Wernazuma III is offline Wernazuma III
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  Old Post 28-06-2004 22:42 Visit Wernazuma III's homepage!
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quote:
Originally posted by sabrewolf
after all... all major (non-asian) religions are based on the same idea: a single god, similar moral standards and ideas, etc. it's only the interpretation of the various churches, patriarchs, etc. that trigger hate and intolerance...

Asian beliefs often do the same thing, they just have a better press. Just have a look on what the "World Hindu Council" frequently says and take a look on militant nationalist buddhist leaders in Sri Lanka, by negotiators often called the real obstacle to an agreement.

sabrewolf is offline sabrewolf

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  Old Post 28-06-2004 23:23 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i no too little about asian religions, so i didn't say too much. but afaik hinduism isn't monotheistic. and i associate buddha more with a prophet and philosopher than a god.

but then again... what do i know

Wernazuma III is offline Wernazuma III
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  Old Post 29-06-2004 01:47 Visit Wernazuma III's homepage!
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quote:
Originally posted by sabrewolf
i no too little about asian religions, so i didn't say too much. but afaik hinduism isn't monotheistic. and i associate buddha more with a prophet and philosopher than a god.

but then again... what do i know


Right, but then again, not all non-asian religions are monotheistic either. And I merely wanted to point out that monotheistic religions don't have a monopoly on religious violence.
And with Buddhe: Generally you're right, but that doesn't mean that he weren't worshipped like a god in many regions. There is a polytheistic buddhism (including or excluding Buddha as god), monotheistic buddhism (also sometimes more or less equaling Buddha with God) and also atheistic buddhism. Don't ask me for details though, I never really digged through this religious world

Lawrence of Arabia is offline Lawrence of Arabia
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  Old Post 29-06-2004 03:12
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maybe have like religious borders kinda like cultural border, but make sure it doesnt get too confusing.

Master Zen is offline Master Zen
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  Old Post 29-06-2004 06:12 Visit Master Zen's homepage!
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I think adding "religion" would add unnecessary complexity to the game, I would much rather the game be based on ethnicity as the basis for culture than religion. Of course, the traditional religious improvements should be included.

Lord Nuclear is offline Lord Nuclear
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  Old Post 29-06-2004 07:05
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MZ, it is now known religion will be in Civ IV for a fact.

Master Zen is offline Master Zen
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quote:
Originally posted by Nuclear Master
MZ, it is now known religion will be in Civ IV for a fact.


Allah ackbar

Platypus Rex is offline Platypus Rex

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  Old Post 29-06-2004 15:04 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Hopefully its an option to use/not use


I am willing to try it once to see the difference

Apocalypse is offline Apocalypse
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  Old Post 29-06-2004 20:23
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quote:
Originally posted by Nuclear Master
Can you turn off all nuclear weapons, because you believe that they shouldn't be used?

Well, if it's easy to edit like Civ2, all you have to do is change the tech tree a bit. Or the Wonders so a certain one isn't available to build.

Lord Nuclear is offline Lord Nuclear
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  Old Post 29-06-2004 20:27
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But that is using the editor, they don't actually give that to you as an option

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  Old Post 29-06-2004 20:31
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Well, yeah, but it wouldn't be too hard. I'm not against an ingame option, just saying that if there won't be one, it shouldn't be too hard outside of the game.

Lord Nuclear is offline Lord Nuclear
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  Old Post 29-06-2004 20:38
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And, the editor was said to be very well done this time

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  Old Post 29-06-2004 20:39
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Yep. That's why I think of lot of people should stop spazzing about certain things.

Lawrence of Arabia is offline Lawrence of Arabia
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  Old Post 05-07-2004 05:56
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also, wars against a nation whose religion is different from yours will incur less diplomaitc penalty with civs with same religion.

Drachasor is offline Drachasor
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Jun 2004
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  Old Post 05-07-2004 06:50
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Well, frankly the "type" of religion (monotheistic, polytheistic, etc) doesn't actually matter that much.

Religions should be covered under a slightly more encompassing category: Belief Systems

Really, what's the difference on a civilization level between a polytheistic religion, a monotheistic religion, and atheistic belief system that all advocate peace? There really is no difference, until they interact with each other.

Now, Governments can do a few things about religions/belief systems. There can be a State Belief System, which the State advocates and teaches in the schools. There can be a Pluralism, wherein whatever people want to believe is ok, so long as they obey the law. There can also be a mix, which the Romans basically had; this is where you can believe whatever you want, as long as you pay respect and don't deny the main religion.

Otherwise the distinguishing differences between belief systems are wether they advocate different behaviors and wether they advocate different non-behavior beliefs. Differences in the former would probably cause more problems than the latter, though having a commonalities in either base would allow religions to interact decently. For all intents and purposes if both attributes are the same then there is basically no difference between the two religions on a civilization level, I think. One difference would cause some problems, and two would cause a ton of problems (an atheistic pacifist belief system would have a lot of trouble with a warmongering polytheism).

I think that as you advance, difference discoveries should open up different types of both attributes. War-like and Pacifist should definitely be starting types though (or perhaps Republic should open up Pacifist). Atheism should probably come with Philosophy, and generally advances like "Polytheism" and "Monotheism" should be eliminated as much as possible. Instead have other advances open up that religious modifier.

Most of the big religions we have now should be things you can get way before gunpowder. New religious tags might be taken from cults, such as Extra-Terristial Worship. Perhaps the tags should relate to each other in a somewhat complex way, but I shy from this. I can see how a Polytheism would get along better with a Monotheism than vice versa (Polytheistic Religions have traditionally been open to new gods--which is just insulting to the Monotheism).

Anyhow, I can see modifiers to converting new cities to your Empire, and even happiness of citizens in your cities depending on how you are actings vs. what they believe. If you largely have pacifists, then that war *you* started isn't going to go well. On the other hand, most people are willing to defend themselves, but they might give you a hard time if you reject the first peace treaty offered to you (assuming you have taken back all of your cities).

I am also shying away from these very complex systems some are proposing. The basic system should be pretty simple, but have some deeper strategies and interrelations with other things in the game. (As long as the cause-effects are easy to see).

-Drachasor

Enigma_Nova is offline Enigma_Nova
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  Old Post 05-07-2004 13:43
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I presume Religion will have in-game effects, and won't just be a cosmetic thing?

I wonder how they'll solve the PR issue of giving any negatives to Chrisitanity. Heh.

lajzar is offline lajzar
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Here's my take.

First, the religious city buildings should be renamed. Temple is fine for an early religious building (temple in itself does NOT denote a particular religion). For teh major religious city improvement, I'd propose "Basilica" from CTP. Not an ideal choice of word I know, but it is the only one which does not explicitly denote a major religion.

As a SE choice, players can choose one of animist / polytheist / monotheist / atheist.

There are no direct benefits or penalties. Instead, your SE religion choice affects which great/small wonders function. Forex, Pyramids will only function under a polytheist choice, Hagia Sophia only under a monotheist. Some of the more modern scientific wonders should require an atheist choice. Some might function under more than one, or might function differently under different choices.

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Not to sound to silly, I am just thinking out a few ideas..

So city improvements could include Bible study if you are catholic?
a prayer tower for Islamics?...get my drift?

If you build the Great Crusades, you get Knights of the Templar?

Sending out missionaries (unit) to other lands and not cause a war? and these units could also be expelled?


If your population is to high with Mormons, less money to the city coffers (%15 tithie before taxes)

Enigma_Nova is offline Enigma_Nova
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  Old Post 05-07-2004 14:39
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Yeah, it does sound a little silly.

TheLoneAmigo is offline TheLoneAmigo
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  Old Post 05-07-2004 14:44
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I really like the idea of Religons as independent groups, operating independently from Civs.

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I really like the idea of Religons as independent groups, operating independently from Civs.

Drachasor is offline Drachasor
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Jun 2004
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  Old Post 05-07-2004 14:54
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quote:
Originally posted by Enigma_Nova
I presume Religion will have in-game effects, and won't just be a cosmetic thing?

I wonder how they'll solve the PR issue of giving any negatives to Chrisitanity. Heh.


Frankly, I think the best way to deal with this is to ignore the issue. Don't give real-world names to the religions. How the heck are you supposed to model the appearence of christianity without riling people up, one way or another? This is true of almost every religion.

Of course, I suppose there is a way around this. There have been war-like periods and christian history, and peaceful periods. That's one good reason to go with labeling the religions with some qualifier as to what they are advocting/preaching. Then you can label them with what catagory they are in along the polytheism, monotheism, atheistic, etc front.

Beyond this, I am wary of what to advocate. It is easy to add far too much complexity to the game. How does one decide how religions will split, if they split? How does one decide when a religion will advocate going to war, when will it advocate peace, and when this will get annoying like the Senate in CivII?

Clearly the easiest way to handle it would be as a social engineering choice, but then you lose on the spreading of a religion that is different from your national identity.

Hmm, I will think on this more before I post any elaborate ideas.

-Drachasor

MartynC is offline MartynC
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  Old Post 05-07-2004 15:00
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quote:
Originally posted by Drachasor


Frankly, I think the best way to deal with this is to ignore the issue. Don't give real-world names to the religions. How the heck are you supposed to model the appearence of christianity without riling people up, one way or another? This is true of almost every religion.


-Drachasor



I want to be able to be Anglican/Protestant and attack any other religion I want! Its my god-givin right

Drachasor is offline Drachasor
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  Old Post 05-07-2004 15:35
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quote:
Originally posted by MartynC
I want to be able to be Anglican/Protestant and attack any other religion I want! Its my god-givin right


I was refering to Jesus when I remarked on the "appearence" of a Christian religion. Leave him out, and I am happy and some Christians are not (if Christianity just appears somewhere). Have him show up and I am more than a little annoyed and the some Christians are quite happy.

Sticky situation, so it is best to avoid it. Afterall, there is no game tech, wonder, or anything else that has the word "christian" or any derivative thereof in it. They've avoided it before and they will continue to do so (if they are smart). Still, they need some naming system.

-Drachasor

 
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