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sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 31-05-2004 23:59 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
UFO: Aftershock Tired of ads?

as my old UFO: Aftermath -thread ( http://apolyton.net/forums/showthre...&threadid=98013 ) is archived now, i'll have to start a new one:

a new UFO:AM game is coming out: UFO Aftershock!

it's basicly the same engine and idea with more features, like entering buildings, different tech tree, etc.

here's the official new homepage:
http://www.ufo-aftershock.com/pages/index.html

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 00:01 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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this is the tagline:

"The year is 2054. Fifty years ago, something terrible happened and the surface of Earth became uninhabitable. The remnants of humankind escaped to immense flying island «the Laputa», however a revolt against increasingly rigid and corrupt human leadership of the island escalated into a conflict that eventually destroyed it. The survivors of the survivors flee once again. Can they reclaim the Earth from whatever force now holding her in its powers?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 00:06 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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and if anyone is interested in more detail, here's an interview, which looks more like an FAQ:
http://www.ufoaftermath.co.uk/?c=in...ftershockE32004

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 01-06-2004 00:09
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Sounds good. I'll have to take a look at this one.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 01-06-2004 00:11 Visit Dis's homepage!
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#5 Report this post to a moderator
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old engine as in X:com: UFO defense engine?

That's the only one I'm interested in

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 00:15 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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no, old engine as UFO:aftermath engine

it's completely different compared to the old XCOM/UFO-games. sort of stop-start-realtime. in pause mode, you tell your guys what to do next and continue the game. it's a concept you have to get used to, but a lot better than plain real time strategy... it's not a click-festival like AoE and successors

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 00:18 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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check out these screenshots from the UFO:AM game:
http://apolyton.net/forums/showthre...100#post2514100

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 01-06-2004 00:29
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Got spare money?

I wish they'd make a game like this using the silent storm engine.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 01-06-2004 07:56
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The combat in the game is superb. I just wish they included base management more in-depth than choosing military, engineering or research.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 01-06-2004 08:28
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#10 Report this post to a moderator
Increase the size of your Attachments

Like what?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 01-06-2004 08:34
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Browse Apolyton AD-FREE

Like, say, the previous games of the "series" perhaps.
Base management where you actually built bases up and bought equipment and weaponry for the bases and such. Whats the point of defending the entire world if you can't get rich while doing so?

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 12:14 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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SB: well, the vast marjority of humanity got killed in the biological attack, so money suddently isn't that important

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 01-06-2004 12:31
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I like resource allocation. Sue me.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 12:40 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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but i agree... that was one of the nice things in the first XCOM games... financing your bases.

btw, whoever likes UFO:AM, this is the official website and very good: http://www.ufoaftermath.co.uk/

there's a small but powerful modding community... kind of like if gramphos, kal el, sween32 and so would be the only ones posting here

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 01-06-2004 14:05
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Skanky Burns
Base management where you actually built bases up and bought equipment and weaponry for the bases and such. Whats the point of defending the entire world if you can't get rich while doing so?


Oh that. Sure.

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 01-06-2004 15:50
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I never got around to playing Aftermath. Must correct that at some point.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:36
  Old Post 01-06-2004 20:04
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I would say Aftermath was decidedly mediocre. There just ultimately wasn't much depth to it, either on the base management side or in the actual combat. Maybe they'll make some changes for the better with this one...

sabrewolf is offline sabrewolf

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turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 01-06-2004 20:14 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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well, by adding entering buildings, climbing on roofs, etc, some combat issues have been addressed.

UFO:AS has lots of things that were actually planned to be in UFO:AM, but didn't manage it due to time problems. a bit like PTW was not more than an expansion with things that should have been in civ3 vanilla from the beginning on

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:36
  Old Post 01-06-2004 23:24
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Lose 30 kilos (of popups)

Aftermath did my head in. I finally got to the Retribution mission, but no matter what configuration of weapons or men I used, they all got wasted within 5 seconds of starting the mission.

I eventually uninstalled the game in disgust.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 02-06-2004 01:22 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Increase Your PM Length

cheatcodes

i managed to solve this one by extracting the game data... and looking for the weaknesses of those damn tentacle-creatures... it turned out that they are only really vulnerable against warp weapons. then, with hundreds reloading attempts, i managed it... but damn, that was hard *oooph*

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 02-06-2004 08:47
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#21 Report this post to a moderator
Enter the AD-FREE zone

That's why the original game is better

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 02-06-2004 08:58
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I managed to kill the first one with many sniper rifles trained on it, one supershotgun and a minigun. It still took forever and I was running out of ammo. So I grabbed the nearest dead alien's weapon and equiped it. It just so happened to be a warp weapon.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:36
  Old Post 02-06-2004 16:37 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#23 Report this post to a moderator
Suffering from ads?

Anyone notice that Laser Squad Nemesis finally has single player.

Probably old news, but I don't get out much - I actually read about it in a magazine. I know - very low tech.

www.lasersquadnemesis.com

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 02-06-2004 17:31 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Suffering from ads?

:brrrr: looks freaky
http://www.lasersquadnemesis.com/FrontPage_screen2.htm

is this real time strategy or more XCOM like?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:36
  Old Post 02-06-2004 17:54
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#25 Report this post to a moderator
Lose 30 kilos (of popups)

I'm cursed with this game. I messed up twice then I was having a far more successful game of UFO:AM recently when my HDD died. I haven't found the enthusiasm to start it again yet.

Enterable buildings and rooftop climbing sounds interesting but in its own way may kill the game. At least with the original the relatively big town zones could be walked around at a good pace to clear the map. If you have to commando rush each house that could become total tedium.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:36
  Old Post 02-06-2004 18:59
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Support Apolyton buy from Amazon

While the roof and building entry may be interesting, I still don't know if it will fill out the tactical depth.

DrSpike is offline DrSpike
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Sep 2001
time: 05:36
  Old Post 02-06-2004 19:06
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True. The combat itself was ok (from what little I saw), but there needs to be another aspect to the game I think.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 02-06-2004 19:19 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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the biggest problem, imho, is the completely new hybrid form of RTS and TBS. they did it quite well, but it just needs more games alike to get used to this type.

i also disliked the very close distance to the enemies. i mean... come on... when landing the chopper, you should be able to see those carcrabs and other big mutants... and the aliens should be able to see you! so why not always start in a more secure distance? to make it harder again, the aliens should coordinate better. the mutants may be oversized insects, but the reticulans are brilliant aliens. at least they should be trained for combat.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 02-06-2004 19:27 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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here's the trailer, if anyone wants first impressions:
http://www.gamershell.com/download_5731.shtml

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 02-06-2004 19:35 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Civilization: The Boardgame

looking at the FAQ it seems a lot hasn't been decided yet. there a feature requests by the community.

some definate now features will be cyberimplants, scouting robots, etc.

ETA is somewhere around E3 next year... so about 3/4 of a year. a lot can be done by then

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