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DeepO is offline DeepO

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Jan 2002
time: 06:36
  Old Post 01-06-2004 03:33
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Turn 211: 960 AD Support Apolyton, buy Alpha Centauri

Damn, save already arrived. Something for next evening. Sleepy, I'm sorry I didn't get around to those screenshots I promised you, I'll do my best to include them with this turn.

DeepO

asleepathewheel is offline asleepathewheel
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listening too long to one song
Mar 2002
time: 00:36
  Old Post 01-06-2004 03:46
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Hey, no big deal.

damn that was fast.

Have you already received the turn? I haven't, just the notice from the saved game thread...

DeepO is offline DeepO

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Jan 2002
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  Old Post 01-06-2004 04:04
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Yeah, I got it in my inbox, which is why I knew it was played. I only check the saved game thread when I wonder where it went

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 01-06-2004 23:58
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Start
- ND offers us 250 gold for refining, accepted. Accept. That's 500/750 remaining, to be fulfilled the next 2 turns.

- GoW offers us Steel, twice. So, something went wrong with the diplo engine, again. Accept. As spotted before, it does not give the screen to choose a new tech, and automatically goes to Combustion (at 0%)

- RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.

- Hurricane builds rifle. Starts rifle.

- Cyclone builds worker, starts worker.

- Tempest builds rifle. starts rifle.

- Tornado builds galleon, starts galleon.

- Monsoon builds factory. Starts rifles. Could build a few galleons if needed (if shields have to go to Arashi). Could build a hospital in 4 turns, for at most 4 more worked tiles (but uni present)... however it won't get to 50 spt without more sacrifices from Arashi. My intuition says it's not worth it, and we should take the 2 rifles a hospital costs instead.

- Blizzard builds cathedral, starts galleon

- SA builds market, starts CH. Not needed now (it's at 40 spt, ideal for rifles), but needed when tanks have to be build here.

- where is RP's mind in this game? They've got 2 cities in disorder again It wasn't our mistake, our deal on furs ends in 6 turns.

- 4029 gold, 100%, 901 bpt, -278 gpt. (combustion in 5 turns) tech cost

calculations
Combustion is 3840 beakers. we need 960 bpt to be able to do it in 4 turns. Can we get the extra 59 bpt?

- we can add 2 workers to Typhoon (will starve, but next turn harbor completes) for +6 bpt
- we can rush the uni in Bolderberg for +20 bpt
- we can rush a uni in D-ville for +13 bpt
- rushed uni in OG gives +13 bpt (doesn't cost anything, except all the shields invested in the factory build)
- several courthouse rushes / builds could probably get us there.

All in all, the cost would be too high. I'm deminishing the slider, to get Combustion in 5. (768 bpt needed)

- 4029 gold, 90%, 809 bpt, -206 gpt. (combustion in 5 turns, 809/3840 at start of next turn)

-----

Something else: Sufa is going for a factory. However, it won't build a lot there, it could get to 15 spt, nothing more. Typhoon OTOH, could use all the tiles of Sufa, and with a hospital and WLTKD can get to 40 spt (if I counted right) If I change Sufa to a Uni, and strip it of all its shields (building a market a 100-turn pace), I should be able to build a market in Typhoon this turn, and with little rushing, a hospital in 5 turns, harbor in 6. It's a delay of 5 turns, meaning 2 less galleons, but more commerce and research afterwards.

I think I'm going for it. Changing Sufa to Uni. Typhoon to market. Foresting Sufa --> Uni in 1. foresting Typhoon --> market in 1. Hospital is next in Typhoon.

forces
(- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
- 42 workers
- 7 rifle (+2.5/turn)
- 9 galleon (+1.5/turn)

Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.

- foresting on Sufa 8, 87. eta Uni=1.
- foresting on Typhoon 9, 99. Market=1.
- foresting on BB9.
- mine on BB 99 (eta uni -1)
- mining on Arashi 69.

- new rifles go to Inchoff, Blizzard and fort.

- reg galleon moves 6666. spots Lego picket, and ND frigate
- our Southern most galley moves 444. all fog uncovered. returns home.
- Northern most galley moves to Elipolis(auto, was tired of doing it by hand)
- galleon forts at Pica 222 (off the coast of ND)
- even newer galleon forts. should scout all GoW movement on our West coast
- galleon from Hurricane forts.
- new Galleon from D-ville auto moves to Inchoff (4 turns).
- new Galleon from Tornado forts.

workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).

- Monsoon swaps bonus for non-bonus grass with Arashi.
- Arashi gives hill back to Tempest. extra citizen set to taxman (no worker, as we need him for 50 spt later on)
- Tempest swaps two hills
- OG takes hill instead of sea

- Monsoon produces 42 spt. Could use 2 workers to alternate a tile between mine and irr. Normally, I wouldn't consider it, but Monsoon is at 0 food in the queue, and thus could use a bit reserve.

- EotS takes fp instead of irr plain

- SA moves off grass, onto mountain. Can move to desert next turn, for a bit more food.
- Blizzard moves onto desert (leaving one open), and onto grass, off coast. 30 spt, perfect for galleons.

Current Builds
long term plans for our cities

Just discovered that D-ville had a granary! What a waste, it was never used AFAIK (at least not as worker pump), and has been costing us upkeep for centuries. Disbanded.

Eli : factory in 20
Inchon : aqua in 13
WoC : factory in 2 (surplus of 8 shields, which should go to Inchon or Inchoff next turn), then market in 1 (with 3 forests), cathedral in 1 (with 1 forest)
Inchoff : factory in 17
D-ville : galleon in 1
Santa Ana : CH in 2
Blizzard : galleon in 2
Monsoon : rifle in 2
Arashi : rifle in 1
WW : aqua in 3
Tempest : rifle in 1
SS: worker in 1
Hurricane : rifle in 2
OG : factory in 3
EotS : hospital in 1
Bolderberg : uni in 3
Cyclone: worker in 1
Tornado : galleon in 2
Typhoon : market in 1
Sufa : uni in 1

Other

- Lego doesn't have Sanitation yet. Vox neither.

- Vox received refining from Lego

- GoW now has 1 metro, and nearly all its territory RRed.

- ND has 2 metros, still has a lot of improving to do. I can't believe these guys, if that was my land, it would have been nearly fully improved. What a waste. They did build another city next to some silks GoW seemed to be after as well.

- in F11, we're #2 in production at 575 Megatons. (last turn 538). As every factory counts double, we're rising fast. Still, no sign of Legoland

-screenies are coming. First of all, sending the save to ND

Next Turn
- irr one tile near BB!

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 02-06-2004 00:00
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Sigh... just closed the game, only to find out that I didn't check the precise amount of bpt. Will do so this evening or so, if I replay it to plan some more.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 02-06-2004 00:21
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Lose 30 kilos (of popups)


Foresting pic. Blue is already done, red are cities.


F1. Note Hurricane's bpt (at 90%). most cities are near optimal what spt is concerned, EotS will get to 80 spt next turn.


South Stormia


North Stormia


View of complete Stormia, including most of our forces


View of the Ocean between us and Lego

Sorry for the size, but otherwise the pics weren't clear anymore.

DeepO

DeepO is offline DeepO

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  Old Post 02-06-2004 01:45
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quote:
Originally posted by DeepO
Sigh... just closed the game, only to find out that I didn't check the precise amount of bpt. Will do so this evening or so, if I replay it to plan some more.

Silly me

I took a screenshot at the end of the game, which shows the bpt

So, this should be adapted:
4029 gold, 90%, 807 bpt, -205 gpt. (combustion in 5 turns, 807/3840 at start of next turn)

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 02-06-2004 01:53
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Super human effort Deepo, you da man.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 02-06-2004 03:48
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Excellent. Good thinking re Sufa and Typhoon.

When do you intend to start contributing units to builds?

asleepathewheel is offline asleepathewheel
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Mar 2002
time: 00:36
  Old Post 02-06-2004 03:52
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Looks like legos forward line is pretty deep, slightly over one turn from our land. I wonder if we should make the same move...

DeepO is offline DeepO

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  Old Post 02-06-2004 04:04
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quote:
Originally posted by Theseus
When do you intend to start contributing units to builds?

4 things that are factors in this decision:

1. When we get to more modern units, we can't have 40 spt cities for land units, but need 50 spt ones. Or similar for coastal cities. We can use the units later, as for the moment, we're doing fine
2. we don't want to rise in power to steep, and don't want to become strong to Lego over night, so the units have to go
3. except for knights, all our units hold upgrade value (granted, upgrading an MI to a guerilla isn't all that good. And spears cost a lot to upgrade). So, I consider the knights free to use as shieild reservoirs, the other units I'll try to keep my hands off for as long as possible (20x17 shields = 340 shields to use somewhere)
4. We have to keep the sea wall for the moment, and are building 2.5 rifles/turn. we can't disband all of our knights next turn.

In short: Whenever I see an opportunity to use them, I will. But right now not to hurry galleons or so, let's just wait until the bigger builds become available. Except when we would notice Lego getting weak to us, in that case we hurry with disbanding them.

The good thing is that our economy is doing so good (also with RPs help), that we are not really strapped for cash. We can afford to wait a little

DeepO

Theseus is offline Theseus

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Apr 2002
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  Old Post 02-06-2004 04:05
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Those look like ND ships, but I could be wrong.

DeepO is offline DeepO

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  Old Post 02-06-2004 04:09
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That Southern most ship is NDs, but there is another one even closer to Stormia. Was it at 7777 from our reg galleon? I forgot.

The other one is Lego's.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:36
  Old Post 04-06-2004 04:19
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Great work, DeepO.

So Hospitals in Sufa and Monsoon and a Uni in Sufa too? Excellent, that'll be the five needed for BM, if we go for that, and keep our bpt up for the more expensive techs.

Is there anything I should be contacting GoW about? Other than maybe a formal treaty, which would need a lot of thrashing about over internally and to-and-fro with GoW.

Things we have to consider :

What would be the scope of such a treaty?
What would the war aims be?
What would happen to Lego?
Would a GS-GoW NAP be included?
What about afterwards?
What if we don't find any WMD etc?

We've had an informal tech alliance going for nearly a whole ERA now, which says something about what can be achieved without a formal treaty. Technical arrangements could be fiddly - if we're gonna go formal I'd like to keep it simple. The proposed anti-ND treaty nearly killed me, and was never signed, which partly explains my foot-dragging on this.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-06-2004 04:40
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DeepO, I've seen your note on the Smiths thread about discussing timing with GoW. I'll get onto it ...

DeepO is offline DeepO

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  Old Post 04-06-2004 05:09
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CH, if I recall, Sufa doesn't need a hospital, as it already uses all its tiles if it doesn't use land. Typhoon could do it, but only for the commerce (granted, quite a bit of commerce)

We already have 3 hospitals (Hurricane, Bolderberg, Tempest), will get the fourth next turn (EotS), so only need 1 for BM... WoC probably.

Monsoon: I'm not sure anymore, but from memory, I thought it only would get 3 coastal tiles. We might need it once tanks are here, as Arashi will need a couple more shields (can also come from OG), but so far I didn't plan it. a hospital is worth 2 rifles, and it takes a while to earn that back in case it only gives the extra 2 spt from industrious.

GoW: tech situation, please. Ask them if they would be willing to disclose their max bpt. We can find it out for ourselves, if we want to... the reason to ask is that in case we would be faster on research, we should do it, instead of them. But we can't be giving the techs away for near free: we would need to split costs rather evenly for the two upcoming techs.

Normally, we would trade, but if we are faster (and I suspect we are), we would both gain from us doing all research, them spending gold.

your questions:
What would be the scope of such a treaty?
contract. We buy them to invade Lego on the same turn as us. (so not one turn sooner or later)

What would the war aims be?
Main goal is to disrupt Lego's supremacy. Secondary goal is to have a beach head on Legoland. Final goal (which we may never reach) is to destroy Lego and Vox

What would happen to Lego?
See above. Either they are hampered, or destroyed. preferably the latter, but it can't be a goal of the treaty

Would a GS-GoW NAP be included?
Could be, but only for the duration of the invasion. And i presonally prefer to simply don't mention this, as GoW is the main possible target for a doughnut once we get off Lego, and have MA ready. ND can't catch up in tech, GoW can.

What about afterwards?
Well, see above. If things go well, I would love to be able to take the fight to Bob.

What if we don't find any WMD etc?
We plant the evidence

Maybe best to create a separate thread out of this discussion, though. It's a major point that the whole team has to agree on

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 04-06-2004 05:39
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quote:
Originally posted by DeepO

GoW: tech situation, please. Ask them if they would be willing to disclose their max bpt. We can find it out for ourselves, if we want to... the reason to ask is that in case we would be faster on research, we should do it, instead of them. But we can't be giving the techs away for near free: we would need to split costs rather evenly for the two upcoming techs.

Normally, we would trade, but if we are faster (and I suspect we are), we would both gain from us doing all research, them spending gold.
DeepO


I'm not sure I understand. Surely we need both civs on the case to get them done in time - as in Steel and Refining, so with Mass Prod and Flight, and with Mot Trans and Amphip.

DeepO is offline DeepO

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  Old Post 04-06-2004 19:49
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Even if GoW goes for flight when we go for Mass Prod, we need a fair price for Combustion. So far, the efforts have been evenly split (with us taking a bit more on the beakers, as we're better in research then them), but we can't keep this up. We can't sell them combustion for 30% or something, we will need 50% or close.

the other techs (SM, Elec, AT) are different, as they can argue we got them for near free. We give them SM for their help, and sell the two others at let's say 30%, and we get a very good deal. But not so on combustion!

As to flight: I wouldn't mind if they research this after marines. But that might depend on our general(s), if it becomes a focus or not.

DeepO

Cort Haus is offline Cort Haus
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  Old Post 04-06-2004 19:54
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They can't research Marines until we do Mass Prod, but could do Flight in the meantime. It seems to me that we should get every tech we can to keep up the distance between us and Lego.

DeepO is offline DeepO

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  Old Post 04-06-2004 20:00
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well... perhaps (BTW, we're discussing this in 2 threads it seems, I didn't spot your calculation before posting the previous answer here). My point is that we're going to have 15-20 turns between discovering Mass production, and invading. More then enough time to research flight and build all the bombers / fighters we need. it would be even better if this tech comes later, so Lego doesn't get a head start on it. GoW can do this, while we stealthly go for radio, and beyond (not planning to sell the tech to GoW)...

DeepO

Theseus is offline Theseus

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  Old Post 05-06-2004 06:07
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We are not there yet from a military planning perspective, but I suspect that we will need every hitpoint we can build, including air assets.... maybe I am missing something, but we need to collaborate to keep on the heat, in every perspective , as much as possible.

DeepO is offline DeepO

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  Old Post 05-06-2004 06:43
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Oh, I agree, Theseus. We of course need flight, but have time to discover it. But if GoW goes for flight right away, Lego will have an easier time researching it. It's a minor discussion though, as at most, it will cost Lego some 300 more beakers... nothing serious. It's just that every little bit might help

DeepO

Theseus is offline Theseus

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  Old Post 05-06-2004 08:25
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Hmmm.. so the balance is our timing in getting all of our builds done versus the lower cost of researching Flight for Lego?

A subtlety... needs more thought.

DeepO is offline DeepO

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  Old Post 05-06-2004 14:02
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We will get all our builds done in time, even if flight is researched after tanks and marines. That's the point I try to make: if Lego goes for flight before marines, we would get the devaluation bonus instead of them.

BTW I was not expecting airports everywhere. Perhaps one or two to build vet fighters, but that's it. Do you need them?

DeepO

Cort Haus is offline Cort Haus
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  Old Post 06-06-2004 17:23
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quote:
Originally posted by Theseus
Hmmm.. so the balance is our timing in getting all of our builds done versus the lower cost of researching Flight for Lego?


Not only this, but our overall tech lead will be diminished if we tread water waiting for Lego to get Flight before us. Also, GoW might want Flight soon for their own reasons. They can pound Lego from their own cities with bombers, right? I think that benefit would outweigh a 10% discount on the cost of the tech.

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