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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Effects sprites and visible wonders and city expansion
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:36
  Old Post 01-06-2004 06:22 Visit E's homepage!
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Effects sprites and visible wonders and city expansion Remove this text

I know the SLIC fpr vis wonders and city expansion implemented it via tile improv but I'm wondering if it could be imlemented using effects sprites. thereby things could be different sizes and IRC there could less crashes and more compatibility with other mods. Is this possible?

(I'm also holding my breath, but it would be cool to make other improvements vsible but smaller. To pillage or destroy would require removing them from the city list)

the visibility issue would bring that aeral view (that alot mmiss in Civ3 too) and create a feel of invading some unique territories. I'm up for making the graphics if someone (bigmc?) is up for the coding...



thoughts?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:36
  Old Post 01-06-2004 14:16 Visit The Big Mc's homepage!
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Re: Effects sprites and visible wonders and city expansion Support Apolyton, buy Civilization 2

quote:
Originally posted by E
I know the SLIC fpr vis wonders and city expansion implemented it via tile improv but I'm wondering if it could be imlemented using effects sprites. thereby things could be different sizes and IRC there could less crashes and more compatibility with other mods. Is this possible?


E the problem with that is that an effect spr plays once at the beginning of a turn . However using the source you can create a flag for goods that make the good un-tradable then use that good for the city expansion. The problem with this is that the flag and a modified version of the source is need. I don’t do c++ only c and I find c++ very hard so you will have to find a coder for this.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:36
  Old Post 01-06-2004 23:15 Visit Immortal Wombat's homepage!
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Suffering from ads?

I think to do it properly, the best way would be to create an entirely new object, like Map-Feature or something. Maybe even nameable in some cases. But I think that any cludgy way of doing it wouldn't be worth the effort, and doing it properly is not anywhere near the top of the priority list.

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