 |
|  |
 |
|
Commy
|
 |
St. Louis, MO, USA
Mar 2004 time: 05:36
|
|
Okay, so I build a condensor. Now, correct me if I'm wrong, but it makes each neighboring square give plus one nutrient, including the square with the condensor, right, or is it more, for example, does the square with the condensor get two more nutrients?
Second set of questions: If I build a soil enricher after I build a farm and condensor, how many nutrients does the soil enricher add? Is it a constant number, or does it depend on the type of terrain?
Third set: When a square on the map says 8+, this means that the square produces eight or more of that particular resource, right? So, if the square, say, actually produces 9, then is that ninth nutrient wasted? Or is it just added in without you seeing it on the resource screen?
Thanks.
|
|
|  |
 |
|
Sikander
|
 |
Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:36
|
|
quote: Originally posted by Commy
Thanks
So, then like, how do rivers make the land any more fertile? What makes up for the other half? And another question, if a rainy square has a condensor next to it, does it become like a super rainy square that gives a base of 3 nutrients instead of 2? Or is it still rainy? |
I think the river simply adds a fractional moisture bonus to what is a fractional moisture rating for a tile, which is displayed as an integer, ie 0, 1, or 2.
Example: A tile might have a "moisture quotient" of 0.6, and is displayed as Arid on the map, ie produces no nutrients. Now add a river to the tile, and the "moisture quotient" becomes 1.1, which means it now produces one nutrient and the tile is displayed as moist on the map.
The game only has these three states of "raininess", 0, 1 or two nutrients. Terraforming, nutrient specials and rainforest all can add or detract from this base value.
Farms add one nutrient.
Rain forest adds one nutrient to the tiles it resides in.
Nutrient Specials add two nutrients and lift nutrient restrictions on the tile they are in.
Condensors increase the raininess level of the tile they are in and all adjacent tiles by one. Thus two condensors next to one another will always turn their tiles to Rainy, as well as any other tile they are both adjacent to. Condensors also lift nutrient restrictions in the tile they are in. Finally, condensors multiply the total nutrient value of the tile they are in by 1.5, rounded down.
Soil enrichers also mutliply the nutrient value of the tile they are in by 1.5, rounded down.
I think I have that right, but anyone who knows differently please correct me.
Example: a Moist tile, no specials:
Base production 1 nutrient
With a farms (+1 nutrient) = 2 nutrients
With a condensor, restrictions are lifted and raininess level is increased to rainy. Base nutrients are now 2 for moisture level, +1 for the farm (total 3) times 1.5 rounded down for the condensor (4.5 which rounds down to) = 4.
With a Soil Enricher the new base of 4 established above is mutliplied by 1.5 (rounds down) which gives a total of 6 nutrients.
Example: Moist tile in the Monsoon Jungle with a nutrient special:
Base raininess nutrients = 1, plus 1 for the jungle, plus 2 for the nutrient special for a total of 4. Not restrictions apply to the tile.
With a condensor the raininess increase to Rainy, which increases the base nutrients by 1 for a total of 5 base. Multiply by 1.5 rounded down for a new total of 7 nutrients.
Add a soil enricher to the mix and we mutliply the new total by 1.5 again rounding down, for a total of 13 nutrients.
|
|
|  |
 |
|
anarchie
|
|
If you build a condenser without a farm, and let a forest grow over it, the condenser will add to the forest's nutrient production. An early-game forest won't see any improvement, but with the Jungle, a Nutrient special, or a TF+HF, the bonus will become evident.
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|