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Enigma_Nova
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If you set the home base of a supply crawler to an ally's base, does the crawler then crawl resources for the ally?
I'm trying to beef up a submissive AI, so I'm formering their land myself. I want to know if I can force them to crawl a specific tile.
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miltonic
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Wouldn't you be able to tell with your infiltrator info? Crawl a square in your allies' base and see if their FOP out put changes at all.
That reminds me. In my current game, my poor Ally Lal was lagging behind the rest of the factions, isolated on an island with the slightly aggressive Yang. Lal asked me for help, Applied Physics in particular. It wouldn't have hurt me to give it to him, but I felt like being an ass. My inablilty to give cost Lal and his entire faction their lives. Wow..I'm a heartless bastard. He asked me for a loan, but I knew he wouldn't be around long enough to repay it. Gotta think long term baby...can't take part in a risky investment.
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miltonic
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Instead of hot key Ctrl-H, what about right clicking on the unit while it is in the base and 'Set home Base'? I'm at work, otherwise I'd test it myself.
All of your units have that choice when they are in a base of yours and you right click on them. If you don't see that option when they are in an ally base, then it looks like the answer is no.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:36
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Try doing it from the right click menu...many activities that are proscribed by rule and that cannot be done with keyboard commands can be done with the right click.
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miltonic
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Damn, I never noticed that probe teams do not require support. I need to commit that note to memory...
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:36
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quote: Originally posted by GeoModder
Of everyone, Commy, of everyone... |
True, but with the -3 support of Morgan (democracy) combined with +4 economy (free market and wealth), you would be stupid to not take advantage of probe teams, especially when they don't require support.
And the advantage to Roze, of course, is self explanatory...
Ultimately, this advantage helps peaceful factions like Morgan more than militaristic faction, which already have high support ratings...
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Blake
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Brainfallocatione
Oct 2000 time: 17:36
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Synth probes are fantastic value. 1 extra row, for a unit that takes no support (payback in 10 years!), can defend against worms and can steal enemy units that dare try to attack the base. Once you need real defense they are still useful! you can send them out into the field for choke blocking/sentries, they are ideal for this because unlike real units they can go solo with the risk of being probed and can enter enemy territory without causing drones under FM. And there is always the possibility of an oppurtunist probing.
Now for the gravy, they also use probe morale for defense rather than normal morale, this makes them uber tough under fundie (often a good choice for morgan!), and ignore the morale penalty of wealth (a natural choice for morgan!), along with getting stronger with each probe morale boost tech. Normal units cant do THAT. (being probes, they also get full benefit from command center... there is nearly no situation where normal units will have better morale)
I usually use probe defenders as Morgan (for support) and Freemarketeer Data Angels (for the Morale, you can have elite defenders in no time that way - worms don't stand a chance and an elite plasma probe can shrug off impact weapons!). Ofcourse both factions can also make good use of their offensive probe abilities, especially DA with elite infantry probes. They are probably worth considering for any faction running freemarket/wealth, maybe miriam too under demo.
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Zeiter
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No, sadly unarmored probes have a defense of either 0.01 or 0.00, I can't remember which. Anyways, they are as good as dead if they are attacked by a conventional force, even something like a very green scout patrol will easily slaughter them.
Only under FM are armored probes useful. With a police rating of at least -1 (I think) having conventional units are a much better investment. Sure, you pay 1 mineral for support, but the extra worker you get to use (and thus the extra resources you get to harvest) more than make up for that. If you are going the non-FM route for awhile, it is an even better idea to invest in some cheap police garrison.
If you can get the Ascetic Virtues as Yang, and run PS, you can put three 1-1-1 police units in all of your bases, suppressing 12 drones!
Anyways, back to probes...Hmmm, I wonder if it would be possible to steal air units with a SAM probe cruiser?
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Petek

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Berkeley, CA
Jul 2000 time: 21:36
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quote: Originally posted by Zeiter
Anyways, back to probes...Hmmm, I wonder if it would be possible to steal air units with a SAM probe cruiser? |
AFAIK, this can be done only by modifying Alpha(x).txt. To allow non-combat units, such as probes, to have the air superiority ability, change the line
Air Superiority, 1, DocAir, SAM, 000000001111, Attacks air units
in the #ABILITIES section to
Air Superiority, 1, DocAir, SAM, 000000101111, Attacks air units
The "1" in the seventh position means "Allowed for Noncombat units (non-terraformer)"
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:36
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quote: Originally posted by Zeiter
If you can get the Ascetic Virtues as Yang, and run PS, you can put three 1-1-1 police units in all of your bases, suppressing 12 drones!
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Incorrect. The doubling of Police effect at POLICE = +3 does not apply to the Non lethal method abilty. That is, a NLM unit surpresses only three drones, not four, when POLICE is +3 or greater. In the example given, the three 1-1-1p units would account for only nine drones.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:36
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I don't get your math, Zeiter. The maximum citizens a unit can police is three. So three scout patrols could police 9 drones, not 12, because non-lethal methods doesn't actually multiply police by two, it adds one, and +3 police doesn't multiply by two either, it adds one, which for non-police units doubles the effects. Either way though, that's a lot of drones, and a lot of money saved in pysch and stuff.
Apparently it is "technically possible" for a probe team to win, because when you ask the game to show odds of combat, it will say something like 5 to 3500 or something when you attack an enemies probe teams.
Hey, can you make air probe teams? Does the game allow that? That would be awesome...
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Zeiter
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What? Only 9 drones!! ARRRRRGH! So they aren't really telling you the truth when they say "x2 police power". They should really say "+1 police power". Oh well, 9 suppressed drones is still REALLY helpful.
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