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Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 03-06-2004 23:07
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Crawling for Pactmates Got spare money?

If you set the home base of a supply crawler to an ally's base, does the crawler then crawl resources for the ally?

I'm trying to beef up a submissive AI, so I'm formering their land myself. I want to know if I can force them to crawl a specific tile.

miltonic is offline miltonic
Chieftain

May 2004
time: 05:36
  Old Post 04-06-2004 00:55
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Wouldn't you be able to tell with your infiltrator info? Crawl a square in your allies' base and see if their FOP out put changes at all.

That reminds me. In my current game, my poor Ally Lal was lagging behind the rest of the factions, isolated on an island with the slightly aggressive Yang. Lal asked me for help, Applied Physics in particular. It wouldn't have hurt me to give it to him, but I felt like being an ass. My inablilty to give cost Lal and his entire faction their lives. Wow..I'm a heartless bastard. He asked me for a loan, but I knew he wouldn't be around long enough to repay it. Gotta think long term baby...can't take part in a risky investment.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 04-06-2004 01:01
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Your units set to homed in an ai base are support free, so perhaps crawlers would also be "support free" in the same sence - they don't support your ally. I have no idea really, let us know what you find out enigma.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 04-06-2004 01:31
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It's no good - I can't figure out how to home to an ally's base.

I move my units there and hit CTRL-H, but nothing happens - they're still supported by their original base.

miltonic is offline miltonic
Chieftain

May 2004
time: 05:36
  Old Post 04-06-2004 02:31
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Instead of hot key Ctrl-H, what about right clicking on the unit while it is in the base and 'Set home Base'? I'm at work, otherwise I'd test it myself.

All of your units have that choice when they are in a base of yours and you right click on them. If you don't see that option when they are in an ally base, then it looks like the answer is no.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:36
  Old Post 04-06-2004 02:32
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Try doing it from the right click menu...many activities that are proscribed by rule and that cannot be done with keyboard commands can be done with the right click.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:36
  Old Post 04-06-2004 02:32
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X-post with miltonic.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 04-06-2004 06:59
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Tired of ads?

Do supply crawlers even need any support? I know the base that supports them gets the resources, but do you have to spend a mineral to support them?

And, if I remember correctly, one of the patches doesn't allow you to support from ally bases. Perhaps I'm wrong, or perhaps you already have that patch and can't...

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 04-06-2004 09:48
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Put an end to popups!

The homebase is where the resources of the crawler are sent to. That is all the homebase lets a crawler do.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 04-06-2004 16:40 Visit Googlie's homepage!
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quote:
Originally posted by Commy
Do supply crawlers even need any support? I know the base that supports them gets the resources, but do you have to spend a mineral to support them?


No - crawlers are like probe teams, requiring no minerals support

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 04-06-2004 22:18
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quote:
Originally posted by Googlie


No - crawlers are like probe teams, requiring no minerals support


Another advantage of Morgans and Angels.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 04-06-2004 22:45
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Of everyone, Commy, of everyone...

miltonic is offline miltonic
Chieftain

May 2004
time: 05:36
  Old Post 04-06-2004 23:50
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Get a bigger avatar today!

Damn, I never noticed that probe teams do not require support. I need to commit that note to memory...

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 05-06-2004 00:39
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quote:
Originally posted by GeoModder
Of everyone, Commy, of everyone...


True, but with the -3 support of Morgan (democracy) combined with +4 economy (free market and wealth), you would be stupid to not take advantage of probe teams, especially when they don't require support.

And the advantage to Roze, of course, is self explanatory...

Ultimately, this advantage helps peaceful factions like Morgan more than militaristic faction, which already have high support ratings...

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 05-06-2004 00:43
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Probe guards, the classic Morganite defender, pre-Bio-Engineering.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 05-06-2004 02:47
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CEO Aaron, about those probe guards. Do you mean putting armor on the probes? What use is that against 'common' military units or mindworms?

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 05-06-2004 03:52
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Geo, I do mean just that. a 0-2-1 probe team defends just as good as a synthmetal garrison, and costs only one row more than an ordinary synthmetal garrison. Thats a mere 10 minerals. Think about how long it takes you to reach clean reactors, and you'll see how economical these buggers are in the long run.

The sole drawback of the probe defender is that you won't be able to preemptively attack worms, but good scouting and your early free units from pod pops should help out with most of that.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 05:37 Visit Googlie's homepage!
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But (and I haven't scenario-tested it yet) didn't I read elsewhere in these forums that if you stack an armored probe with a regular armored defender in a base, the game engine will always defend with the regular one, and if that is destroyed then the probe gets destroyed as well? Even if it has stasis generator defense (and the probe defender can't be designated as the defender)?

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 05-06-2004 07:38
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That's not really a problem for the way I use probe defenders. They're only around so I can save my precious 1 support for formers. Make no mistake, if I'm involved in a shooting war, real units will be built (rovers. best defence and all). Probe defenders are there just to shave support costs and stave off unpleasant suprises. And later on, they're also convenient since they're still probe teams, and will thwart enemy probe activity, or allow you a quick unit capture against unwary attackers.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:36
  Old Post 05-06-2004 11:07
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Synth probes are fantastic value. 1 extra row, for a unit that takes no support (payback in 10 years!), can defend against worms and can steal enemy units that dare try to attack the base. Once you need real defense they are still useful! you can send them out into the field for choke blocking/sentries, they are ideal for this because unlike real units they can go solo with the risk of being probed and can enter enemy territory without causing drones under FM. And there is always the possibility of an oppurtunist probing.
Now for the gravy, they also use probe morale for defense rather than normal morale, this makes them uber tough under fundie (often a good choice for morgan!), and ignore the morale penalty of wealth (a natural choice for morgan!), along with getting stronger with each probe morale boost tech. Normal units cant do THAT. (being probes, they also get full benefit from command center... there is nearly no situation where normal units will have better morale)

I usually use probe defenders as Morgan (for support) and Freemarketeer Data Angels (for the Morale, you can have elite defenders in no time that way - worms don't stand a chance and an elite plasma probe can shrug off impact weapons!). Ofcourse both factions can also make good use of their offensive probe abilities, especially DA with elite infantry probes. They are probably worth considering for any faction running freemarket/wealth, maybe miriam too under demo.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 05-06-2004 13:05
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Lose 30 kilos (of popups)

Synthprobes for the win, then.

There is a drawback - if you stack them in the base, your enemy only needs to destroy one.
If that one is destroyed, it takes all the other 'noncombat' units in the base along with it - i.e. Probes.
Probes don't do any police activity.

So if you're going synthprobes, it's probably better to do so under FM.

Impaler[WrG] is offline Impaler[WrG]
King
Cheif Manufacturing Officer of Morgan Industires
May 2002
time: 22:36
  Old Post 06-06-2004 02:41 Visit Impaler[WrG]'s homepage!
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Just a friendly reminder, the Morgan Faction for the Next ACDG is still recruiting and the game will likly start soon, Our faction will be the ultimate nexus of Morganic strategy so if your a die hard capatalist entrapranure or just looking to learn from Morganic experts drop by and Invest with us today, many profitable job positions are avalible imediatly!

http://www.apolyton.com/forums/show...threadid=112949

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 06-06-2004 02:42
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Can regular probe teams defend like scout patrols?

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:36
  Old Post 06-06-2004 03:54
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Put an end to popups!

No, sadly unarmored probes have a defense of either 0.01 or 0.00, I can't remember which. Anyways, they are as good as dead if they are attacked by a conventional force, even something like a very green scout patrol will easily slaughter them.

Only under FM are armored probes useful. With a police rating of at least -1 (I think) having conventional units are a much better investment. Sure, you pay 1 mineral for support, but the extra worker you get to use (and thus the extra resources you get to harvest) more than make up for that. If you are going the non-FM route for awhile, it is an even better idea to invest in some cheap police garrison.

If you can get the Ascetic Virtues as Yang, and run PS, you can put three 1-1-1 police units in all of your bases, suppressing 12 drones!

Anyways, back to probes...Hmmm, I wonder if it would be possible to steal air units with a SAM probe cruiser?

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:36
  Old Post 06-06-2004 04:49
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quote:
Originally posted by Zeiter

Anyways, back to probes...Hmmm, I wonder if it would be possible to steal air units with a SAM probe cruiser?


AFAIK, this can be done only by modifying Alpha(x).txt. To allow non-combat units, such as probes, to have the air superiority ability, change the line

Air Superiority, 1, DocAir, SAM, 000000001111, Attacks air units

in the #ABILITIES section to

Air Superiority, 1, DocAir, SAM, 000000101111, Attacks air units

The "1" in the seventh position means "Allowed for Noncombat units (non-terraformer)"

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:36
  Old Post 06-06-2004 05:52
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quote:
Originally posted by Zeiter
If you can get the Ascetic Virtues as Yang, and run PS, you can put three 1-1-1 police units in all of your bases, suppressing 12 drones!


Incorrect. The doubling of Police effect at POLICE = +3 does not apply to the Non lethal method abilty. That is, a NLM unit surpresses only three drones, not four, when POLICE is +3 or greater. In the example given, the three 1-1-1p units would account for only nine drones.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 06-06-2004 05:52
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I don't get your math, Zeiter. The maximum citizens a unit can police is three. So three scout patrols could police 9 drones, not 12, because non-lethal methods doesn't actually multiply police by two, it adds one, and +3 police doesn't multiply by two either, it adds one, which for non-police units doubles the effects. Either way though, that's a lot of drones, and a lot of money saved in pysch and stuff.

Apparently it is "technically possible" for a probe team to win, because when you ask the game to show odds of combat, it will say something like 5 to 3500 or something when you attack an enemies probe teams.

Hey, can you make air probe teams? Does the game allow that? That would be awesome...

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 06-06-2004 07:55 Visit Googlie's homepage!
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quote:
Originally posted by Commy
Hey, can you make air probe teams? Does the game allow that? That would be awesome...


See Petek's post, 2 above yours

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 06-06-2004 10:43
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quote:
Originally posted by Zeiter
three 1-1-1 police units in all of your bases,

Police gives +1 Drone control
3 Police gives +1 Drone control
Together, a Police unit under +3 Police eliminates 3 drones
so your 3 police units only eliminate 9 drones.

EDIT well that was a triple smackdown for Zeiter. Sure made me laugh.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:36
  Old Post 06-06-2004 22:50
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Lose 30 kilos (of popups)

What? Only 9 drones!! ARRRRRGH! So they aren't really telling you the truth when they say "x2 police power". They should really say "+1 police power". Oh well, 9 suppressed drones is still REALLY helpful.

 
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