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What's your "favorite" exploit? (Time out:0 days after 05-06-2004, 04:09)
Stockpile in Build Queue Bug
Instant Elite Units on Patrol
Move and Form
Farm+Mine/Solar on Volcano
Upgrade Probes to Rovers
Automated Interceptors
Rename Undiscovered Landmark Tiles
SE Quickies for Diplomacy
Crawler Upgrade
Multiple Airdrops
Upgrade in the Unit Workshop and Move
Rehome to Pactmates
Other
None
Xenobanana
View Results [Edit Poll (moderators only)]
Author
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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 05-06-2004 04:04
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#1 Report this post to a moderator
What's your "favorite" exploit. Browse Apolyton AD-FREE

Which one do you love, and hate to give it up when playing against real people?

And if you don't know - don't ask. Its better not to be tempted.

-Jam

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 05-06-2004 04:31
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Increase the size of your Attachments

Stockpile bug. Even now I never use build queues just so I can collect my free credits after building base facilities.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:36
  Old Post 05-06-2004 04:44 Visit Frankychan's homepage!
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Got spare money?

I voted other.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 05:24 Visit Googlie's homepage!
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Got spare money?

Option 12 (rehome units to a pactmate) is no longer possible with crossfire v 2.0 (except thru the scenario editor)

quote:
Quoted from the Readme.txt
You can no longer have a pact brother support one of your factions units


And I voted for the stockpile energy bug - altho it was a tossup between that and crawler upgrading

Last edited by Googlie on 05-06-2004 at 05:30

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 05-06-2004 05:36
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I wouldn't actually describe upgrading crawlers as an exploit. Unless you're doing something with your crawlers I don't know about.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 05:51 Visit Googlie's homepage!
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Upgrading crawlers to rushbuild an SP - the AI doesn't do it (and the firaxis programmers prolly didn't think that far ahead when they set the "full mineral value" recipe for rush building) So it's generally considerd a "bug" rather than a "feature", I believe.

Cosmic is offline Cosmic
Warlord

Mar 2004
time: 02:36
  Old Post 05-06-2004 05:57
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Sorry for my ignorance, but someone can explain to me the mechanism of this stockpile bug? thanks!

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:36
  Old Post 05-06-2004 06:12
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Put an end to popups!

I use Upgrade'n'move alot, usually for formers tho. (the idea of manually upgrading 100+ formers, reseting their tasks... makes me weak at the knees). I do occasionally upgrade rovers/artillery to SAM to get rid of aircraft too.
I use probe -> rover, a little. Usually only in mid-game when I've traded past mobility. (ie I dont use it for fast impact rovers or anything like that)
I don't (actively) use any of the others, I don't even use Upgrade crawlers in challenge games.

Others I can think of (that I do use) are:
1-turn Incremental Rushbuy: you first buy something cheap to completion, then switch to what you want and buy that. Best used in captured bases, buying a scout patrol then drone-control or perimeter defense. (if industry < 10, or base in riots, you need to buy a rec commons first instead)
Self Destruct: How this works at fusion reactor/fusion laser+ seems like a total exploit, it just deals FAR too much damage to stacks.

A rather huge exploit not mentioned is:
SE Quickies for increasing cash-in values.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 05-06-2004 07:24
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Cosmic: The stockpile bug is quite simple in operation. After a base completes a facility and its queue is empty, the orders default to stockpile energy. The bug is that stockpiled energy is collected at the _start_ of your turn, not the end of it, so you collect a number of energy credits equal to your mineral production every time you complete a base facility. You can even fudge this operation in your favor by building units one at a time and inserting stockpile into your build queue after each unit is complete, effectively gifting yourself with free energy.

Since the AI _does_ benefit from free energy after completing facilities, I don't feel too bad about collecting it myself, nor would I hold collecting it against another human opponent. I just consider it a hidden benefit of making base improvements instead of units. However, stacking your build queue with stockpile orders is something the AI will never do, and therefore I don't do it either, nor do I condone it.

Goog: The AI doesn't use crawlers at all, so holding the upgrade trick against it isn't really valid. Before fusion, rush buying crawlers is superior to upgrading anyway, and by the time you have fusion, there's plenty of places to use those EC's to hose the AI, so I still don't see any exploit in using upgrades to make EC's into projects.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 07:26 Visit Googlie's homepage!
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Stockpile bug:

When building a unit, the turn that the unit completes gives you that unit plus the stockpile energy value for that base as if it were stockpiling energy, plus it then applies any leftover minerals after the unit completion towards your next build in that base.

So to exploit the bug, put stockpile energy at the top of the queue, and get the credit as well as the completion and carryover. Sophisticated exploiters rush build the unit to within 1 turn (ie the "hurry cost" minus 2 x the minerals produced by that base if just 1 row remaining) so that upon the turn completing the game engine takes your partially completed unit, adds the minerals value for the new year's base production, thus completing the unit, and then gives you the stockpile energy number appropriate for that base

Note that it doesn't work with facilities being built, just units

edit after CEO Aaron's post: AFAIK after completing a base there is no energy stockpiled. That's why it's smart to pay 20 ec's more to completely finish a facility - it gives ten minerals towards the next facility (but not unit), with no energy stockpiled. Otherwise there would be energy additions (there aren't)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:36
  Old Post 05-06-2004 11:48 Visit Dis's homepage!
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Tired of ads?

reloading

the others I don't use.

and I have never even heard of most of those!

Mead is offline Mead
King

Aug 2003
time: 00:36
  Old Post 05-06-2004 12:09
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Jamski

I am intrigued with your poll. Can you clarify what you mean by:

Instant Elite Units on Patrol

Farm+Mine/Solar on Volcano

Rename Undiscovered Landmark Tiles (I think I know the intended result but am not sure, are you really that devious?)

And most interestingly
SE Quickies for Diplomacy?


Mead

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:36
  Old Post 05-06-2004 12:44
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Instant Elite Units on Patrol
Um, sometimes when you put native life forms on patrol, they turn into demon boils... I don't know the specifics.

Farm+Mine/Solar on Volcano
Using automate former orders, can also be used to build roads through fungus before cent.emp, and probably some other stuff.

Rename Undiscovered Landmark Tiles (I think I know the intended result but am not sure, are you really that devious?)
Locating landmarks which you can't see yet. You can also (try to) create landmarks in the fog of war to determine how close enemies are (for example, to decide which direction to expand in and which to fortify)

And most interestingly
SE Quickies for Diplomacy?
Changing from Wealth to Power to chat to santiago, changing to knowledge to chat to Zak, changing back to Wealth for the benefits. Them AI faction leaders are dimwitted . I actually sometimes use this to encourage the AI to surrender, but otherwise I don't.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 05-06-2004 12:48
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Information is the basis of all warfare.
So, my exploit tastes lie in the information-gathering area.

Rename undiscovered landmark squares:
You can locate a landmark on the map this way. It's useful for finding the Jungle or the Nexus, since it's pretty bl00dy easy to see where the Crater and Mount Planet are.
If I'm playing first, I like to place landmarks nearby my base - and delete any legitimate landmarks I find,
so it's not that useful.

Unit move to undiscovered territory:
If you get a unit, and ask it to move (click-drag) over an undiscovered area, the name of the square you ask the unit to move to is shown.
This is usually co-ordinates, but can be used to find a base.
(That's why I always rename all my bases to (23, 42)).

Resign from old save:
"Do you want to WIMP OUT of this multiplayer game?"
No, I'd just like to see where the land/ocean is, and where all the bases lie, thanks.

Click on bases in the F4 screen:
You can click on a base in this screen for someone you have infiltrated. You can see their vital base stats.

Communications to players:
Commlinks are known to all human players at the start of the game.
If you own a tech, you can check whether the other party has that tech, by offering to trade.
Also, by right-clicking the faction in the commlink menu, you can find out how much population (votes, or votes/2 for Lal) they have.

------

Those are my favourites. I like to know as much as I can when confronting my opponents.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 05-06-2004 13:22 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Voted other. ICS tactic with specialists is a huge exploit. Second major exploit are crawlers.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 05-06-2004 14:21
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Voted none, but on second thought I would miss upgrade and move... Not that I use it a lot, but is handy to upgrade all formers, interceptors and so in a single action.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 05-06-2004 15:06
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From the list, Stockpile queue is pretty much all I use.
Other than that, I like ICS and upgrade'n'move combos.

EDIT: My military is built exclusively of prototypes and unit shells too.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:36
  Old Post 05-06-2004 16:25
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Problem with Ugpgrade'n'move is it cannot really be avoided except by avoiding the workshop mass upgrade altogether... I actually think it's the intended behaivour, to justify spending the enourmous lump-sum on upgrading say all formers. The only real abuse is when you make multiple variants of one unit, so you can quite accurately upgrade'n'move particular units. (but I do this with rovers, not deliberately, it's just rovers play such a small part in my army that I rarely upgrade them, so end up with multiple "models" - especially probed - lying around, perfect for upgrading to SAM to knock out some birds)

Cosmic is offline Cosmic
Warlord

Mar 2004
time: 02:36
  Old Post 05-06-2004 16:58
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Surely I´ll try this Stockpile bug, thanks to Aaron and Googlie for the explanation

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 17:01 Visit Googlie's homepage!
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Instant upgrades to Elites:

It's not so much your unit that gets upgraded, but the ones that you unearth.

Send out a scout or mindworm towards the fungus. Now set it to patrol using waypoints. Mindworms that they encounter will be demon boils, not larvae. (you need a good planet rating or an already awesome morale scout as they'd be killed instantly otherwise)

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 05-06-2004 17:30
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Not exactly Googlie. This one is my favorite though. Give ANY unit a patrol route with 3 waypoints then cancel the patrol. The unit is now elite. Simple, and hugely cheating. Luckily this one is easy to spot. Hmmm... Gaians... running weath... with elites??? Lots of elites...????

-Jam

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 18:22 Visit Googlie's homepage!
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Hmm - I've never been able to replicate that in smax. IIRC it was one of the "undocumented fixes" when v2.0 was released - Tim Train or maybe Geoffrey Morris commented on those changes in a 'Poly thread a couple of years ago. (but they couldn't/wouldn't invest the time to correct the "instant demon boil" bug)

G.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 05-06-2004 18:34
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Yeah, I always forget what got changed in SMAX.

What with the drones not showing up properly, the off-shore sporelaunchers and the cheezy SPs, I never got to grips with it...

-Jam

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 05-06-2004 22:43
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I have never every used any exploit in the game, and until now, I didn't know any of them. (mostly, I still don't) So, does this like make me a bad player or something?

Oh, and how do you people find these exploits?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 05-06-2004 22:55 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Some of those exploits would be found naturally by observing behavior not consistent with the stated rules. These exploits in particular would be detected that way:

Stockpile energy bug
Demon boil bug
Move and Form
Automated Interceptors
Multiple Airdrops
Upgrade and Move

The crawler upgrade exploit was probably found just by realizing that crawlers can be upgraded, crawlers can be cashed in, and upgrading is not too expensive.

Others were probably found by accident or through random experimentation, or perhaps by realizing that a feature could be used exploitively (particularly the rename undiscovered landmark exploit)

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:36
  Old Post 05-06-2004 23:45
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I use stockpile and crawler upgrades

What is the rename landmark bug?-- I thought I knew them all

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 06-06-2004 01:24
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BS Flubber. You yelled at me for using that bug personally.

Rename Landmark bugs:

1. You can attempt to create a landmark (or erase a landmark) in territory that is not yet discovered.
This enables you to guess how far away your enemies (allies?) are.

2. You can right-click around an empty map to check where a landmark is located. If the landmark is close enough, you can rename it to see exactly what it is.
This is a good way to find the Jungle and the Nexus.

Corollary to 2:
You can make a bunch of junk landmarks, or place a 'bogus landmark' on terrain that could be mistaken for a good landmark.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:36
  Old Post 06-06-2004 03:55
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Lose 30 kilos (of popups)

quote:
Originally posted by Enigma_Nova
BS Flubber. You yelled at me for using that bug personally.


Double BS-- I only ever played with you once and that game ended on turn one or two due to a disagreement over the rules to be used.

But thanks for the rest of the info. I would not use that exploit although I do rename things for fun-- Its a blast to discover an opponents probeship and then surround it with advertisements for the nightlife in your nearest base

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:36
  Old Post 06-06-2004 05:20
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quote:
Originally posted by Commy
I have never every used any exploit in the game, and until now, I didn't know any of them. (mostly, I still don't) So, does this like make me a bad player or something?

Oh, and how do you people find these exploits?


You are not a bad player if you don't use exploits. The list of exploits I don't use on normal transcend games is huge, in fact I don't exploit anything that isn't hard to avoid exploiting. (ie I wont religiosly use queues to avoid stockpile bug, and I'll use the workshop to upgrade all units of type).
It is entirely possible to thrash the AI's while exploiting nothing more than good terraforming/infrastructure investment (that includes using absolutely no crawlers, or only in the minimal role of speeding up SP's like with a Civ caravan - the AI use crawlers like that a bit).

Most exploits are found by trying weird stuff and having a high attention to detail, then once you notice something not quite right, you try to replicate it and figure out how to best exploit it. And you have to play, a lot. Then you know how things should work, and notice when they don't work how they should.

Some things are found just by thinking a bit, like the SE quickies, 1-turn incremental rushbuy etc. The thought usually starts "Wonder if they closed that potential loophole", and the answer is usually "nope".

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:36
  Old Post 07-06-2004 00:48
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Googlie
edit after CEO Aaron's post: AFAIK after completing a base there is no energy stockpiled. That's why it's smart to pay 20 ec's more to completely finish a facility - it gives ten minerals towards the next facility (but not unit), with no energy stockpiled. Otherwise there would be energy additions (there aren't)


Sorry, Goog, I just double-checked, and you benefit from the stockpile bug every time you finish a facility and have nothing else in your production queue. I checked by making a Morgan game, rush buying recycling tanks in my 2 bases, and counting how much energy and mineral production I had. Sure enough, my EC stockpile increased by my energy AND mineral production on the subsequent turn.

 
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