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GodKing is offline GodKing
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Detroit
Feb 2002
time: 00:36
  Old Post 05-06-2004 04:07
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Will the military people please get off their bum's Browse Apolyton AD-FREE

PLEASE PLEASE PLEASE.

We go to war in 40 turns give or take.

What size military force are you looking to bring?

What is the composition of this force?

Should I get the horses quick?

Should we drop our science to 10% and upgrade a bunch of warriors (thus, needing iron)?

Will archers work?

How many hoplites?

How many vet and how many regular?

Without this information, I will be forced to just build whatever. Do you really want a bunch of 3 hp warriors?

While you are planning, why don't you use this thread and discuss the actual movements of our units (as best as can be estimated this far) so we gain an actual plan of attack.

Thank you,
MOI - GK

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 05-06-2004 04:34
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This is Ubers job, right?

Krill is offline Krill
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Dec 2003
time: 05:36
  Old Post 05-06-2004 15:25
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Yes, it is Ubers job, but I think he might be a bit tied up with exams (he is a student, right?)

NM, another poll to see if we can get a deputy MoW

Inverse Icarus is offline Inverse Icarus
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May 2001
time: 00:36
  Old Post 05-06-2004 21:57 Visit Inverse Icarus's homepage!
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We had a discussion in your "Planning Our War" thread a while back, where the three major courses of action were brought up: Archers, Horsemen, or Swordsmen. The discussion died out with no real decision being made. Don supports Swords/Cats/Hoplites, Kloreep supports Horsemen, GK supports Archer-Heavy with some Swords, and I support a full-on mix of troops, a SoD of Swords/Cats/Hoplites and some "Roaming Horsemen" to clean up the bits and pieces, as well as pillage tiles as we see fit. It's really too bad we have horseback riding, this land would make for great chariot pillaging.

I brought up the task of hooking up the resources, which is the major problem facing us in the production of a war machine. We could easily claim the horses with a futre settler, but sending the settler there, and building the road, is quite an investment of resources. Despite that, I would strongly urge for a city near those horses ASAP.

In the other thread, I suggested the possibility of building a colony on the iron, with a Hoplite guard and maybe an archer to defend the road. It would be far better to build a city directly on the iron, but that city would be hopelessly corrupt, distant in terms of troop movement, and it wouldn't be that great of a city, even without the corruption. I still support the colony idea, but note that it is indeed quite an investment. Assuming you already built the horse-city SE of the horse and roaded to the horse, one worker would need to road 3 times, at 3 turns per road, which is 9. factor in moving to those squares, and you get 12 for roading. then you have to move onto the iron, and build a colony, so 14 turns, after you have already roaded to the horse, which could easily take 10+ turns itself.

That puts us ~25 turns out, with a weakly secured iron, and a strongly secured horse. We would have devoted a settler, a hoplite, and an archer to the cause, as well as a worker. Again, I stress the fact that this idea takes A LOT OF RESOURCES AND TIME, and that should be heavily weighed when deciding on a plan.

I believe that if we had a mix of Archers and Swords in our SoD, we'd be alright with a 2:1 ratio (2 archers for every sword). The Swordsmen would really pack the punch, and the archers would be there to pick off the last few defenders. As said in the last thread, attacking Minnesota on a hill with archers would not be pretty.

Also, there has been a lot of talk about catapults. Mathemmatics is still 12 turns away, is it not? How much time to do we actuallt have to build them?

Inverse Icarus is offline Inverse Icarus
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  Old Post 05-06-2004 22:00 Visit Inverse Icarus's homepage!
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I was going to make a planned movement graphic, but a lot can happen in the turns between then and now. Where they build their cities is going to be a big impact on any plan we make, and we should hold off for a while.

Do they still only have 2 cities? I'm looking at the 1910 save, and I can only see two, and Minnesota is a size 4? What the hell are they doing?

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 05-06-2004 22:08
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Lose 30 kilos (of popups)

If need be, start a poll about this, to see what the Senate thinks.

Inverse Icarus is offline Inverse Icarus
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  Old Post 05-06-2004 23:19 Visit Inverse Icarus's homepage!
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i agree, a poll would be best for this. but we need several well drawn out plans, not just for stack composition, but for the means to acquire the resources, and the timeframe involved.

I'll stand by my plan. It will probably take more time than other non-swordsman plans, but that 3 attack will come in handy when we're fighting over hills. If no one else proposes plans for their preferred stack, I'll start thinking about them later tonight.

Krill is offline Krill
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Dec 2003
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  Old Post 05-06-2004 23:50
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Personally, I think that we would need at least 3 swords per city that we are to attack in any stack if we are to keep up with PAL.

It all depends on the amount of troops CDG will have, and where their next two cities are going to be placed; If they make a grab for the ivory, great, we won't have to use a settler. If the go for their source of the horses, then that is the target we need to hit, PAL can take Minesota (since it is 1) The closest city to them and 2) They will lose a lot of troops. That means that we can hopefully take over most of CDGs' terriotory, and PAL will not be in a position to attack us at the end of the war (baring them getting a leader). The downside is that they might lose so many troops that we have to take the brunt of the war effort.)


An archer based army is OK, And we can easily have about 15 if all of our cities (eventually) start to build archers. Swords would be a little harder, but we could always save a little gold, by going easy on the sliders, enough for ~3 (maybe 4) swords.

Every little helps...

(And I like the idea of the iron colony, since it is only 30 shields and 10 food (from Apolyton) to defend if we use redundant reg warriors)

Inverse Icarus is offline Inverse Icarus
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  Old Post 06-06-2004 02:02 Visit Inverse Icarus's homepage!
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this is honestly one of the few times i've ever even thought of using a colony, but it seems to work out better than devoting the settler

Togas is offline Togas
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Jun 2002
time: 21:36
  Old Post 06-06-2004 03:06
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I agree on the colony idea. I think that we need not rush to hook up the horses, nor do we need to rush to hook up the iron, however, we're going to have a hard time upgrading warriors to swords in C3C as upgrade costs are much more expensive. Because of that, we probably should build the horse/wonder city immediately after building near the ivory and then send a worker with hoplite to build the road to the city and then to the iron immediately afterwards. Once the road is done, that worker builds a colony and the Hoplite guards it. We'll end up building probably half of our swords manually, but we'll upgrade as many as we can.

Warriors built from Hypnos (barracks) and warriors with experience will be our main upgrades. We'll also have a contingency of archers, but I see them as no more than 1/3 of our total forces.

I see us using 1/2 swords, 1/3 archers, 1/6 Hoplites.

In my mind, Cats can be added after we have sufficient forces, or if we have substandard and nonbarrack cities contributing to the war effort.

--Togas

Octavian X is offline Octavian X
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Jan 2002
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  Old Post 06-06-2004 03:56 Visit Octavian X's homepage!
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A colony does seem to fit our purposes very well for this particular mission. I'd rather that any cities we build in the proximity of the iron be built as normal.

Every looks good so far. We likely should drop any hopes for upgrades due to the sheer cost, though getting in a few warriors in now for later upgrade wouldn't hurt.

And, in regard to cats - we do need to look at everything on a case by case basis. We'll most definetly need cats any time CDG builds a city on a hill. At minimum, I'd guess, no extraordinary CDG defenses considered, we should have around 10 cats, for both offense and defense.

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 06-06-2004 07:13 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Octavian X
A colony does seem to fit our purposes very well for this particular mission. I'd rather that any cities we build in the proximity of the iron be built as normal.


The problem with that is two fold:

1. We'd be building west, into a pocket of land that we have all to ourselves. We are wasting settlers claiming that land, while they could be out taking land that is actually contested by other civilizations.

2. the land there sucks. go on, look at any city within range of the iron. they all suck. to build "normally" to the iron would made 2 or 3 really crappy cities, cities that could be used to, oh i don't know, CLAIM THE GODDAMN IVORY ALREADY!

got a little off track there

Octavian X is offline Octavian X
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Jan 2002
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  Old Post 06-06-2004 09:33 Visit Octavian X's homepage!
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quote:
Originally posted by Uber KruX


The problem with that is two fold:

1. We'd be building west, into a pocket of land that we have all to ourselves. We are wasting settlers claiming that land, while they could be out taking land that is actually contested by other civilizations.

2. the land there sucks. go on, look at any city within range of the iron. they all suck. to build "normally" to the iron would made 2 or 3 really crappy cities, cities that could be used to, oh i don't know, CLAIM THE GODDAMN IVORY ALREADY!

got a little off track there


That's why I support a colony for now. A city there can wait. I didn't know my post was that ambiguous...

Inverse Icarus is offline Inverse Icarus
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  Old Post 06-06-2004 10:35 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Octavian X


That's why I support a colony for now. A city there can wait. I didn't know my post was that ambiguous...


ahhhh, i totally read that wrong then. sorry.

GodKing is offline GodKing
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Detroit
Feb 2002
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  Old Post 08-06-2004 03:37
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BTW - Using my MOI privilages, I have already dedicated the next settler for the ivory site. After that, it looks like a the next should get the horses.

Is anybody here friendly with FP? Can we buy one of his slave workers for founding a colony? Better use of resources IMHO if we can.

Do not count on upgrading more than 2-4 units. At 60 gold per shot on each warrior, and us running all out on science, we will not have the resources.

GodKing is offline GodKing
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Feb 2002
time: 00:36
  Old Post 08-06-2004 03:38
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P.S. - Thanks for responding uber. Didn't mean to sound like such a whine but I think we need to make decisions NOW so we can plan.

Inverse Icarus is offline Inverse Icarus
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  Old Post 08-06-2004 03:41 Visit Inverse Icarus's homepage!
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buying a slave from PAL would be great, if we can get it on the cheap.

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 08-06-2004 03:41
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quote:
Originally posted by GodKing
BTW - Using my MOI privilages, I have already dedicated the next settler for the ivory site. After that, it looks like a the next should get the horses.


I think we need to not forget our western sector by the wines. That area could be a good, quite low-corruption city site with some mines on the wine and some irrigation on the rest.

quote:
Originally posted by GodKing
Is anybody here friendly with FP? Can we buy one of his slave workers for founding a colony? Better use of resources IMHO if we can.


Good idea; but if CDG sees it on their F3...

Hmm...

Risky.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 08-06-2004 04:00
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Do we know if they check things like that?

Octavian X is offline Octavian X
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  Old Post 08-06-2004 04:05 Visit Octavian X's homepage!
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Doesn't mean CDG would be any the wiser. It could be easily passed off as a purchase necessary for developing our infrastructure.

Lord Nuclear is offline Lord Nuclear
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  Old Post 08-06-2004 04:37
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But we said that we only have limited trading with PAL, doesn't that seem a bit suspicious?

Kloreep is offline Kloreep

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  Old Post 08-06-2004 04:46
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Yes, we did. Also, I'm sure even CDG understands that workers/pop are valuable... you don't just trade them casually to anyone who proposes a deal.

Lord Nuclear is offline Lord Nuclear
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  Old Post 08-06-2004 05:24
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Especially one that we aren't allied with

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 08-06-2004 12:57 Visit BigFurryMonster's homepage!
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They'd also see our colony, right?

Inverse Icarus is offline Inverse Icarus
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  Old Post 08-06-2004 13:43 Visit Inverse Icarus's homepage!
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theoretically, we'd only need the colony right beofre we started marching on CDG, to upgrade some warriors.

How much of a suprise attack do we want this to be? I'm not familiar how you all weigh honor vs. strategic advantage (except Togas, the RoP whore).

Kloreep is offline Kloreep

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  Old Post 08-06-2004 20:50
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As GK said, we won't have the gold for many upgrades when they're a wopping 60 gold. That said, I think we should be able to downplay the iron colony as defensive. It may raise their suspicions, but I don't think it would be a diplomatic disaster.

Inverse Icarus is offline Inverse Icarus
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  Old Post 08-06-2004 22:41 Visit Inverse Icarus's homepage!
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I'm not CDG, but I never see taking an iron as defensive, even when feudalism is about. Especially with a colony, which indicates something of a rush to get at it.

But, I'm not the diplomat here. You smooth out the details, I'll demand my swordsmen.

Inverse Icarus is offline Inverse Icarus
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  Old Post 09-06-2004 01:52 Visit Inverse Icarus's homepage!
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PAL wants to have a chat about our decided timeline.

I have decided upon Togas' mix:
1/2 Swordsmen
1/3 Archers
1/6 Hoplites

For those of you who may be mathematically challenged, this means a stack of 12 units would have
6 Swordsmen
4 Archers
2 Hoplites

This plan is quite swordsman heavy, which will prolong our rediness. Swordsmen are expensive. Can one of you MOI people provide a plan for this by Thursday? Is this even possible to do in the timeframe PAL is looking for? Also, I'd like to have some Hoplites following shortly after to secure the land as our stack marches on.

As for veteran vs regular, of course I'd prefer veteran. If it's too much of a strain to build the barracks, the following priority should apply: vet swords, vet hoplites, vet archers. We need powerful attackers (swords) and awesome defenders (hoplites). Since the hoplites will be fewest in number, it should be easy to pump them out as veterans. Vet archers would be awesome, but if a few are regular, no biggie.

Krill is offline Krill
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Dec 2003
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  Old Post 09-06-2004 02:16
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well, we have a barracks in Hypnos, so the hoplites can be built next. Then we would the iron. But since that is 14 turns away, we need fillers, so the next ones would be archers. The other option is that we build some warriors instead for upgrade.

WE need that iron asap. we should bring it up in the chat. The swords are not too difficult, if we only pop workers from Hypnos and our new city.


I take it that the new city is going to help the war effort?

GodKing is offline GodKing
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Feb 2002
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  Old Post 09-06-2004 05:02
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OK, I will get working on a timetable for preparing the force requested. Be warned, with this many swords, it will not be quick. I will work on it tonight and post as soon as possible.

 
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