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alexman
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Hunt Valley, MD
Jan 1970 time: 00:36
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quote: Originally posted by Rommel2D
what about elimination mode? It should slow the REX by making it dangerous and would leave no-man's zones between players, especially if settling on hills is prohibited.
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That's a great idea! 
However, I have never used elimination mode (not even in the conquests) so I'll leave it to others to say if it's too frustrating to lose a game so abruptly, especially with the time investment of a 6-player PBEM.
quote:
no fringe specialist cities and slow tech development? |
If you pay 1 gold per citizen, your fringe cities must have a pretty good reason for existing, so we would end up with fewer cities whose sole purpose is to fill up the empty space. A side-effect, welcome in this case, is the slower tech pace. However, it seems that idea is probably too drastic for this game.
Dominae, are you still not playing if we play a standard map without the city limit restrictions? If not, maybe you can make the map for us! 
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ducki
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Since you can't abandon cities, we can't relocate one again?
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ducki
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1) 1gpt citizen maint.
2) reduce distance C and reduce OCN.
3) Abstain
4) Abstain. Tough one due to randomness of Map Generator and potential advantage/disadvantage to one player.
5) Either allow with a serious increase in Worker Turn cost or not allowed. Definitely not allowed in its stock form. Make it cost the same as building a fortress, maybe more.
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Dominae
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Sir Ralph, I was not trying to "veto" any idea by quitting...
I'm open creating the map, but it will have to go to early next week as I do not yet have Civ3 on my new computer.
If there is enough interest for two games, I would propose starting another one more along the lines of what Sir Ralph initially suggested (or what I understood of it):
1. Terrain restrictions for city placement.
2. Terrain restrictions for fastmovers.
3. Everything else standard (maybe play with Chop/Plant Forest).
I'll post a thread once this game gets underway. PM me if you're interested. (I hope I'm not stepping on Sir Ralph's toes here...)
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ducki
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quote: If there is enough interest for two games, I would propose starting another one more along the lines of what Sir Ralph initially suggested (or what I understood of it):
1. Terrain restrictions for city placement.
2. Terrain restrictions for fastmovers.
3. Everything else standard (maybe play with Chop/Plant Forest). |
I'd be more interested in that game, as well.
Since there are plenty of folks interested in this one, perhaps I should bow out and wait for that one with Dom.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:36
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So we have 11 people interested in this type of game so far. I suggest we split these people in two groups right now, and then each group can fine-tune its own rules.
So it seems one group will play a relatively highly-modded game (corruption, citizen maintenance, elimination mode, AU mod), and the other group will stick to stock rules with some terrain restrictions.
Please state your preference. We also need one more player (or one player to play in both groups?). So far we have:
Mod group: Sir Ralph, Rommel2D, Krill, jshelr, Gamecube64, alexman
Stock group: Dominae, ducki, Aqualung71, Beta, snoopy369
Edit: added Krill, jshelr, and Gamecube64 to the mod group after receiving a word from them. jshelr prefers the modded game but would play in either. Also added Aqualung71, who doesn't care, Beta, and snoopy369 to the stock group.
Last edited by alexman on 12-06-2004 at 12:24
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