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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:36
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What I'd like to see is hovertanks going over land AND ocean shelf, but I already mentioned that...
The problem with SMAC, as in any other strategy game like Civ III, is that the game has to represent the most general concepts.
For example, you could say that transports could be decoys and are fixed to blow when the enemy attacks, but in real life, that might only happen a couple of times, compared to the hundreds of times real transports are boarded and captured. Since decoy transports are too specific, and the game is too general, they don't exist. The game designers simply don't take the time too do it, and most players probably wouldn't even use the new features like decoy transports. Also, remember the AI would have to be better and learn how to use the new features...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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What I would like to see is sonar buoys that would work unless destroyed by an enemy
Googlie, interesting ideas-- I have already played some Darsnan scenarios where he has come up with some crazy native life . .. like that thing that looks like an IOD only it is on land and is cloaked OR those native seabases that have the marine capture ability .. . its a real supreise to start having your own ships attacking you in the early game--
As for other ideas, I think a noodle probe would be unbalancing for a while until people adapted to the idea that they needed a probe defender in ALL their bases.
I would love to be able to put AAA on crawlers and formers-- it would make plinking them much harder but would do very little against the self destruct bug. On that note, I wish that we could have an "anti suicide bomber" special ability that would reduce the effectiveness of this tactic-- It always seemed unrealistic to me that an opponent was armoured enough that my weapon could only damage him, but blowing up unit could kill/damage a bunch over a wide area
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