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Chopper options (Time out:0 days after 09-06-2004, 21:14)
Allow all chopper attacks
No base attacks
Xenodoughnuts
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Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 09-06-2004 21:13
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#1 Report this post to a moderator
Choppers in the next ACDG Support Apolyton buy from Amazon

This thread is a companion poll to the poll about modifications to the next ACDG.

Assuming that CMN changes only are to be used in the next ACDG, there is a proposal to prevent choppers being the uber-weapon. As Googlie thus stated:
quote:
Add a self-imposed rule that choppers can never attack bases, only units in the open, and we've solved the chopper problem as well as forced teams to think "outside the box" on new military strategies


As with the previous poll, you must state what you voted for in this thread for your vote to be counted. Only posted votes count. The poll is included a quick indication of the current status of this poll. If the "CMN changes only" option does not win in the poll linked to above, this poll is void.

The options are:

  • Allow all chopper attacks: Choppers can attack bases as well as units in the open.
  • No base attacks: Coppers can not attack units in a base.
  • Xenodoughnuts: The obligatory banana option.

    Happy voting!

  • Skanky Burns is offline Skanky Burns
    Deity
    Skanky Bastard Quartermaster
    Aug 2001
    time: 14:36
      Old Post 09-06-2004 21:20
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    #2 Report this post to a moderator
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    I vote for the no-base attack option. This way new tactics may be used rather than just rushing to choppers and building only them and some drop units.

    Chaunk is offline Chaunk
    King
    CEO of Morgan Industries, ACDG3
    Apr 2002
    time: 05:36
      Old Post 09-06-2004 21:25
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    No base attacks sounds good. It limits the choppers power, whilst keeping them useful as a unit. It also requires no extra fiddling on anyones part.

    Jamski is offline Jamski
    Deity
    lol ED&D is officially full PvP LOL
    May 2002
    time: 05:36
      Old Post 09-06-2004 21:51
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    I voted allow all attacks, but if this is the only way to stop the modders complaing, let's do it.

    -Jam

    Illuminatus is offline Illuminatus
    SMAC Stories Editor
    Salvaging Unity Fusion Core
    Jul 2003
    time: 06:36
      Old Post 09-06-2004 21:56 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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    Xenodoughnuts are not the same as xenobananas, meaning that there is no obligatory xenobanana option.

    On topic: Anything that starts this game is good.

    Skanky Burns is offline Skanky Burns
    Deity
    Skanky Bastard Quartermaster
    Aug 2001
    time: 14:36
      Old Post 09-06-2004 22:03
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    That would be a vote for xeno then?

    Illuminatus is offline Illuminatus
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    time: 06:36
      Old Post 09-06-2004 22:34 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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    I do not like xenodoughnuts.

    Maniac is offline Maniac
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    Gent, Belgium
    Jul 1999
    time: 06:36
      Old Post 09-06-2004 22:44
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    Got spare money?

    I hate to make this poll more complicated but I have to ask:
    Does this poll assume or not assume that only SAM choppers will be allowed before Fusion Power is researched?
    If only SAM choppers would be allowed pre-Fusion, I'd vote for "All attacks allowed".
    If the proposal about SAM choppers is not accepted, I'd vote for "No base attacks allowed."

    Skanky Burns is offline Skanky Burns
    Deity
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    Aug 2001
    time: 14:36
      Old Post 09-06-2004 22:59
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    That proposal came after this poll, so I guess voting how you did works fine.

    Snowflake is offline Snowflake
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    Apr 2003
    time: 23:36
      Old Post 09-06-2004 23:05
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    I'm voting with my faction leader in this case.

    Illuminatus is offline Illuminatus
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    Is this another faulty poll

    Kassiopeia is offline Kassiopeia
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    Jul 2001
    time: 07:36
      Old Post 10-06-2004 02:39 Visit Kassiopeia's homepage!
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    No base attacks.

    GeoModder is offline GeoModder
    Emperor
    The most erratic Overlord!
    Jan 2004
    time: 06:36
      Old Post 10-06-2004 03:25
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    No base attacks (under the presumption that the early choppers are tactical).

    Googlie is offline Googlie
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    Apr 1999
    time: 21:36
      Old Post 10-06-2004 08:12 Visit Googlie's homepage!
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    I vote:

    1) No base attacks with any reactor

    2) Choppers either SAM or conventional - with any reactor - can always attack units in the open (SAM incurs the 50% penalty, of course)

    jtsisyoda is offline jtsisyoda
    King
    COO, Morgan Industries, ACDG3
    Jul 2003
    time: 00:36
      Old Post 10-06-2004 09:05
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    #15 Report this post to a moderator
    Inflate your Upload Space

    I'm with Maniac on this one:
    If only SAM choppers would be allowed pre-Fusion, I'd vote for "All attacks allowed".
    If the proposal about SAM choppers is not accepted, I'd vote for "No base attacks allowed."

    Googlie is offline Googlie
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    time: 21:36
      Old Post 10-06-2004 10:43 Visit Googlie's homepage!
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    quote:
    Originally posted by Maniac
    If only SAM choppers would be allowed pre-Fusion, I'd vote for "All attacks allowed".


    This is confusing me somewhat.

    If "all attacks allowed?, what is the status post-Fusion? Back to "Chop & Drop"?

    Maybe the option should be "Only SAM Choppers allowed, any reactor, attack any time" That way there'd always be a 50% ground attack penalty and a defender in a base would also get the intrinsic base defense of 25%, increased with AAA ability and Aerospace bonus.

    Noodles (or missiles) would then be the preferred method of attacking bases from the air

    MrWhereItsAt is offline MrWhereItsAt
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    Nov 2001
    time: 17:36
      Old Post 10-06-2004 10:55
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    Although I was content with Choppers being reduced in moves, I'm all for knobbling them further.

    Skanky Burns is offline Skanky Burns
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    Aug 2001
    time: 14:36
      Old Post 10-06-2004 11:46
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    Sadly, with the proposal to limit choppers to SAM only, changing what choppers are allowed to do post-fusion, etc, this poll seems to have become void. I think we may need to repoll this one, and include more options. I'll leave the next version to someone else though.

    Jamski is offline Jamski
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    lol ED&D is officially full PvP LOL
    May 2002
    time: 05:36
      Old Post 10-06-2004 16:53
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    quote:
    This is confusing me somewhat.

    If "all attacks allowed?, what is the status post-Fusion? Back to "Chop & Drop"?

    Maybe the option should be "Only SAM Choppers allowed, any reactor, attack any time" That way there'd always be a 50% ground attack penalty and a defender in a base would also get the intrinsic base defense of 25%, increased with AAA ability and Aerospace bonus.


    Yes, but post-fusion people should have AAA and Aerospace complexes, so the SAM limitation won't be needed. Choppers will die vs that combination.

    -Jam

    Googlie is offline Googlie
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    time: 21:36
      Old Post 10-06-2004 18:17 Visit Googlie's homepage!
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    quote:
    Originally posted by Jamski
    Choppers will die vs that combination.
    -Jam


    But isn't that exactly the intent of our messing with Choppers? To make them extremely expensive to use agaisnt bases?

    As it stands, they are the game's UberUnit. Building regular choppers for tankbusting/crawler rampaging, or empath ones for wormhunting (with SAM for locust eating) I've no problem with. It's when they get to attack a base seven or 8 times in one turn (and if nervegas equipped, each successful hit halves the base's population) that it gets ridiculous.

    Chaunk is offline Chaunk
    King
    CEO of Morgan Industries, ACDG3
    Apr 2002
    time: 05:36
      Old Post 10-06-2004 18:26
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    Lose 30 kilos (of popups)

    So then we have four options:

    1. Choppers must be built with SAM til Fusion AND cannot attack bases at any point.
    2. Choppers must be built with SAM til Fusion BUT can attack bases after fusion.
    3. Choppers can be built with or without SAM, BUT cannot attack bases at any point.
    4. Choppers can be built with or without SAM at any point and are unrestricted in their attacks.

    Option 4 has already been shot down in polls, so that leaves 1, 2 or 3. 1 seems extremely harsh, penalising choppers twice. 2 or 3 both seem quite feasable. I'm leaning towards 3 at the moment.

    Thoughts, comments? Have I missed an option?

    Illuminatus is offline Illuminatus
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    I vote for proposal number one.

    Snowflake is offline Snowflake
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    time: 23:36
      Old Post 10-06-2004 21:52
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    I would like to vote for 3.

    Impaler[WrG] is offline Impaler[WrG]
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    time: 22:36
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    Also going with 3, its the most simple and easy to understand.

    Googlie is offline Googlie
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    time: 21:36
      Old Post 10-06-2004 23:03 Visit Googlie's homepage!
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    My vote is for 3 - doesn't involve any change to alphax.txt, just circumscribing their use

    Kassiopeia is offline Kassiopeia
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    Jul 2001
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    Three is the best option, yes.

    GeoModder is offline GeoModder
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    time: 06:36
      Old Post 11-06-2004 00:36
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    Numéros trios.

    Snowflake is offline Snowflake
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      Old Post 11-06-2004 02:26
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    English please. This is not mafffia Geo.

    GeoModder is offline GeoModder
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    time: 06:36
      Old Post 11-06-2004 02:34
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    --> 011

    MrWhereItsAt is offline MrWhereItsAt
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    time: 17:36
      Old Post 11-06-2004 04:41
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    So now we're going back on the poll to reduce Choppers' movement?

    Option 1.

     
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