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Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 19-06-2004 17:15
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Civ4 complexity Support Apolyton, buy Call to Power 2

I want a very complicated game that makes my brain to become hot.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:36
  Old Post 19-06-2004 20:25 Visit Max Sinister's homepage!
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Try Win XP. Or MoO 3 :-)

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:36
  Old Post 19-06-2004 23:37
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Micromanagement sucks, especially when you have more than 20-something cities.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 20-06-2004 16:52
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darn it what kind of key can shut a window without asking...?

well i was saying that micormanagement was not my meanings, much more a tactic triangle if you see what i mean, like the actual civ economic one, but i have to say that it became a reflex more than a reflexion for me now, in epic games mainly. the thing is that in epic games, the goals aren't that clear and universal, the player can fix them according to the difficulty level and his experience, so that he will take care of this side of the game, or not. I mean there is not limit that will force him to look and think for more, he finally may just lose or win. this is a good thing for very new players and replayability, but it put the accent on experience more than on reflexion finally. also, civ systems and aspects like upgrades aren't firstly that obvious or explained, but secondly they aren't that complicated or stategicfull, because upgrades are just top and noting can beat them, you just have to take care enough about them and think or read somewhere why they are and how to profit from them. Well i'm talking about my own experience, i never really tried to calculate if upgrades were just better than anything else, i was just looking at my money and said "haha" and went to something else. but it is true that in Civ3 military units are more important as the difficulty level is increased. but in the same way, upgrades keep to be "automatic" and very benefitfull, and the simplicity of the whole game come out from those automatisms and this massive use of war (which is simple). we can nearly draw a typical scheme for epic game to be score maximised, and it depends more of our attention, which is already a good point and even a great part of the intelligence, than of some other aspects of the mind like compromises, thoughts and deductions, acts and so.

I'm sure that civ can fight against the evil powers of our modern world that want to enslave me and the others by psychologic methods and modern religions by just building and reinforcing the intelligence of the game. There are too much of silly psy-trick annoyers bastards in Civ3 multiplayer lobby. how come those fools could find the entrance? and what about some obscure ladders that sell and spread addictivity for a game that can't receive that much of it, being more a pool of talkers, kids and other "testers" who does not really play but live or sur-live when the majority came here, once, to have an experience. Let's make civ a real game for humans with brains, and not only psycho trickers whom tricks can pass through a condom to make and replace true and fair sociability. it's too easy nowaday for somebody to claim that he is one of those kings on the hill just because he have been ****ed in the ass by king kong who told him what is supposed to be bad, what is supposed to be good, why and how.
Let's do civ a game for real brainers, not for kids, rogues, pervert and personnal computer squaters and frustrated social-psychologists with no life. Let's see how easy it is to manipulate a game with no emotions and to think about a complex situation and drink Coca-Cola in the same time.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 20-06-2004 16:55
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Win XP yeark yeark... this thing is for me not "complicated" but more like impossible... this is just like a huge Civ game with micromanagement without the notice.

MoO3? What kind of game is it? Can it work on a weak computer?

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 24-06-2004 04:36
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Some ideas? More strategy...

Example, hex squares. Stacks are lame, especially when they are surprise.

Too much simple battles. Few units. Few strategy possibilities: the game goes on and the attcks are limited, on complexity particularly, and due to slow units.

I don't like capture city principe. it is too brutal in MP elimination and too slow in the same time (depending a lot on strategic position in fact) and can be boring in single player, with a poor AI. I would want some kind of combo strategic civ capture. Maybe according to some cities strategic positions (like the cultural effect civ3 zone system) and the number taken in a turn could decide what cities would surrender arround. Puyo civ or somethin'?

Last edited by Naokaukodem on 25-06-2004 at 01:18

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 11:06
  Old Post 24-06-2004 23:03 Visit Lord_Davinator's homepage!
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the more the merrier

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 25-06-2004 01:54
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quote:
Originally posted by Lord_Davinator
the more the merrier


Of course.

... In order to make the system "complicated" i mean. More mental.

But stacks are lame-and-boring.

Luxury rate should influence some field components also, like troops moral. Example:

If the luxury coefficient is set so that there are more happy citizen in a city than unhappy one, let's say 2 more, those 2 "units" would go for troops moral, like if they are in a country with a high comfort, military troops would have a comparable comfort, for the moral of the soldiers, which is plainfully realistic (not like this "text" ). Therefore they would take their job more seriously and accomplish their tasks in a better way. I saw it! All the troops could take some benefits from this, like one movement point bonus, bombardement accuracy bonuses, better vision range, better logistics... the bonuses would raise in nature and/or number with the luxury rate "excedent" as explained before.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 25-06-2004 02:22 Visit Trip's homepage!
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Civ 4 will not be more complex than Civ 3, so don't get your hopes up.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:36
  Old Post 25-06-2004 02:23 Visit MrFun's homepage!
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quote:
Originally posted by Odin
Micromanagement sucks, especially when you have more than 20-something cities.


you're a whimp



I never use governors with my cities, and I rarely automate any of my units no matter how many I have.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 25-06-2004 15:55
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quote:
Originally posted by Trip
Civ 4 will not be more complex than Civ 3, so don't get your hopes up.


1) It may be

2) I'll not wait for civ5

3) the moral concept is not that complicated, gameplay related.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 25-06-2004 22:18 Visit Trip's homepage!
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quote:
Originally posted by Naokaukodem
1) It may be

Soren Johnson, aka the Lead Designer for Civ 4, aka the guy who decides everything that will or will not be in the game, has stated that for every feature added to Civ 4 (compared with Civ 3), another would be taken out. This states, quite plainly, that Civ 4 isn't going to be any more complex than Civ 3.

So don't get your hopes up.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 26-06-2004 02:26
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I read on this forum that somebody around Firaxis said that a good nowadays civ sequel would be 1/3 new, 1/3 improved, 1/3 changed.

just talking and suggesting...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 26-06-2004 10:27 Visit Trip's homepage!
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Wouldn't improved and changed be the same thing?

Unless you're assuming the "changes" are making the game worse than its predecessors.

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:36
  Old Post 26-06-2004 23:55
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Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 07:38
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quote:
Originally posted by Trip
Wouldn't improved and changed be the same thing?

Unless you're assuming the "changes" are making the game worse than its predecessors.

No, "change" as in you are glad it's different but lose respect for it because it didn't have the balls to stick up for it's beliefs.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 29-06-2004 08:01 Visit Master Zen's homepage!
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quote:
Originally posted by Trip

Soren Johnson, aka the Lead Designer for Civ 4, aka the guy who decides everything that will or will not be in the game, has stated that for every feature added to Civ 4 (compared with Civ 3), another would be taken out. This states, quite plainly, that Civ 4 isn't going to be any more complex than Civ 3.

So don't get your hopes up.



I'm rather disappointed that this is the attitude taken towards development. There are many areas in Civ3 which could definitely require additional sofistication while leaving others the same or simply ironing them out.

Sadly, this was not the way Civ3 was designed compared to Civ2, or Civ2 with Civ1 so I see no compelling reason why limit the new features to taking out other stuff which might well have been necessary to keep.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 08:04
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quote:
Originally posted by Master Zen
Sadly, this was not the way Civ3 was designed compared to Civ2, or Civ2 with Civ1 so I see no compelling reason why limit the new features to taking out other stuff which might well have been necessary to keep.

Well, if you weren't a newbie you'd know that there is a lot of complaint about the complexity of Civ3. Not necessarily on this board, but in the general gaming community. Firaxis has to make money you know..

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 29-06-2004 08:18 Visit Master Zen's homepage!
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quote:
Originally posted by Apocalypse

Well, if you weren't a newbie you'd know that there is a lot of complaint about the complexity of Civ3. Not necessarily on this board, but in the general gaming community. Firaxis has to make money you know..


precisely if I were a "newbie" I wouldn't be posting here and would already consider the game too complex

Also, equating game sales with games of moronic intellectual capacity is just wrong. A lot of best-selling games are incredibly sophisticated, far more than Civ even.

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:36
  Old Post 29-06-2004 08:21
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if he was a newbie he wouldn't have 8000 posts

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 08:24
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quote:
Originally posted by Master Zen


precisely if I were a "newbie" I wouldn't be posting here and would already consider the game too complex

Also, equating game sales with games of moronic intellectual capacity is just wrong. A lot of best-selling games are incredibly sophisticated, far more than Civ even.

No, you're a newbie.

And complexity does not equal intellectual capacity. Chess didn't need to be complex.

And many of the best selling games aren't that complex. Myst isn't that complex. SimCity has pretty much the same stance on complexity as Civ. The Sims is pretty straight forward. C&C/Warcraft aren't complex. Diablo is not complex.

If you saw what's happening in a lot of genre's, you'd be happy the level of complexity is staying the same.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 08:26
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quote:
Originally posted by mrmitchell
if he was a newbie he wouldn't have 8000 posts

You're only defending him because your join dates are close.

And there are a lot of people with many posts that don't actually contribute anything.

And if I really wanted to, I could add a few thousand from the old SMAC board, a few thousand from Sidgames, and a few thousand from a couple other sites and blow him out of the water.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 29-06-2004 08:26 Visit Master Zen's homepage!
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Apocalypse, no offense, but this is a forum to discuss and debate suggestions for Civ4. Take your trolling and newbie calling somewhere else. Defending your point passionately does not require name-calling so please grow up.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 08:29
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quote:
Originally posted by Master Zen
Apocalypse, no offense, but this is a forum to discuss and debate suggestions for Civ4. Take your trolling and newbie calling somewhere else. Defending your point passionately does not require name-calling so please grow up.

I'm not trolling. You're avoiding the issue that complexity isn't viable for marketing.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 29-06-2004 08:38
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Hi Apoc, long time no see.

Wasn't EU one of the more complex games out? And wasn't it quite successful?

I'd say from a general observation that games have got more complex as time has gone on. Even FPSes never used to let you move in more than 2 dimensions before, now it's 3, with multiple POVs in some of them, vehicles, puzzles to solve...

Games are undeniably more complex and becoming even more so. To what level of complexity Civ4 could reach without alienating some TBS gamers is another issue.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 29-06-2004 08:38 Visit Master Zen's homepage!
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Let's see, calling people "newbies" the epitome of addressing issues.


Anyway, I have said what I've said about complexity. Civ3 is far from being the most complex game on the market. Many RPGs are incredibly complex, let alone flight simulators and a number of wargames which have made the bestseller list. I agree that making Civ3 TOO complex will be a killer, but I am merely disagreeing in Soren's perception that Civ3 is aready as complex as it should get without having to take out stuff.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 08:47
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quote:
Originally posted by MrWhereItsAt
Hi Apoc, long time no see.

Yep. I want to be important again.

quote:
Originally posted by MrWhereItsAt
Wasn't EU one of the more complex games out? And wasn't it quite successful?

It actually didn't sell *that* much. Especially some of the games in the series. And the basic game wasn't too hard to understand.

quote:
Originally posted by MrWhereItsAt
I'd say from a general observation that games have got more complex as time has gone on. Even FPSes never used to let you move in more than 2 dimensions before, now it's 3, with multiple POVs in some of them, vehicles, puzzles to solve...

Puzzles were in FPSes for a long time. And part of it is lmitations. A lot of this stuff wasn't possible before. With Civ, a lot of things have always been possible.

quote:
Originally posted by MrWhereItsAt
Games are undeniably more complex and becoming even more so. To what level of complexity Civ4 could reach without alienating some TBS gamers is another issue.

Well, a lot of series are keeping in simple. RPGs especially. And one of the reasons why certain RTSes like RoN are praised is because a lot of the complexity is streamlined.

In the strategy genere, there aren't many technological limitations involved in limiting complexity, so now it's mainly about finding the right balance so as not to scare people away.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:36
  Old Post 29-06-2004 08:52
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quote:
Originally posted by Master Zen
Let's see, calling people "newbies" the epitome of addressing issues.

It's important to put you in your place.

quote:
Originally posted by Master Zen
Anyway, I have said what I've said about complexity. Civ3 is far from being the most complex game on the market. Many RPGs are incredibly complex, let alone flight simulators and a number of wargames which have made the bestseller list. I agree that making Civ3 TOO complex will be a killer, but I am merely disagreeing in Soren's perception that Civ3 is aready as complex as it should get without having to take out stuff.

Then you disagree with Soren's marketing data. Many RPGs aren't incredibly complex. They may have a lot of things to do, but not necessarily features. Example: Morrowind is fairly simple really, but is in a huge world.

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:36
  Old Post 29-06-2004 08:57
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I can't say how to implement this, but I just want micromanagement to be available, however, I would prefer that intelligent automation is available as well.

EDIT: I mean intelligent automation too. And by that I mean damn smart. Smarter than me. (Actually, that's not too good an example...how about smarter than TEH OMFG SID or TEH OMFG SORNE?)

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:36
  Old Post 29-06-2004 08:58 Visit Master Zen's homepage!
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Ok, it's obvious you really have no compelling arguments to pursue other than newbie calling, I think I'll just leave it at that and address other more intellingent posts.

 
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