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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:37
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Hey buddies!
Due to prolonged absence of SmackSim, this project seems to have stopped.
We, in ACDG III have been conducting searches and attempting contact with SmackSim for some time now.
Unsucessfully..
As he's away (maybe forever), an opinion has raised that this project should be continued even without SmackSims presence.
Therefore we ask you all (contributers to this project) to report here and answer a few questions:
1.Is it possible to continue without SmackSim?
Just to know maybe he kept all files somewhere behind closed door..
2.Where the progress could be seen?
Files, screenshots etc.
3.Each of the contributors, please name:
a. Your contribution (a short list of your works here)
b. Your willingness to go on with this project with some help from new guys (us )
Please answer these questions, so we can get a picture how much is done and how much still needs to be done.
Also - after all active contributors report here, we an make a list of duties, so each one of us knows what must he do (depending on skills and interest, of course), and which things need a person who'd be working on them.
best regards,
binTravkin
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:37
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quote: Originally posted by #endgame
#endgame here, reporting in from Thailand on holiday (fortunately not anywhere near the tsunami-hit areas) |
Well thats good to hear! 
quote: Originally posted by #endgame
I recall Darsnan being interested and his area of expertiese being the alpha(x).txt file. |
I have, can, and will assist in this area (as well as Factional and script.txt files). I guess my only concern here is that Smacksim had a specific plan (or direction) for everything, of which I am afraid I may only "muddy the picture" so to speak.
quote: Originally posted by #endgame
We need more CMNs in and I'd like to see an Aldebaran DG. That'd be cool and increase interest. |
A DG would be good, and I can CMN that as well as any PBEM's.
quote: Originally posted by #endgame
I can't do much until ~20th Jan, when I return to Australia. My main focus with the project was fileswatter/ModMan, but I'd like to give updating facility/tech gfx a shot (ModMan can handle swapping those, too ) |
I've got 2 PBEM's to set up, an SP Scenario to finish and post, plus I'm working intermittently on my own mod "Beta Lyrae", so probably wouldn't be available till near the end of the month anyways to assist with Aldebaran. Regardless, you can count me in (as of then ) to continue helping with this project. FYI.
D
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:37
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quote: I'd like to see an Aldebaran DG. That'd be cool and increase interest.
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Good idea!
quote: I have, can, and will assist in this area (as well as Factional and script.txt files). I guess my only concern here is that Smacksim had a specific plan (or direction) for everything, of which I am afraid I may only "muddy the picture" so to speak.
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Well, I think the main concepts of this project we have understood, if there's something we won't make as SmackSim wanted it, it will be much worse than to make nothing at all.
And you're the best at this anyway - at least you had contact with SmackSim during this project, so you might know much more than any other CMN if we ask for his help.
quote: I've got 2 PBEM's to set up, an SP Scenario to finish and post, plus I'm working intermittently on my own mod "Beta Lyrae", so probably wouldn't be available till near the end of the month anyways to assist with Aldebaran. Regardless, you can count me in (as of then ) to continue helping with this project. FYI. |
No haste - endgame and me are busy till Feb also, we should make a review of what is done at the end of Jan.
We are still waiting for GeoModder to sign in if he still wants to participate.
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Lord Nword
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A2 MI USA
Aug 2004 time: 05:37
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I finally tested last night's changes and found they didn't do quite what i was looking for... I did find what I was looking for in the scriptx.txt file.
So I changed orbital insertion/air drop references, and also changed orbital defense pod to projection defense pod. Those things are done (although of course there is other stuff to be fixed... like air defense against transmits doesn't make too much sense)...
The regular script.txt file was edited too, but I didn't edit the orbital defense pods which are actually called transmitter defense pods in reg SMAC (news to me)...
Attaching the zip of course.
Edit:
I'm not sure what's wrong, I still haven't managed to get the messages I'm looking at changed.. specifically I'm looking at the message you get when you press 'i' for any unit that can't make airdrops... scriptx.txt contains the exact warning message, but changing it hasn't had any effect...
I'll have to test this some more... and of course, I dont' have that much time on my hands 
Attachment: scriptedit.zip
This has been downloaded 0 time(s).
Last edited by Lord Nword on 08-01-2005 at 08:28
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