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binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 11-01-2005 16:35
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quote:
One other thing, we currently have more than 7 Aldebaran factions, do we want to trim it down?


I think yes.
Do you think any of them is not worthy being there?
(which one and why)

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 13-01-2005 01:01 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I don't think you need to trim down faction number - leave them to the user to choose which ones to play.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 13-01-2005 09:51
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I like the idea of "SMAC Factions" "SMAX Factions", except as "Aldebaran Factions" "Aldebaran Super AI Factions"

I'd look for re-hashes of current factions but I am on holiday...

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 13-01-2005 16:42
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About trimming - if we let in more factions, we need to incorporate them in story.
IIRC in SMAC Aldebaran there was 1 faction who was not represented in the story..

About AI facs - they were made to make AIs stronger, but they're very unhandy..

There is another way to bost AIs without giving anything special to them:

By default in GAIAN.txt there stands:

Economics, Green, PLANET //positive
Economics, Free Market, nil //negative

which means Gaia will instate Green in 90% cases and go for SE which has positive PLANET (and avoid SE which has it negative) and FM will be disabled to her

If you alter it like

Politics, Democracy, INDUSTRY //positive
Economics, Free Market, nil //negative

Gaia instates very nice Demo/Planned/Wealth combo and goes for Eudaimonia when available (as she regards INDUSTRY highly)

If you alter it even more:

Politics, Democracy, INDUSTRY //positive
Economics, Free Market, POLICE //negative

You have Gaia which will NEVER have police state (which would be rather characteristic) and regard Cybernetic Future Society higher than Eudaimonia not because Cybernetic has +2 Planet, but because it has -3 police and it's a bigger penalty than +2 INDUSTRY of Eudaimonia is bonus..

So we canhave rather a Gaianistic Deirdre, but at the same time a very powerful entity.

I placed Gaia on Monsoon to test this and you know what, I barely managed to Planet Buster her before she had her planet busters in place!
Why?
She was booming away like hell.

Also - you can alter the "Discover", "Explore", "Conquer", "Build" choices to get more expansive Faction (pure Explore does it), and alter agresiveness to get reasonable diplomacy..

I wonder if anyone has done it before, but if not I will make a manual of this and post it here in downloadable form.

For this project - Im ready to do this task if you're ready to allow it to me!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 17-01-2005 22:05
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In this post I will review the AI scripting and I want you all to give some opinion about them.
I think that the worst mistake I can make would be aligning some faction to a SE which is not characteristic.
So feel free to add comments/suggestions.

SE list:

code:
Propaganda, Economics, Protocol, Production Dogmatic, None, Intolerance, Human1, +SUPPORT, +MORALE, -RESEARCH, -POLICE Paranoia, Tacit3, +PROBE, +POLICE, +SUPPORT, -INDUSTRY Unity, Arbor1, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT Barter, None, L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE State, Tacit2, +INDUSTRY, ++POLICE, +PROBE, --EFFIC Utopian, Transp, ++EFFIC, +++RESEARCH, +GROWTH, +MORALE Survival, None, Controlled, Cyborg, +INDUSTRY, +SUPPORT, +GROWTH, --RESEARCH Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT Green, pArm3, ++PLANET, +INDUSTRY, +POLICE, -EFFIC Not Much, None, Military, Command, +SUPPORT, ++MORALE, +PROBE, -ECONOMY Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY Macroeconomic, MacroE, +POLICE, +ECONOMY, +INDUSTRY, +EFFIC Colonist: Galactic Colonists, The Colonists, Colonists, M, 2, Shi Tarza, F, 0, 0, 0, 0, 0, ALIEN, 0, SOCIAL, -PLANET, SOCIAL, -POLICE, SOCIAL, ++EFFIC, SOCIAL, +INDUSTRY, UNIT, 1, TECH, Tacit1, TECHCOST, 80, IMMUNITY, EFFIC Propaganda, Unity, EFFIC Protocol, Green, nil Such a setup would most likely make them go for: Unity/L.Faire/Controlled/Macroeconomic Questions could appear here, so explanation follows: Unity, L.Faire and Macroeconomic - efficency Controlled - in cases AI doesn't know where to go (has no prefs) it goes for INDUSTRY My opinion:
quote:
Propaganda, Unity, EFFIC
Why is Unity here? The efficency pref anyways will make this AI go for Unity. So we can free up this slot and fill in what really characterises this faction: Protocol, Controlled, EFFIC Protocol, Green, nil Remember? Outlaws are fighting this SE setting! So we have a nice AI which will almost always go for: Unity/L.Faire/Controlled/Macroeconomic BUT: I really question whether Unity and Laissez Faire is right for such a dictatoristic character as Empress Railey! I see her more like running: Intolerance/State/Controlled/Military Intolerance - she dislikes other factions State and Controlled - quite relative SE + quite characteristic Military - wasn't she that dirty ***** which was going to conquer entire planet?? For such Empress we will have a completely different setup: Economics, State, SUPPORT Propaganda, Paranoia, nil Why Paranioa - paranoia has the same Support setting as Intolerance, so we must disable it to make Empress go for intolerance.. I think it makes more sense than disabling Green. So please state your opinion: 1st setup: Protocol, Controlled, EFFIC Protocol, Green, nil aka: Unity/L.Faire/Controlled/Macroeconomic Which will in result give: +7 EFFIC +3 ECONOMY +2 INDUSTRY +1 GROWTH -2 RESEARCH (which will make ~0 together with techcost, 80) -2 PLANET -3 POLICE (+1 drone for >1 unit away from territory) or 2nd setup: Economics, State, SUPPORT Propaganda, Paranoia, nil aka: Intolerance/State/Controlled/Military Which will in result give: +3 INDUSTRY +3 SUPPORT (good one! each base support 4 units + 1 for each pop above 4!) +3 MORALE +2 PROBE +1 GROWTH -1 ECONOMY (not so bad IMO) -3 RESEARCH (which will make ~ -1 together with techcost, 80) AND +2 EFFICENCY if "IMMUNITY, EFFIC" is changed to "IMPUNITY, State" I think the 2nd setup is more characteristic and gives some good credit for AI (especially - support and industry) Also - I've spotted that there are 9 parameters for the faction and I propose to remove "ALIEN, 0" it has NO sense whatsover - Colonists are still humanoids! Also there are no direction for research and building.. SO it should look like: Galactic Colonists, The Colonists, Colonists, M, 2, Shi Tarza, F, 1, 1, 0, 0, 1, SOCIAL, -PLANET, SOCIAL, -POLICE, SOCIAL, ++EFFIC, SOCIAL, +INDUSTRY, UNIT, 1, TECH, Tacit1, TECHCOST, 80, IMPUNITY, State I also propose to change "techcost, 80" to "++RESEARCH" as noone actually sees techcost in the SE screen, but research is being displayed there..

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Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 18-01-2005 04:54
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The idea behind making the galactics aliens was to make them require the tech "Sapiens Galacticus" for the lesser humans to be able to communicate with them.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 18-01-2005 13:58
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quote:
The idea behind making the galactics aliens was to make them require the tech "Sapiens Galacticus" for the lesser humans to be able to communicate with them.


Yeah, but the downsides are:

1.They've got 9 parameters now (the last one will be ignored)
2.Almost noone would want to play them now (aliens are advantaged at the start and disadvantaged at late game)

IMO if these "Sapiens Galacticus" are so superior they SHOULD understand other humans for these reasons:

1.They're ascended form Homo Sapiens, so they have very similar thinking scheme
2.They're superior. It's like Homo Superior - it should understand many things that Homo Sapiens do not.
3.Communication does not require both sides to be equal. If one of the sides can understand the other's language, communication is possible


ALSO:
If Sapiens Galacticus is Alien, then the Outlaws should be too as they're related to Sapiens Galacticus..

IMO there are too much downsides in transofrming one faction which actually is humanoids into Aliens.

The issues are both story-related (entire story should change with that) and gameplay-related (many people dislike aliens + they're unbalanced).

In general I think it's nonsense.

There are other ways to make em less talkative and friendly.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 19-01-2005 01:16
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I agree, but I was posting what I presumed was SS's reasoning. If you can make them arrogant, then go for it. I did some looking into the alien flag and it seemed to do the following:

Set directed research on if they were the first player
Set unity survey on if they were the first player
Add a MKI battle ogre and extra colony pod on planetfall
Make them require Progenitor Psych to be able to talk with them, or they can discover Social Psych as an alternitive
Give them the free tech: Field Modulation
Make it impossible to trade with them, giving the energy grid instead
Make them a little more arrogant and (in theory) make it impossible to treaty with more than one of them at a time
Make them especially intolerant of the other aliens

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 28-01-2005 16:39
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Ok, then leave them aliens, but we must then redo the three techs related to them: Soc Psy, Prog Psy and Field Mod.

Also - what do we do about battle ogres?
Has this been discussed?

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Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 28-01-2005 16:55
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Hm... I haven't heard anything about the ogres, except perhaps relating to some 'storyline'. I think we may be better off leaving them as humans. Do you think we should poll this in a separate thread?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 28-01-2005 17:00
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quote:
Originally posted by binTravkin

Also - what do we do about battle ogres?
Has this been discussed?


Battle Ogres are Progenitor artifacts (as are the "Library Nodules"): either we include them in the storyline (meaning Aldebaran was once a Progenitor controlled Planet) or if we can find someone to give us new graphics then we could come up with a different storyline. Problem is none of us (as far as I know) are graphics gurus...


D

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 28-01-2005 17:15
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Hmm, can't they just be disabled by deleting their unit line?

And deleting them from alien flag?


But In general I think the best solution would be removing Alien, 0 from Colonist.txt file.

Also - what was your thoughts about my AI analysis in post above?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 28-01-2005 17:35
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quote:
Originally posted by binTravkin
Hmm, can't they just be disabled by deleting their unit line?


You can only change the lines - you can't delete them as the Battle Ogres and artifacts are "poddable" items, and the game will "pod" whatever item holds that slot in the alphax.txt file. FYI.


quote:
Originally posted by binTravkin
But In general I think the best solution would be removing Alien, 0 from Colonist.txt file.


I agree. We can still make them "alien" enough without looking like a Prog.


quote:
Originally posted by binTravkin
Also - what was your thoughts about my AI analysis in post above?


I'll see about reviewing it this weekend.


D

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 28-01-2005 19:18
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quote:
Originally posted by Darsnan
Problem is none of us (as far as I know) are graphics gurus...


D

They do not have to be very pretty. Ogres are not going to date anyone or something...

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 28-01-2005 19:22
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quote:
They do not have to be very pretty. Ogres are not going to date anyone or something...




But they still should look qualitative.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 28-01-2005 20:32
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Should they (whatever we end up with) be part of the backstory?


D

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 28-01-2005 22:15
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If those ogres are a problem, just remake them in the #UNITS section as something more mainstream ingame and link their outlook flag to 'automatic graphics' instead of linking to the UNITS.pcx file. They will still popup with some pod pops of course, but are not out of intended story anymore

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 29-01-2005 01:10
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Maybe all unity pods might be renamed as "Relic sites" or something like that. The "old" monoliths might be just those resuply stations. There is still issue what with those earth forests there, but maybe they are not so much earth only?

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 29-01-2005 02:14
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Doing something other than the 'ship fragments and causes pods' would probably be a good idea.

I know, let's call them goody huts!

But in all seriousness, I like mart7x5's idea. But how do we explain the terraformers then?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 08-03-2005 18:32
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I dunno what has been happenning......but I'm back......to a certain degree.

All apologies for poofing off the net. I imploded.

-Smack

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 08-03-2005 18:55
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quote:
I imploded.


Didnt catch you..

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 08-03-2005 19:52
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Got spare money?

I said, "I imploded"

Just playin' binTravkin.
Hows' Tricks?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 08-03-2005 20:35
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Now that you're here - please read my review on porgramming the AI SE, as well as the discussion about whether any human looking faction should be given "alien" flag.

You should give opinion about both those issues and if you make some clues I can program a good SE line for all the AIs as well as program AIs to behave "alienlike" while not being ALIEN, 0.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 09-03-2005 01:43
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I'm sorry, but this just needs to be said:



He's back!

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:37
  Old Post 09-03-2005 10:01
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Gimme a link binTravkin and I will read and learn.

Give me 24 hours to catch up with the thread and I'll post something potentially useful

Hiya #endgame, and thanks!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 09-03-2005 12:27
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Link?
It's upper in this thread, and even in this same page..

2 long posts by me alas "how to make AI choose a powerful SE combo".

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 09-03-2005 12:35
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I'd say the first order of buisness is to collect all the updates sofar onto smacksim's comp and recentralise development.

Lord Nword is offline Lord Nword
Warlord
A2 MI USA
Aug 2004
time: 05:37
  Old Post 10-03-2005 06:22
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I haven't gotten anything done since you've been gone... sorta

I've attempted to start proofreading and stuff twice... both times I've started and lost the paper i was keeping track on

Glad to see you're back...

I still play occasionally, but I really don't have much time due to my involvement in FIRST Robotics.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:37
  Old Post 20-03-2005 11:26
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Another thing regarding the alien flag: it allows the resonance communicator victory, as well.

Smacksim, did you go implode again?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 21-03-2005 16:28
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quote:
Smacksim, did you go implode again?


Seems so.

 
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