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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:37
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About trimming - if we let in more factions, we need to incorporate them in story.
IIRC in SMAC Aldebaran there was 1 faction who was not represented in the story..
About AI facs - they were made to make AIs stronger, but they're very unhandy..
There is another way to bost AIs without giving anything special to them:
By default in GAIAN.txt there stands:
Economics, Green, PLANET //positive
Economics, Free Market, nil //negative
which means Gaia will instate Green in 90% cases and go for SE which has positive PLANET (and avoid SE which has it negative) and FM will be disabled to her
If you alter it like
Politics, Democracy, INDUSTRY //positive
Economics, Free Market, nil //negative
Gaia instates very nice Demo/Planned/Wealth combo and goes for Eudaimonia when available (as she regards INDUSTRY highly)
If you alter it even more:
Politics, Democracy, INDUSTRY //positive
Economics, Free Market, POLICE //negative
You have Gaia which will NEVER have police state (which would be rather characteristic) and regard Cybernetic Future Society higher than Eudaimonia not because Cybernetic has +2 Planet, but because it has -3 police and it's a bigger penalty than +2 INDUSTRY of Eudaimonia is bonus..
So we canhave rather a Gaianistic Deirdre, but at the same time a very powerful entity.
I placed Gaia on Monsoon to test this and you know what, I barely managed to Planet Buster her before she had her planet busters in place!
Why?
She was booming away like hell.
Also - you can alter the "Discover", "Explore", "Conquer", "Build" choices to get more expansive Faction (pure Explore does it), and alter agresiveness to get reasonable diplomacy..
I wonder if anyone has done it before, but if not I will make a manual of this and post it here in downloadable form.
For this project - Im ready to do this task if you're ready to allow it to me!
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:37
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In this post I will review the AI scripting and I want you all to give some opinion about them.
I think that the worst mistake I can make would be aligning some faction to a SE which is not characteristic.
So feel free to add comments/suggestions.
SE list:
code:
Propaganda, Economics, Protocol, Production
Dogmatic, None,
Intolerance, Human1, +SUPPORT, +MORALE, -RESEARCH, -POLICE
Paranoia, Tacit3, +PROBE, +POLICE, +SUPPORT, -INDUSTRY
Unity, Arbor1, +ECONOMY, ++EFFIC, -INDUSTRY, -SUPPORT
Barter, None,
L. Faire, Commerc, +ECONOMY, ++EFFIC, -PLANET, --POLICE
State, Tacit2, +INDUSTRY, ++POLICE, +PROBE, --EFFIC
Utopian, Transp, ++EFFIC, +++RESEARCH, +GROWTH, +MORALE
Survival, None,
Controlled, Cyborg, +INDUSTRY, +SUPPORT, +GROWTH, --RESEARCH
Extractive, Extra, ++ECONOMY, ---PLANET, ---POLICE, --SUPPORT
Green, pArm3, ++PLANET, +INDUSTRY, +POLICE, -EFFIC
Not Much, None,
Military, Command, +SUPPORT, ++MORALE, +PROBE, -ECONOMY
Citizens, Arbor2, ++++GROWTH, -PLANET, -ECONOMY, -INDUSTRY
Macroeconomic, MacroE, +POLICE, +ECONOMY, +INDUSTRY, +EFFIC
Colonist:
Galactic Colonists, The Colonists, Colonists, M, 2, Shi Tarza, F, 0, 0, 0, 0, 0,
ALIEN, 0, SOCIAL, -PLANET, SOCIAL, -POLICE, SOCIAL, ++EFFIC, SOCIAL, +INDUSTRY, UNIT, 1, TECH, Tacit1, TECHCOST, 80, IMMUNITY, EFFIC
Propaganda, Unity, EFFIC
Protocol, Green, nil
Such a setup would most likely make them go for:
Unity/L.Faire/Controlled/Macroeconomic
Questions could appear here, so explanation follows:
Unity, L.Faire and Macroeconomic - efficency
Controlled - in cases AI doesn't know where to go (has no prefs) it goes for INDUSTRY
My opinion:
quote:
Propaganda, Unity, EFFIC
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Why is Unity here?
The efficency pref anyways will make this AI go for Unity.
So we can free up this slot and fill in what really characterises this faction:
Protocol, Controlled, EFFIC
Protocol, Green, nil
Remember? Outlaws are fighting this SE setting!
So we have a nice AI which will almost always go for:
Unity/L.Faire/Controlled/Macroeconomic
BUT:
I really question whether Unity and Laissez Faire is right for such a dictatoristic character as Empress Railey!
I see her more like running:
Intolerance/State/Controlled/Military
Intolerance - she dislikes other factions
State and Controlled - quite relative SE + quite characteristic
Military - wasn't she that dirty ***** which was going to conquer entire planet??
For such Empress we will have a completely different setup:
Economics, State, SUPPORT
Propaganda, Paranoia, nil
Why Paranioa - paranoia has the same Support setting as Intolerance, so we must disable it to make Empress go for intolerance..
I think it makes more sense than disabling Green.
So please state your opinion:
1st setup:
Protocol, Controlled, EFFIC
Protocol, Green, nil
aka: Unity/L.Faire/Controlled/Macroeconomic
Which will in result give:
+7 EFFIC
+3 ECONOMY
+2 INDUSTRY
+1 GROWTH
-2 RESEARCH (which will make ~0 together with techcost, 80)
-2 PLANET
-3 POLICE (+1 drone for >1 unit away from territory)
or
2nd setup:
Economics, State, SUPPORT
Propaganda, Paranoia, nil
aka: Intolerance/State/Controlled/Military
Which will in result give:
+3 INDUSTRY
+3 SUPPORT (good one! each base support 4 units + 1 for each pop above 4!)
+3 MORALE
+2 PROBE
+1 GROWTH
-1 ECONOMY (not so bad IMO)
-3 RESEARCH (which will make ~ -1 together with techcost, 80)
AND
+2 EFFICENCY if "IMMUNITY, EFFIC" is changed to "IMPUNITY, State"
I think the 2nd setup is more characteristic and gives some good credit for AI (especially - support and industry)
Also - I've spotted that there are 9 parameters for the faction and I propose to remove "ALIEN, 0" it has NO sense whatsover - Colonists are still humanoids!
Also there are no direction for research and building..
SO it should look like:
Galactic Colonists, The Colonists, Colonists, M, 2, Shi Tarza, F, 1, 1, 0, 0, 1,
SOCIAL, -PLANET, SOCIAL, -POLICE, SOCIAL, ++EFFIC, SOCIAL, +INDUSTRY, UNIT, 1, TECH, Tacit1, TECHCOST, 80, IMPUNITY, State
I also propose to change "techcost, 80" to "++RESEARCH" as noone actually sees techcost in the SE screen, but research is being displayed there..
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mart7x5
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Maybe all unity pods might be renamed as "Relic sites" or something like that. The "old" monoliths might be just those resuply stations. There is still issue what with those earth forests there, but maybe they are not so much earth only?
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