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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:37
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quote: Originally posted by Nuclear Master
By Introduction Courses, I mean courses that focus on basics things, like pillaging, REXing, early rushing, and things like that. Essentially, we could have two courses for each lesson. The first course, would almost have a guide of some sorts, so you could really learn how to do the lesson. The next course, you would do it totally on your own, to see if you learnt anything.
Well, I'd rather not do a point system, as that seems really quite competitive to me. My idea was to have it closer to MZO's version, and then tweaking the voting ones (Best DAR) around a bit.
Thanks. I decided this after a few things happened. |
I think this is a direction in which the AU needs to go. With the introduction courses a teacher would be recruited in which the topic would be covered in detail. Following the course materials would be a short scenario (50-100 turns) designed by the teacher to maximize the potential of the course.
As for awards, I'd prefer if the AU handeed out degrees for certian achievements. e.g. a basic degree for an epic regent win, a bachlor degree for a victory on emperor, ect. No big thing just something so that some distinction could be made between the lecturers and students.
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