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Lord Nuclear
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A few days ago, I was on 'Poly (the horror, the horror… ), and I was bored, because not many people were on at that time. Therefore, I decided to check out some old threads in the 'My Threads' section. I came upon Theseus' thread, "Civ III at ‘poly." I was reading as I would ever old thread, thinking things about the posts as I read them, until I read Theseus' post that essentially made me AU Dean/Chancellor, and listed the main ideas at the time. I then started to think what AU has accomplished, and what we have not as well. I blamed the former on outstanding luck, and all of the people who participate in the AU, and I blamed the latter mostly on me.
This thread will not be announcing my resignation, or how I want to apologize because of me not being the best AU Dean as I could have been, but how to improve the AU as a whole. To do this, I will be discussing in this post, the ideas that Theseus talked about, and some new ones. Comments about the ideas, and my comments about these ideas, are not welcome, but encouraged.
Visibility and Tenor- News should be posted when any major event happens, for example, any updates in the AU Mod, and any new courses. This will gain us a few more members, and start getting some advertising up so even the “regulars” will know what’s happening. In addition, when a new AU Course is being created, a thread should be posted in the DG threads, the Strategy forum etc. As well as, other Civ III sites, for example, CGN, and CFC.
Another idea that we have not discussed is possibly getting a site (www.apolyton.net/civ3/au/). What if it could host all the information about the AU, links, information, maybe even some AU DAR’s that were excellent for whatever reason?
Structure- The more structure, the better it is for the AU. Currently, there is an AU Dean, seven panelists, and an AU Dean Assistant. Ducki is currently not able to access Apolyton, due to a computer problem. Depending on how long he will be away, I may need a temporary assistant. I think at this point, the AU Panel is too large. From what I understand from Alexman, is that the AU Mod is in its final stages, so we do not need approval for a change from five people, just three. I also think, that an AU Course Creator, should be elected/appointed. The person would not make all of the courses, but if someone had an idea, and they did not have time to make the scenario, they could contact the Course Creator about it.
AU Stories- This is a project currently in the works. In the Civilization III Stories forum, a group story will be made featuring an AU DAR. The “Story people” have been wanting to do a group story for a long time, might as well have something to do with the AU. In order to make this story, we need to make sure it sticks to what you can do in Civilization III. What we need as soon as possible though is a DAR to base the story on. Preferably, it will be a great war story, possibly a comeback, but anything that is truly an amazing story.
Awards-Should we have awards or not? Tons of different awards we could hand out if that is what we decided. I’m not sure if I think it’s a good idea or not yet. The plus side of awards would be that you would get something for participating, or for making a great a DAR. However, the downside would be, it may intimidate already intimidated beginners. A neutral comment would be that it would make the AU a bit more competitive than it is, not a lot, but something. Awards would be a rather big change, so maybe a poll is necessary, but we will seen the general response it would get.
Introduction Courses-I’m not exactly sure what the “Introduction Courses” would be. Are they courses that are based on basic ideas, like the REX or the "Rush?" If so, I like the idea, and I hope it will take bring some of the newer players to posting. I have an interesting idea that could be implemented in various forms of competitiveness. It just depends on what we decide to do. The basis of the idea is this: Two beginner Civilization III players are selected. They would each play the same course. They would each have their own thread to post their DAR’s. Instead of posting it like regular DAR’s, there would be a certain amount of time for discussion on how to improve the person’s game. I think it would be neat, to see how much better a person could get, in one game. They could even play a game afterwards, to prove, that we were not just instructing them to do what every turn, and they actually learnt something. The next competitive step up would be, at the end, a poll to decide what player improved the most. The next step up in competitiveness would be we divided the AU into two teams; one team would help one player improve and the other team the other player. Either we would poll who improved the most, or I would decide. To make it even more competitive, we could make it a PBEM game, with a few AI’s in it as well.
Comment 
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kwpulliam1973
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Personally, I would like to see some (all?) of the AU courses, updated for C3C. I have gone looking at them from time to time, but have decided not to download/try them out because of the effort involved in installing a downgraded/old-patched version of one of the Civ Varients.
With the constant upgrade/patch cycle we have been in over the last few years, it would be nice to have things up-to-date to a certain plataeu, be that C3C 1.22, Civ 3 Complete (when it arrives), or some other arbitrary level. Minimally, I would like to see each game updated to the highest patch level of the release it was intended for, either Civ, PTW, or C3C.
Thanks for Listening.
Kevin
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:37
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NM, thanks for you compilation !
here some points and comments from me:
i agree that more is better. one big disadvantage of message boards is the defaul sorting by lats post date. so threads that actually belong together (like AU courses DAR threads) are separated.
to create more structure, we've got 2 options:
a) a homepage, as you proposed
b) topped index threads.
a) needs a lot of work to maintain, but is a lot more flexible and scaleable. not worth it without enough volunteers
b) already exist, but are sometimes quite chaotic. in my opinion, they should only be index/summary threads and posts.
- a bit like alexman's first 4 posts in "Apolyton University Mod: C3C version". such topped threads should be locked for any posts except the manageing author and should only be posted to for notification purposes (eg. new AU mod version).
- "AU History 101" is eg. the wrong name. it's not just history, but also present. just renaming it "AU Games Index" and sorting links by priority (currently 1st game link started 2 years ago). GotM of CFC would be a good role model from presentation point of you
imho a good idea. which categories still have to be defined.
quote: Introduction Courses |
check out the Publicity Stunt thread for some proposals. unfortunatly, there were hardly any reactions. after all, 2 people showed interest being active pupils.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:37
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quote: Originally posted by kwpulliam1973
Personally, I would like to see some (all?) of the AU courses, updated for C3C. I have gone looking at them from time to time, but have decided not to download/try them out because of the effort involved in installing a downgraded/old-patched version of one of the Civ Varients.
With the constant upgrade/patch cycle we have been in over the last few years, it would be nice to have things up-to-date to a certain plataeu, be that C3C 1.22, Civ 3 Complete (when it arrives), or some other arbitrary level. Minimally, I would like to see each game updated to the highest patch level of the release it was intended for, either Civ, PTW, or C3C.
Thanks for Listening.
Kevin |
I too played the old ones long time back and lamented some were not compatible (prior to C3C).
Most can be played with either the CivIII or PTW thought, if not all (I can't remember now).
The problem with redoing them is that the DAR/AAR's would not be relevant and that would spoil things.
The ones that are C3C, but prior to 1.22 are the real problems as those would require a proper patch level, if not 1.22.
Those games are really screwed, because if they were recreated, the impact of the patches could be significant.
One way to semi address this issue in the future is to post the map after the next course comes out. That way players could allows get it to work.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:37
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What I am saying is you will not have 12 good ideas for lession in a year, will you?
So if you want more than 4 to 6 games, you will have to forego that concept or repeat things. Maybe not, but it is not going all that much faster is it?
Last edited by vmxa1 on 28-06-2004 at 05:38
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Mountain Sage
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Well, yes, if I might...
Structure & visibility:
Should be as easy to navigate as possible, since some of us don't have that much time to spend on the net and want to get to the 'meat'.
An easy-to-access and updated changes for the AU mod in respect of the 'vanilla' game by categories (units, improvements, moves, governements etc.).
The kind you print and keep besides you until you could recite the differences in your sleep...
Awards:
Why not? I would like to suggest to give an award for each (successful) completion of an AU game. Every time you finish an AU course, you get a point. After 3 points, you get your first icon, after 5 or 6, you get an ever 'flashier' one etc. THis should encourage people to play regularly.
Points can also be given according to the level you play: each difficulty level above Regent (?) get a +1 bonus/level.
Specific awards:
Why not start some AU courses based on speed? The fastest lauch, the fastes conquest, the fastes elimination of a specific civ etc.
Specific awards could be given then.
However, I would suggest we keep the award-giving in check. Some of us like to play without too much pressure (I just finished the last AU course yesterday, for instance).
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