 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
Some thoughts on what constitutes "Junta Approval"
As mentioned elsewhere, the most active members seem to be (in alpha order):
Googlie
Kassiopeia
KrysiasKrusader
Maniac
Snoddasmannen
Zeiter
with less frequent postings by Primus Pilus
I haven't seen anything of Andemagne, ChairmanSlick, Dissident, Master Zen or Zero in quite a while
So I suggest that a quorum be any five of the first seven names (Googlie thru Primus Pilus), and that in any event 4 affirmative votes be needed to carry a motion (whether 4 out of 5, or 4 out of 7, depending on however many are forming the quorum)
I further suggest that either Maniac or Googlie's vote must be secured for a motion to pass (so I could be outvoted 4 - 3 (or 4 - 1) so long as Maniac was in the "4" group, and vice versa, but a 4 - 3 vote would be ruled ineligible if both Maniac and I were in the "no" camp
But to allow for the possibility of coups, if the vote is 4 (or more) - 2, with both Maniac and I forming the "2" group, then a coup will have taken place and we will ge deposed as Lieutenant Colonels
This will aloow some decisions being made in the absence of a few regulars (such as with the Morgan Observer status, or the Gaian trade embargo doublecross - thankfully now being disclosed - in part at least - to the Gaians)
Thoughts?
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
Hmm - these are good points you make, Kassi and KK
I was just trying to have some limited structure so as to avoid the situation of a day or so ago when Maniac opened the private forums and thought we had done an end run around him. I was trying to quantify "How many of the regulars need to be on board before a decison is deemed to have had an adequate airing"
I don't mean that we need a vote on everything ("What will this former build,....... where does the Hunter go now ..... etc") and maybe not even re those having some substance (such as "Roads versus Sensor Arrays versus farms/forests/mines" or - (a la Hunter - coast exploration versus finding the Angels versus podpopping) - there's not a great downside to making an unpopular choice if I'm the turnplayer and just get, say, one other player saying to an idea - maybe the loss of a credit or two or a missed opportunity to accelerate a mineral or energy gain.
But for the medium - to - large decisions - and till now they've mainly been in the realm of diplomacy or build orders (do we accept this trade saw-off ..... do we play 'hard to get'?" or "do we build up our garrisons, or get more colony pods on the go ... or probe defenses?) poor decisions can have major repercussions.
It's been working OK so far, as we've been pretty linear in our play, but I remember the last game - especially with the Hive as it blossomed under Kody's administration - he virtually had to become a dictator in order to get the turns out in time. Their structure called for a poll on nearly everything, and it almost fell apart under the beaurocracy.
But we can run with what we've got for now, until we really meet some roadblocks, I guess.
G.
|
|
|  |
 |
|
KrysiasKrusader
|
 |
Commander of Corazon's Own Elite Guard
Apr 2002 time: 00:37
|
|
I hear what your sayin', Googlie. And a valid point of discussion this is indeed.
I don't know how things went on different teams in past games. This is my first DG. But I look at it like a regular MP-PBEM, with all of you being the little voices in my head, when I'm playing the turn of the game (laugh!).
I invariably always forget to do (or forget about) something. Especially when I have 40+ bases and 400+ units to move around (roll eyes).
So the extra eyes and minds will help there.
What I would really like, and I think someone (besides me) has already pointed that out somewhere else; is to try and get a general overall game strategy going. Within such a framework, or guide, then we'd have something to fall back on.
Note: I reserve the right to edit this post in the next 20 minutes...
Edit: Found the diplo thread concerning this. Now looking for the game strategy thread...
Edit#2: Make that 40 minutes...
Edit #3: Foreign Office thread also bumped...
Last edited by KrysiasKrusader on 15-10-2004 at 08:32
|
|
|  |
 |
|  |
 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
quote: Originally posted by Zeiter
Man, Googlie! Those are impressive numbers!
|
A good 2 dozen, though were parallel head-to-head games (eg, 2 simultaneous games, say, with you. In one, I'm the Caretakers and you're the Usurpers, and the AI is five other factions. the parallel game (different map) has us reversed - you're the C's and I'm the U's. Or it could be The Hive and Sparta, or morgan and the Drobes, etc etc)
They are fabulous fun (and the winner is a combined game win, factoring in fastest win and longest survival in a losing cause, with a big emphasis on winning quickly and efficiently. The first couple of games, with Vel, we had aggregate AC score, but that was an invitation, if easily winning, to drag the game out past the future techs, etc etc with mega populations)
|
|
|  |
 |
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
|
|
With regulars numbering five, (Googlie, Kassiopeia, Maniac, Modo and Snoddasmannen) maybe we should activate the Ephorate
quote:
However, beyond the counsel, and beyond the assembly, was the Ephorate. The ephorate was a group of five men who practically guided all aspects of Spartan life. Along with ruling over the military, it held the power to veto any ruling made by the Counsel or the assembly. Regardless of how odd such a political system may seem in the twentieth century, and how opposite it may have been in comparison to the democracy of Athens, Spartan culture flourished through out the Aegean. Known almost exclusively for its military strength, and its role within the Persian Wars, the Spartans believed themselves to be of "true" Greek lineage and tradition. Their reign, extended with the aid of alliances and invasions, covered most of the pelloponesus, until the Spartans eventually rivaled Athens.
|
|
|
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|