 |
|
SnowFire
|
 |
New York City, NY
Jan 1970 time: 00:37
|
|
Gosh darn it. I almost never look at this thread thanks to the fact it's generally obscure Amiga titles I missed because I was too young (and sticking to the good stuff, i.e. Civilization, Railroad Tycoon, etc.), and I come in the day somebody else Googles one that I could figure out.
Lufia II was a pretty good game for the puzzles in the dungeons, which were wonderfully designed. The plot as a whole didn't entirely suck, it was just the things that strung you along from town-dungeon-town-dungeon and insuring that you couldn't go to the next town. It was fast and fun.
Lufia I, which I downloaded on a lark afterwards to see what it was like, is to be avoided at all costs, though.
Last edited by SnowFire on 12-08-2004 at 02:46
|
|
|  |
 |
|
Guynemer
|
|
Betrayal at Krondor?
|
|
|  |
 |
|
Buck Birdseed
|
 |
Khoon Ki Pyasi Dayan (1988)
Nov 2000 time: 05:37
|
|
Not my type of game? Remember that the first Name That Game I guessed was SWOS! I definately like ISS but then there have definately been third-person-perspective, pseudo-isometric, restricted-camera, 2D-horizontal-plane-unit-movement, gravity-modelling 3D sports games before and since.
That should tell you something about the kind of perspective I'm after.
Should I give up on the perspective issue? Nah. It seems to leave it so open. Let's see.
Clue #4: The genre this game is in had, for much of the nineties at least, two distinct schools of game design, vaguely related to their associated perspectives. For some reason the two perspectives inspired greatly different game types, partly because of the companies that used them but also because one was very movement friendly and encouraged playfulness from the get go while the other tended to supply distinct, static vistas.
This game's engine, in a stroke of genius, takes another genres movement (which is, at least in theory, done from the same general perspective as the more static of the two schools) and combines it with the playful nature of the other school. The result is a game that places itself very clearly in the playful tradition both by association and by breaking down the standstill or floating dullness previously associated with the perspective.
|
|
|  |
 |
|
Guynemer
|
|
yes, well, that makes it all so clear now.
|
|
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|