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Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:37
  Old Post 02-07-2004 21:57
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Society III Game Thread Support Apolyton, pre-order Civilization IV

Basics
Gameplay takes place on a square grid map, on which cities are built. Each society lives on the following resources.
Gold comes from cities and is used to build weapons, research technology, expand you empire, and just about everything else.
Technology increases your tax revenue as well as your army's effectiveness.
Armies capture enemy cities, and inflict damage on enemy invaders.

Setup
In the beginning, the world was created
Players sign up in the thread. When signup is closed, the GM generates a square map with an area as close to 12 squares per player as possible. Map is labelled with letters across and numbers down.
Settlement
The GM will arrange player starting locations equidistantly but randomly.
Starting Resources
Each player starts with 1 city and 6 gold.


Map Adjacency
Two squares on the map are adjacent if they have a common edge. Catty-corner squares are not adjacent.

Gameplay
Gameplay is synchronous, with players issuing orders each day. Each player's turn is made up of the following parts:

1. Espionage
2. Trade
3. Production
4. Foreign Aid
5. War
6. Tax Collection


Expanded Turn Sequence- orders are processed down the turn sequence list, first in, first processed.
1a. Espionage: New spy is trained.
1b. Espionage: New spy can be used immediately, or stockpiled.
Each spy can target the entire espionage phase
2a. Trade: Money in Treasury can be used for trade. Cost is based on the tech levels on the chart, not new research.
2b. Trade: Payout is collected. Bonuses for governments are factored in the payout. This money goes into Treasury and can be budgeted in this very production turn as part of your orders.
Each spy can target the entire trade phase
3a. Production: Scientific Research
3b. Production: Military (armies, nukes, SDI)
3c. Production: Cities
3d. Production: Wonders and Spaceships
3e. Conquered cities rehabilitated free of charge.
Each spy can only target one of the production phases
4a. Foreign Aid: You can give away anything, but not cities. There's too much potential for abuse there.
Each spy can target the entire foreign aid phase
5a. War: Wars are fought based on the sequence orders are recieved by the GM. If an army is unable to fight a war due to someone else beating them to the target, it will stay home and defend. (This is not Galactic Overlord where ships travel through hyperspace, here your troops are within your nation until they invade the enemy) The person initiating the war can decide whether to use armies or nukes first.
Each spy can target the entire war phase
6a. Tax Collection: City Income / Wonder Income. Government bonuses are applied at time of tax collection. A Republic generates 10 gold * cities * tech, for example.
Taxation is inevitable. It is immune to Espionage

Governments
You start in Despotism. Change governments by Revolution. You will forfeit your entire turn when you have a Revolution.
Despotism- Free army support. You can only collect taxes from a maximum of 6 cities in a Despotism.
Monarchy- +50% tax, trade, and wonder income/turn You can only collect taxes from a maximum of 12 cities in a Monarchy.
Army support cost = army size / cities
Republic- Double tax, trade, and wonder income/turn
Army support cost = army size

Orders
Orders are PM'd to the GM. Sample orders:
Action (cost in Gold)
---------------------
Spy --> Spaced Cowboy, target Production.

Trade with Skanky (6)-->(+9) Note that Trade income can be immediately spent

City of NukeDoc (6) A2, A3, A4, A5
Armies x2 (2)
Colosseum (6) <--important: you must specify exactly how much you want to spend for a Wonder

Give Jamski 1 army

3 Nukes to DrSpike
Targets: D3, E3, D4

Attack Skanky with 4 armies.
Targets: B1, C1, D1, etc.
---------------------

Espionage
Once you discover Espionage (Tech Level 7) you gain one Spy every turn at the beginning of your Espionage turn. Spies are free and can be stockpiled.
You may send this Spy at any other player and target any one of the other player's actions, except for Tax Collection. That player's action is negated for the turn. Should two players send spies at each other, regardless of phase targeted, neither spy gets through and both societies proceed as normal.
Spies sent to a society in a revolution are lost.

Trade
You can trade with any society as many spaces away as your Tech Level. For example, at Tech 1, you can only trade with adjacent neighbors. At Tech 2, there can be one square separation. There is no longer a minimum tech level for trading.
Cost = Sum of tech levels between you and trading partner.
Payout= Product of tech levels, to both societies. You may only trade with adjacent neighbors.
Gold from trade can be budgeted into your Production turn. You cannot send additional caravans with gold made from caravans just sent the same turn. Should your trading be interdicted by spies, please list what expenditure to cut, or the GM will take stuff off the back of your list.

Maximum caravans per turn = your tech level

Production
Aside from Caravans, gold can also be spent on building cities, researching technology, building Wonders, nukes, SDI defense satellites, and spaceship parts.

Cities
Base Income = Cities x Technology Level x 5

Build additional cities in the same way the first is built, with one exception. New cities must be adjacent to an existing one. If you don't give coordinates, the GM will build cities in a way to minimize your borders.
The cost of building a new city is equal to 3x the number it will be

code:
City Cost ---------- 1 free 2 6 3 9 4 12


Technology
Buy Technology with Gold. You must buy them in sequence, but you can buy more than one if you can afford it.

The more people who have a tech, the cheaper it is to research it.
Cost = Base Price * (P - R / P)
P = Total number of players
R= Number of players who have discovered that particular technology.

code:
Tech Cost Allows --------------------------- 1 free Tower of Babel 2 4 Colosseum 3 8 Trojan Horse, Monarchy 4 12 Acropolis 5 20 Silk Road 6 32 Jihad 7 52 Mafia, Spies 8 84 Trans Siberian RR 9 136 National Rifle Association, Republic 10 220 Univ. of California 11 356 NASCAR, Nukes 12 576 KGB 13 932 Majestic-12, SDI 14 1508 Star Wars 15 2440 Spaceship Parts


Special Units
Buy these like you buy anything else.
Caravans: Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies.
Nukes: cost = 500, destroys 1 enemy city anywhere. Nuked spaces cannot be reused.
SDI: cost = 1000, each will stop 1 nuke from hitting you per turn.
Spaceship Parts: cost = 1000 each. You can only build one per turn, and need 3 to win. You can overpay on the 3rd part, whoever spends the most wins a tie.

Wonders of the World
There are 14, one for each tech level, except for Tech Level 15. Only one Wonder may be built in each city. The base cost of each wonder is the square of its tech level. You may, however, overspend. In the case more than one player gives orders to build the same Wonder, the one who spends the most gets it. In ties, first to send orders wins. Loser gets their gold back.

Wonders are captured when a player is eliminated. Allies must agree who gets it.

It may appear that many of the wonders might be unbalancing, but don't worry, forum games seem to have a natural way of correcting any sort of imbalance.

1. Tower of Babel- Generates gold per turn equal to the square of your tech level.
2. Colosseum- makes you immune to enemy attack. Expires with anyone reaches Industrialization (#8). Clarification: If you attack someone, they get one counterattack.
3. Trojan Horse- you get a spy every turn before Espionage (#7), and one extra after
4. Acropolis- you have the option to change to Republic even without the technology. You still need a Revolution.
5. Silk Road- allows trade with all players, regardless of distance. Your caravans are free. Expires with Mass Education (#10)
6. Jihad- you can take any city in a sneak attack
7. Mafia- One extra gold per city in the world
8. Trans-Siberian Railroad- Your new cities may be built anywhere.
9. National Rifle Association- gives a Republic the military support costs of a Monarchy
10. University of California- Allows you to build things that you have not yet discovered the technology for, providing that someone else has.
11. NASCAR- You can trade with yourself. (income per caravan = 0.5 * square of your tech level)
12. KGB- When built, allows you to designate any other wonder obsolete.
13. Majestic-12 Program- your nuclear missiles are immune to intercept.
14. Star Wars- Your cities now require 4 nukes to destroy.

Foreign Aid
Once per turn you may grant the following to any one other nation. You must be adjacent to provide military aid.
1. technology
2. military units
3. spies, nukes, SDI.
Wonders and spaceship parts are not grantable.

War
Buy armies with Gold. The cost per army is your Tech Level. When you advance in technology, existing armies are automatically upgraded free of charge.

You can fight one war per turn with an adjacent society. Your armies sent to attack do not defend. Specify target and number of armies to commit.

Declaring war
Normal diplomatic procedure is to declare war one turn before attack. You may carry out sneak attacks, but under such cases you are limited to capturing cities directly adjacent to your territory.

Theater of operations
Rank the enemy cities in preference of which ones you'd like to capture. Each city must be adjacent to your territory or to a city further up the list. If you don't the GM will take cities in a way to minimize your borders.

Capturing cities
The attacker is the only one who can capture cities. Factors include army size vs. defender technology, number of defenders per enemy city, and the ratio between attacker and defender's technology.
C = ((A / DT) - (D / DC)) * (AT / DT), round down.
C= cities captured
A = attacker's army size
D = defender's army size
AT = attacker's tech level
DT = defender's tech level
DC = defender's number of cities

Captured cities do not generate income on the turn they are captured.

Two-way attacks
When two nations attack each other on the same turn, the armies first fight each other. Compare strength:
A1 * A1T vs. A2 *A2T
A1 = attacker 1's army size
A2 = attacker 2's army size
A1T = attacker 1's tech level
A2T = attacker 2's tech level

The loser's entire attacking army is destroyed. The winner's attacking army takes casualties based on the difference.

Casualties = Difference / Tech Level, round up.

Taking casualties
Attacker takes casualties as follows:
Casualties = D / AT.
Defender takes casualties as follows:
Casualties = (D / DC) * cities lost.

Tax Collection
Restock your treasury for the next turn as follows:

Income = Cities x Tech Level x 5
(+50% for Monarchy, round up, double for Republic)

Victory
Conquest- self explanatory
Spaceship- build spaceship. There are 3 parts, each costing 1000 gold. You can only build 1 per turn. The first to complete a spaceship wins. The third part, the Engines, can cost as much as one wants to pay for them. Should two players complete spaceships in one turn, the one with the more expensive engine wins.
Cultural- build and hold 7 wonders, or build/conquer 10 wonders
Domination- achieve an unassailable position of power where GM and other players concede.

code:
Society Cities Tech Army Nukes SDI Gold
Vovan 1 1 0 0 0 6
Jonny 1 1 0 0 0 6
Skanky Burns 1 1 0 0 0 6
Kucinich 1 1 0 0 0 6
General Ludd 1 1 0 0 0 6
Smiley 1 1 0 0 0 6
Duke O' York 1 1 0 0 0 6
Spaced Cowboy 1 1 0 0 0 6

Last edited by Gamecube64 on 03-07-2004 at 01:23

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:37
  Old Post 02-07-2004 22:06
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#2 Report this post to a moderator
Put an end to popups!

http://apolyton.net/upload/view.php?file=51013_society_map_start.jpeg
To big to attach, IMG tags better not be screwy. I'll make it small later.

Gimma your orders.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:37
  Old Post 02-07-2004 22:36
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

sent

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:37
  Old Post 02-07-2004 23:42
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#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

sent

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:37
  Old Post 02-07-2004 23:43
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

Woo, so I made it in afterall. I'll send my orders once I've read the the rules.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:37
  Old Post 03-07-2004 01:25
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Support Apolyton, buy Call to Power 2

I fixed the rules X.x

Now they look like how Smiley posted them.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 03-07-2004 05:09 Visit :) Smiley's homepage!
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#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Sent. Good luck Gamecube!

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:37
  Old Post 03-07-2004 05:36
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Support Apolyton buy from Amazon

If I where to make a world map divided into a "grid" which for the most part worked the same as what's currently being used (except that it would have water.... with risk-style crossovers), would there be any interest in using it the next game?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:37
  Old Post 03-07-2004 06:24
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#9 Report this post to a moderator
Full PM-box? Change here!

Meh. Forget the crossovers, actually.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:37
  Old Post 03-07-2004 07:11
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Well, they're necessary if you want to use a map with water... without changing the rules or gameplay.

An example of what I was thinking of:



Just something a bit more aesthetically pleasing, is all. Each province would still have four borders, ect... and I would number each province individually.


(I was originalyl going to try to convert a map of earth... but frankly, earth sucks. )

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:37
  Old Post 03-07-2004 07:25
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GL, looks to be a lot of work, but no real tactical advantage. Trust me, GM'ing a forum game is no picnic.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:37
  Old Post 03-07-2004 07:53
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Support Apolyton or Terrorists Win

Sent!

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 03-07-2004 08:41
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#13 Report this post to a moderator
Got spare money?



Orders sent.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:37
  Old Post 03-07-2004 17:56
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#14 Report this post to a moderator
Remove this text

Please name your nation and cities also.

How did you get the IMG tags to work?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 03-07-2004 18:07
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#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

Html rather than VB-code.

City names to be announced after I have slept, gone to work and come home again.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 03-07-2004 18:29 Visit :) Smiley's homepage!
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#16 Report this post to a moderator
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My nation is New Offtopic. I wouldn't advise you bother with cities, the list will get aggravatingly long by round 5.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:37
  Old Post 03-07-2004 18:45
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OK, no city names then.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 03-07-2004 19:27 Visit J Bytheway's homepage!
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#18 Report this post to a moderator
Help yourself to an AD-FREE life

For an image like that I would recommend using PNG format rather than BMP... Then it would be 2.6KB, rather than 600KB. It makes everyone's life easier...

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:37
  Old Post 03-07-2004 19:29 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
I wouldn't advise you bother with cities, the list will get aggravatingly long by round 5.

But cities are fun and add flavor

They were one of my favorite things about the original game!

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:37
  Old Post 03-07-2004 19:58
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#20 Report this post to a moderator
Get a bigger avatar today!

Civ name is the Space Homies.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:37
  Old Post 03-07-2004 23:20
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#21 Report this post to a moderator
Lose 30 kilos (of popups)

I only have paint, paint only alows bitmap...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 04-07-2004 00:06 Visit J Bytheway's homepage!
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#22 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Gamecube64
I only have paint, paint only alows bitmap...


Well now is the time to diversify - go get something a little more versatile .

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:37
  Old Post 04-07-2004 00:19
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#23 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Gamecube64
I only have paint, paint only alows bitmap...


Umm... Paint can save in bitmap, JPEG, GIF, TIFF, and PNG formats.

Though getting a better graphics editor is still highly recommended.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 04-07-2004 00:51 Visit :) Smiley's homepage!
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#24 Report this post to a moderator
Full PM-box? Change here!

Get GIMP, it's free. www.gimp.org

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:37
  Old Post 04-07-2004 09:33
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#25 Report this post to a moderator
Tired of ads?

I have a nation of Nubile Virgins.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:37
  Old Post 04-07-2004 16:18
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I shall name my nation Griegoria.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:37
  Old Post 04-07-2004 21:01 Visit :) Smiley's homepage!
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#27 Report this post to a moderator
Help yourself to an AD-FREE life

Skanky, if your nation remains one of virgins, it's not gonna have much of a future in a game with thousand-year turns.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:37
  Old Post 05-07-2004 00:24
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#28 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Washintonia

quote:
Originally posted by Smiley
Skanky, if your nation remains one of virgins, it's not gonna have much of a future in a game with thousand-year turns.


vovan is offline vovan
Emperor

Oct 2001
time: 06:37
  Old Post 05-07-2004 01:47
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#29 Report this post to a moderator
Support Apolyton buy from Amazon

Sorry for the delays. Sent.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:37
  Old Post 05-07-2004 02:33
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#30 Report this post to a moderator
Tired of ads?

Paradise is my nation.

 
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