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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:32
  Old Post 06-07-2004 03:37
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Turn simulator Support Apolyton, buy Call to Power 2

I've made a first attempt at making some kind of turn simulator.
Here are the links:
ACDG3 Simulator

And for the SMAC-only users among us:
ACDG3 Simulator SMAC
(Edit: I have the XP patch installed, should that matter for compatibility with your SMAC installation)

What do you think of it? Please warn me about any mistakes. Of course the raininess levels aren't always correct, and because getting rivers right is so difficult, I just replaced them with geothermal bonuses. Also don't mind anything beyond our explored map. I just edited a random created map.

To anyone with any experience or knowledge about turn simulators: How do you keep such a thing updated? Do you just manually edit everything every new turn, or do you press "End Turn" in the simulator so everything updates automatically more or less correctly? In case of the latter, how do you prevent the six AI factions to do something unwanted and nasty?

Anyway, I thought a turn simulator could have a dual use:
1) Once we move a bit further into the game, we could use this simulator to test out some of our longer term plans, eg how fast can we by approxmation build a Secret Project, assemble an invasion force, prepare for a population boom...
2) The Spartans who don't have SMAX could use the SMAC simulator to have a more interactive view of our little empire. Of course not everything could be correct, but it would be good to at least get a general idea.

Last edited by Maniac on 06-07-2004 at 04:23

Zeiter is offline Zeiter
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Dec 2003
time: 23:32
  Old Post 06-07-2004 04:13
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Hey, great idea! This will give non-SMAX-ers like me a chance to explore the game at our liesure when we can't get screenshots, assuming that the simulator is reasonably similar to the actual game.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:32
  Old Post 06-07-2004 04:19
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For new information manually update everything.

If you keep exact per unit moves I follow the moves in the turn simulator immediately before playing the turn, then adjust the simulator for any random effects.

If you don't keep exact per unit moves, it means checking everything over again and editing them right. That means checking unit homing, energy productions, mineral productions, nut productions and unit positions.

Zeiter is offline Zeiter
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Dec 2003
time: 23:32
  Old Post 06-07-2004 04:42
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I did notice one small thing about the data in the simulator: In the labs screen it said we had 0 tech accumulated, when I think we should have 1. Any way to edit this?

Maniac is offline Maniac
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Jul 1999
time: 06:32
  Old Post 06-07-2004 19:33
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Thanks for the tips Kody.

Zeiter: unfortunately labs accumulated cannot be edited AFAIK. However the techs we have can be edited, so that should be able to maintain updated.

Kody is offline Kody
Emperor
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Jun 2003
time: 14:32
  Old Post 06-07-2004 19:37
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Labs can be edited, switch techonology direction to reduce tech.

Pop pods to increase tech accumulated.

That's how I did it, but it's rather futile to get it perfect as commerence and global tech variables change the needed labs to completion and the amount of labs per turn.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 07-07-2004 05:20
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quote:
Originally posted by Kody
Pop pods to increase tech accumulated.


Thanks for the tips. Though eg popping pods seems rather a lot of work for what it's worth. In the early game I guess it would be doable, but once you start producing several hundreds of labs...


Simulators updated for MY 2103 btw (except for the nutrient tanks which I forgot/skipped).

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 14-07-2004 05:45
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SMAX Simulator updated from 2105 to 2107.

Haven't gotten to updating SMAC from '05 to '07 yet though. Is it wished for?

Zeiter is offline Zeiter
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Dec 2003
time: 23:32
  Old Post 14-07-2004 07:54
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No, I've been able to figure out most of what is going on through the the screenshots lately, so I'd say, maybe update the SMAC simulator every 10 years or so for now, until things get more hectic.

BTW, how exactly do you make the simulator?

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:32
  Old Post 14-07-2004 09:22 Visit Googlie's homepage!
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quote:
Originally posted by Zeiter
BTW, how exactly do you make the simulator?


the map is the easiest part (using the scenario editor) It's the ec's per turn, research rate relative to the others, etc that is the hardest

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 14-07-2004 19:19
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quote:
Originally posted by Zeiter
so I'd say, maybe update the SMAC simulator every 10 years or so for now, until things get more hectic.


Ok thanks I'll try to do that.

quote:
Originally posted by Googlie
the map is the easiest part (using the scenario editor) It's the ec's per turn, research rate relative to the others, etc that is the hardest


Really? Editing the credits reserve is simply done IMO. The map however involves covering/uncovering terrain, changing elevations, rockiness, fungus, pods, rivers...

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:32
  Old Post 14-07-2004 19:40 Visit Googlie's homepage!
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LOL - each to his own, I guess. (Have a look at my edit of the simulator to flesh out Zeiter's suggestion re bases in Buster Crater. I tweaked the elevations, got the river running where it should (taking out your geothermal equivalents), etc

I guess I'm just more comfortable with maps given all the CMN'ing I do

But I gather from Kody in the last game that approximating the reserach rate and ec produciton of the other factions was the most difficult piece of the sim. And it got hareder after they (the Hive) got the PTS and started dibanding 1-pop bases to spawn 3-pop ones on rebuild. that really threw the forecasts for a loop without a good simulator. (Plus Kody micromanaged drone control to try and put his "drone bomb" into effect in other factions)

G.

Kody is offline Kody
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If life's standing still and your soul's confused
Jun 2003
time: 14:32
  Old Post 14-07-2004 19:52
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Actually it's almost impossible keeping track of what the other factions are doing so I fudged it.

Here's was the simulator turn with the latest date. It might actually be a forward planning turn, not an replica turn.

Attachment: hive simulator, 2144-4.zip
This has been downloaded 0 time(s).

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 14-07-2004 20:13
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quote:
Originally posted by Googlie
But I gather from Kody in the last game that approximating the reserach rate and ec produciton of the other factions was the most difficult piece of the sim.


Heh, I never even planned to do any simulation of other factions, at least before we got infiltrator information. However if you as Covert Ops Director or with you CMN mapping skills would want to improve and make the simulator more accurate, certainly go ahead!

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:32
  Old Post 20-08-2004 06:43 Visit Googlie's homepage!
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Well - it's still a work-in-progress

here's the sim circa 2128/9. I've got the map (our continent) simulated - some elevations were difficult to get correct - and I got the tech costs and research rate OK.

Some work stilll needed on the other factions (Uni is somewhat OK) which will distort our tech rate, but for purposes of the next 5 years or so, it'll do.

It's a scenario save, so open it as a scenario (then you can save it as a game afterwards)

Attachment: acdg3 - sparta simulation.zip
This has been downloaded 3 time(s).

Last edited by Googlie on 20-08-2004 at 09:00

Maniac is offline Maniac
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Jul 1999
time: 06:32
  Old Post 20-08-2004 22:53
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W00t thanks!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:32
  Old Post 06-11-2004 06:27
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Just for the record, SMAX simulator updated to MY 2145. Now also featuring the Hive.

I'll try to play a simulation of the next few turns tomorrow to see if we can succesfully deal with our current population pressures.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:32
  Old Post 11-12-2004 07:51 Visit Googlie's homepage!
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Simulator updated to 2150 (but my version still ahs just Hive locations - I've not done much work on the Hive)

has Morgan as best as I can replicate it from base screenies, plus uni and PK

I'll do some more fine tuning and add Hive details

Attachment: acdg sim - 2150.zip
This has been downloaded 1 time(s).

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 12-12-2004 00:37
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Oh darn. It looks like we've been doing the same thing yesterday evening.

Attachment: acdg3simulator.zip
This has been downloaded 2 time(s).

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 04-01-2005 22:42
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Lose 30 kilos (of popups)

Googlie, as you've updated the SMAX simulator some more to the latest situation, and even created a SMAC simulator (which I stopped updating loooong ago), I'll bump this thread again.

I have also kept my simulator updated. The latest version (MY 2152) can be downloaded in the Factional Datalinks. I consider it kinda silly we keep duplicating the immense effort of creating an accurate simulator. So I was wondering, could we not continue with one simulator, and leave the other as it is, saving us both lots of effort?

Morgan Industries is more up-to-date in your simulator than in mine, but for the rest the terrain (rockiness, explored area, terraforming...) seems more accurate in my simulator, so I'd suggest continuing with my latest version. Though of course my opinion may not be completely impartial.

For the record, I'm planning to update my simulator to MY 2154 tonight, so I could start testplaying when we could have an invasion force ready.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:32
  Old Post 04-01-2005 23:05 Visit Googlie's homepage!
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That's a good idea - I'll d/l yours tomorrow and add what i can - between our 2 minds/skillsets we should be able to get something really hot

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:32
  Old Post 05-01-2005 04:38
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Here's the 2154 simulator, with Sparta and UoP updated. The other factions not though.

Oh yeah, all that mindcontrolling going on seems to have messed up the F7 Military Nexus in my simulator, and the numbers there are no longer reliable. (In the real game neither btw: there the Nexus says we supposedly only have one synthmetal garrison.)

Attachment: acdg3simulator.zip
This has been downloaded 3 time(s).

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:32
  Old Post 05-01-2005 05:11 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
In the real game neither btw: there the Nexus says we supposedly only have one synthmetal garrison


Hmm - same here, in the official version (and we should have 2 - one in Tegea Harbour and one in Argos)

It's something to do wuith the gifted units (from ceding the base). It's showing 10 1-1-1 scouts and we only have 9 (7 in bases, 1 at the FL monolith and 1 in the Mercury)

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 11-03-2005 15:39
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The updated simulator can as usual be downloaded in the Factional Datalinks.

Here attached is a copy of that, but with commerce sanctions (by nerve stapling Messena) simulated, which I didn't do in the "official simulator". Perhaps if anyone is interested, you could use this simulator to test out how many units we could build in a certain time for a possible attack on Morgan or the Hive?

Here's the list of ongoing terraformations btw. I add those manually by temporarily activating the scenario editor in the year there's supposed to finish.

RG mine 63
VV mine 63
MT road 63
SC1 road 64

Attachment: acdg3simulation2162.zip
This has been downloaded 0 time(s).

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:32
  Old Post 03-05-2005 18:42
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Simulator updated.

A question: how can you place the Fossil Field Ridge on ocean shelfs? When I try to, it always turns to ocean below 1000m depth.

wuy3 is offline wuy3
Chieftain

Aug 2003
time: 23:32
  Old Post 09-05-2005 10:26 Visit wuy3's homepage!
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sorry for asking a newbish question. Are the simulators like the ACDG game converted to singleplayer files so we can plan ahead in SMAX singleplayer and predict some AI actions?

Googlie is offline Googlie
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Apr 1999
time: 21:32
  Old Post 10-05-2005 00:50 Visit Googlie's homepage!
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Exactly

Maniac has used the scenario editor to replicate the map, bases, populations and technologies of the seven factions in the ACDG game.

It can then be opened as a single-player game (Sparta) to predict what the AI might do (less predictive ability with the other human factions, as they don't often react as the AI would)

We used this when planning the big raid on Morgan that saw us capture their HQ and destroy the Planetary Transit System SP there. Our simulation also saw us proceeding to capture their HGP base and destroy that too, but was flawed, in that we started the sim with our invasion force hiding in the fungus outside their port - and it should have been invisible - but they commissioned a foil that turn and in trying to sail it into the fungus we were in, spotted us, and ringed the coastline with defenders and formers, etc.

We again used the simulator to develop alternate tactics that still saw us successful, so still proceeded with the raid, losing the entire task force (self destructing rather than letting units be subverted) as we believed the objective was worth the loss of materiel

Maniac is offline Maniac
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Jul 1999
time: 06:32
  Old Post 10-05-2005 21:11
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Googlie, do you know the answer to this question?

quote:
Originally posted by Maniac
A question: how can you place the Fossil Field Ridge on ocean shelfs? When I try to, it always turns to ocean below 1000m depth.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
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  Old Post 11-05-2005 01:25 Visit Googlie's homepage!
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Avatar Enlargement: We've got the solution

The ridge is meant to be on deep ocean tiles (that's why the +1 mineral is so good - it's as good as the shelf mineral in that regard)

Start any number of games then immediately hit the editor, and find the ridge - it's always the same configuration - between 1000 ands 1500 meters deep

So when you create a map and place it on shelf ocean, it immediately deepens - the same as placing Mt Planet on sea level land will immediately raise the peak to 3500 meters

Maniac is offline Maniac
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Jul 1999
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  Old Post 11-05-2005 19:06
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But somehow Buster managed to put it on ocean shelf on the ACDG map.

 
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