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DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 20-07-2004 15:49
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#391 Report this post to a moderator
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Sent.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 20-07-2004 15:53
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Re: Round 12 Lose 30 kilos (of popups)

quote:
Should I post the current numbers of stockpiled shields/spies for each empire?


Why would you do that?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 20-07-2004 16:11
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Just seeing if there was interest in making this information public. Based on the current votes though...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 20-07-2004 16:40
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Perhaps make it a Spy option? The sending Overlord receives this info when his spy isn't blocked by another spy just coming in service or a shield smearing?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 20-07-2004 16:46
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They'd have to get their spy back to make that option even remotely competitive though.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:35
  Old Post 20-07-2004 18:03
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sended

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-07-2004 07:18
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Chaunk has 4 more hours to get his orders in.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 21-07-2004 11:49
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So, is Chaunk game now?

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 21-07-2004 12:24
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It would seem his time has expired.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-07-2004 12:45
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Everyone dreams that GeoModder attacked an undefended Chaunk and destroys his entire fleet.

Apparently this didn't happen though, as Chaunks bases were still under his control the next day, his fleet proudly guarding their homes.

Last edited by Skanky Burns on 21-07-2004 at 19:11

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 21-07-2004 12:49
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joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 21-07-2004 13:46
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Skanky: I hate to admit it, but you gave me too many ships (or, more precisely, I think you put them in the wrong column). I'd be more than happy to keep them...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 21-07-2004 14:43
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Where are the Grand Alliances of the last game?

Eh?

Unity is strength! And bigger battles!

-Jam

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:35
  Old Post 21-07-2004 14:44
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Orders sent.

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 21-07-2004 14:46
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I didn't realise there was a 24 hour turn limit on this one........maybe Chaunk didn't either. The whole game has seen timely orders, and I really feel (though it is GM's call) that more flexibility is in order. Of course we don't want half interested people holding up the game, but penalising a player so heavily for one lapse after being reliable for the duration of the game just seems wrong to me.

Also there should be a default OOB set, or the GM asks a third party to send one. That way at least you go down fighting if the game must go on without your orders.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:35
  Old Post 21-07-2004 14:52
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I think Spike makes some good points, but I also think the 24-hour rule was clear. It's a definite change that needs to be added in the next rules update.

Also, my orders have been sent.

DrSpike is offline DrSpike
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Sep 2001
time: 05:35
  Old Post 21-07-2004 14:58
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I'm not sure. I thought last game we waited for orders unless it had been absurdly long.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:35
  Old Post 21-07-2004 15:00
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I agree with Spike regarding the default OOB; you could set one at the start of the game, and change it later if you felt like it, or else the GM could use the one from last turn.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:35
  Old Post 21-07-2004 16:13
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Last game the ruling was to use the OoB from the last round, but it was never needed.

-jam

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 21-07-2004 16:29
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Gutted. Ah well, tis my own fault since I was online yesterday and just forgot about this. I did have a standard defensive OOB defined somewhere near the start of the game round 2, 3 or 4, but I've not kept my PMs. No matter.

See you next game, good luck all

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 21-07-2004 17:07
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Man, that sucks

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 21-07-2004 17:18
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It's against my own interests off course, but Skanky used a OoB for Chaunk in the calculation. Skanky, If this is the last OoB you received from Chaunk, why not use it then? I've already got an advantage that by Chaunk not sending orders he has no additional new ships.

This is a game of conquest, no fun in taking out an unaware opponent.

Thus I propose that Skanky uses Chaunk's last OoB (defensive if he had two sets last round) and scrambles the ships. I haven't calculated the outcome, but numberwise I seem to have a good chance.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 21-07-2004 17:30
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I think if we actually take my defensive OOB from last round, there's a very good chance your fleet is utterly destroyed. Just worked out the first round and you take 276 hits. My defensive OOB from the round before was LTLTFF close in spread out.

Lets just leave it as is. I'll get you next game

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 21-07-2004 17:42
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Calculated the rest...

code:
FTLFTL LTLTFF, spread close. Raw data 100 119 100 49 102 119 100 49 100 90 102 90 Adjusted 200 476 Geo takes 276 hits 50 49 Chaunk takes 1 hit 204 238 Geo takes 34 hits 400 49 Chaunk takes 351 hits 100 180 Geo takes 80 hits 102 90 Chaunk takes 12 hits Geo takes 390 hits. Chaunk takes 364 hits.


Edited in light of GT's info below.

Last edited by Chaunk on 21-07-2004 at 17:51

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:35
  Old Post 21-07-2004 17:45
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You realize that according to 1.2, damage only affects the course of the combat if one fleet is wiped out, right? As long as there is still one enemy ship left, they keep using their full firepower.

N.B. If it were up to me, I'd apply damage continually throughout the combat, and, yes, I would be willing to do the extra calculations involved if I were GMing, but, as of 1.2, it doesn't work that way.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:35
  Old Post 21-07-2004 17:51
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So is that correct then?

What is the advantage of 1.2? Seems to me to make no difference really...

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:35
  Old Post 21-07-2004 17:57
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It looks correct to me, with that OOB.

The main advantage of 1.2 is that it prevent annihilated fleets from hitting back; after all, it does seem rather nonsensical for a fleet that's been completely destroyed in an opening salvo to be able to hit back.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 21-07-2004 17:57
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I win appearantly... and you lose a base.

What OoB did Skanky then use? It's different from the one you post upthere.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-07-2004 17:58
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Ok, back from work now.

I basically used the rulings of the previous game for this one, although this didn't come up before. From the first post in the first game thread http://apolyton.net/forums/showthre...threadid=115624
quote:
Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. Failure to do so results in the loss of your whole fleet in confusion and panic. This is simple to do though.


I'd be willing to redo the combat based on the previous OOB as most players seem to already agree is fairer. I'll remove the 4 extra titans I gave Joncha too.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:35
  Old Post 21-07-2004 18:40
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You calculated that wrong, btw. Lasers beat fighters, so Chaunk's fleet is doubled yet again. 2x close, 2x close, 2x lasers v fighters.

code:
100 fighters 952 lasers GeoModder takes 852 hits

Geo gets destroyed on the first line.

The way I see it, we have 3 options.
1) Continue with Chaunk dead
2) Continue with Geo's fleet dead
3) Revert back to turn 12, redo turn 13 from scratch

I would like to see everyone's opinion on this.

 
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