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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:35
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Everyone dreams that GeoModder attacked an undefended Chaunk and destroys his entire fleet.
Apparently this didn't happen though, as Chaunks bases were still under his control the next day, his fleet proudly guarding their homes.
Last edited by Skanky Burns on 21-07-2004 at 19:11
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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:35
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Calculated the rest...
code:
FTLFTL LTLTFF, spread close.
Raw data
100 119
100 49
102 119
100 49
100 90
102 90
Adjusted
200 476 Geo takes 276 hits
50 49 Chaunk takes 1 hit
204 238 Geo takes 34 hits
400 49 Chaunk takes 351 hits
100 180 Geo takes 80 hits
102 90 Chaunk takes 12 hits
Geo takes 390 hits.
Chaunk takes 364 hits.
Edited in light of GT's info below.
Last edited by Chaunk on 21-07-2004 at 17:51
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:35
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You realize that according to 1.2, damage only affects the course of the combat if one fleet is wiped out, right? As long as there is still one enemy ship left, they keep using their full firepower.
N.B. If it were up to me, I'd apply damage continually throughout the combat, and, yes, I would be willing to do the extra calculations involved if I were GMing, but, as of 1.2, it doesn't work that way.
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