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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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Citizens of Feudality
1) General Locus
2) Uber KruX
3) Nuclear Master
4) Ennet
5) MrWhereItsAt
6) Tarquinius
7) jagjef
8) Gamecube64
9) Thrumble
10) GhengisFarb
Fellow citizens of Feudality, welcome to our first council meeting.
Feudalityis by and far the best city in the entire Mayan empire. Our entire city will be nearly corruption free, which will grant every citizen of the city their full tile's value. Our city also has extrememly productive tiles. the floodplain tiles in the SouthWest are rich in food, and will allow our city to grow exponentially. The hills to the East are average tiles, which will eventually provide above-average prouction, and average trade and food. The gem-mountain tiles will provide shields and commerce.
Together, the tiles of Feudality will create a large, highly productive city with massive amounts of trade. We shall all profit from the gloriousness of our home city.
I would propose that we build a settler, and only open it up for auction from people within our city limits. We could then build the city in an overlapping area, and ensure that none of those other lords will get a piece of our glorious city. It's bad enough we have to deal with Farb.
Utilizing such a system, I would propose we create "suburbs" of Feudality. These suburbs would be tightly spaced (2 spaces between cities), and would overlap in such a way as to provide every citizen of Feudality votes in multiple cities just from owning their initial tile.
I would like to run for Mayor of Feudality. My priorities would be:
Growth
Expansion
Improvement of Terrain
Production
Military
Economy
Last edited by Inverse Icarus on 08-07-2004 at 11:30
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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quote: Originally posted by GhengisFarb
Which direction would you propose we expand with the Settlers first? |
I would propose the first suburb be 3,3,3 of Feudality.
City-wise, it would have access to an alreay improved floodplain, 2 of the gem-mountains, and some hills, in addition to grasslands and forests.
Feudal-wise, it would benefit the following citizens of Feudality by giving them influence in another city:
1) Uber Krux
2) Nuclear Master
3) jagjef
4) Gamecube64
5) Ennet
That is the maximal number of lords that can be satisifiede with one settler, without doing insanely tight spacing (1 tile between cities is not optimal IMHO).
I'm sure I can count on the votes of you four 
The second suburb would most likely be westwardly, capable of improving the economies of MWIA and Tarquinius. If we opted for some 1-tile spacing, it could also satisfy Gen Loc, but as stated before I am against such tight spacing.
I am sorry to say that I do not believe I can accomodate Thrumble with a suburb. There are only two possible spots for it: 3,3 of Serf's Up, which is within the culture radius of thaqt city (I am unsure of rules against colonizing in another city's radius are) or 2,2 of Feudality, which is again, too tightly spaced for my blood.
Sidebar: what happens if we build a city on an owned tile? or can't we?
Last edited by Inverse Icarus on 08-07-2004 at 20:54
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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quote: Originally posted by Thrumble
So I am to be left in the cold? Or can we come up some other way to accomidate me. |
I did not mean to "leave you out in the cold", but as stated above it is extremely difficult, if not impossible, for a suburb of Feudality to be in range of your tile.
I like Ennet's idea to give you some sort of a break as to the first 8 tiles of the first Suburb, but would like to see it restricted to the tiles that do not overlap with Feudality. That way, you will be getting the same bonus as the rest of us, voting in 2 cities. I don't think yoyu should get the added bonus of another tile within Fudality.
I am not sure how tiles are "valued" for initial bids, but I would propose that whatever you bid for a tile in the new suburb be doubled. For example, if you bid $200, your bid would be worth $400, and people would have to compensate for that. This will allow you to get a tile pretty cheap (half price, pretty much).
As stated above, it would have to be a tile not already in Feudality's city radius. Please see the attached image, and note that you can bid on any of the green tiles adjacent to the city, that are all green. That leaves you to choose a forest, or a hill.
I hope I can now count on your vote for Town Elder 
If elected, I shall provide a map similar to the following after every "round" is played. Please note that the stats for the other cities have been ignored, but their expanded culture borders have been displayed, to show you where can cannot build / steal land 
EDIT2: map DELETED because con sucks a lot
Last edited by Inverse Icarus on 09-07-2004 at 23:35
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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*EDIT: MATH DELETED BECAUSE CON SUCKS*
I am not sure how supply and demand work in this game, but in my eyes the shields should be worth more than the others when we "split" it. In the event that there is no supply or demand system set up, I would propose we do our best to split the money equally to each player.
Last edited by Inverse Icarus on 10-07-2004 at 00:39
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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According to GF's proposed "money making formula", Feudality would be:
((1 pop) * (1 per capita) + (5 commerce)) * 100 = $600.
I really hope there's some sort of supply and demand in the game, and we simply don't pick how much to give each good.
*EDIT* Math deleted because con sucks
Last edited by Inverse Icarus on 10-07-2004 at 00:39
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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I would then call for an election.
However, if you wished to be Town Elder of one of the Suburbs perhaps even the first suburb, I would be more than happy to support you.
The way I invision it, Feudality will not be a simple city-state, it will be a large multi-city kingdom, where all the lords of Feudality will have impressive power, massive wealth, and perhaps even their own Town to be Elder of.
Eventually, the suburbs will become highly specialized. Since they are so close, once we discover The Wheel, lords owning tiles in Feudality will be able to trade to any of the suburbs. Utilizing this close knit system, we can establish a suburb that pays top dollar for food, another for shields, and another for commerce. This way, Everyone could take their goods to the city that would pay the most for them.
We could also balance the cities in such a way as to keep a standarized price for each good, or to keep them relatively even.
If you are against my dream, you may run against me. I would encourage you to sit and wait for the first suburb to be settled, and then announce your intentions to rule over it. There is no need for bickering and struggling for power now, when growth is just over the horizon.
And you don't want to make any enemies this early either, especially those who may be placed in seats of power 
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Ennet
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Stockholm, Sweden
May 2002 time: 06:36
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EDIT: Doubble post (Sorry!)
Last edited by Ennet on 09-07-2004 at 21:02
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Lord Nuclear
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quote: Originally posted by Uber KruX
I would then call for an election.
However, if you wished to be Town Elder of one of the Suburbs perhaps even the first suburb, I would be more than happy to support you.
The way I invision it, Feudality will not be a simple city-state, it will be a large multi-city kingdom, where all the lords of Feudality will have impressive power, massive wealth, and perhaps even their own Town to be Elder of.
Eventually, the suburbs will become highly specialized. Since they are so close, once we discover The Wheel, lords owning tiles in Feudality will be able to trade to any of the suburbs. Utilizing this close knit system, we can establish a suburb that pays top dollar for food, another for shields, and another for commerce. This way, Everyone could take their goods to the city that would pay the most for them.
We could also balance the cities in such a way as to keep a standarized price for each good, or to keep them relatively even.
If you are against my dream, you may run against me. I would encourage you to sit and wait for the first suburb to be settled, and then announce your intentions to rule over it. There is no need for bickering and struggling for power now, when growth is just over the horizon.
And you don't want to make any enemies this early either, especially those who may be placed in seats of power |
Do you want me to reveal the PM you sent me?
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Lord Nuclear
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My view on pillaging. If someone in our city of Feudality pillages another person from Feudality, we should stop all trade with them, and even pillage THEIR tile, if a citizen of another city pillages someone from Feudality, we demand their Town Elder punish them, and if they do not, we may wish to pillage them, do not trade with them if even possible, and we propose this to the team of the pillager. "If you do not force punishment upon your pillager, we reserve the right to do no further trade with any members of your city. Anybody who harbors pillagers are as bad as pillagers themselves." If the pillager pays 110% of all losses due to the pillage, other punishments and trade embargoes will be forgotten.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:36
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new, updated map because con sucks and stole my tile 
edit: Fixed MrM's tile.
Attachment: map.jpg
This has been downloaded 70 time(s).
Last edited by Inverse Icarus on 10-07-2004 at 00:28
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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