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General Locus is offline General Locus
Chieftain
Nashville, TN USA
May 2004
time: 05:36
  Old Post 08-07-2004 08:27
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Feudality (Capital City) Support Apolyton, buy GURPS/ Alpha Centauri

We might as well get organized here as well....but I am going outta town tomorrow until monday so I will leave that up to someone else

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:36
  Old Post 08-07-2004 11:20 Visit Inverse Icarus's homepage!
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Citizens of Feudality
1) General Locus
2) Uber KruX
3) Nuclear Master
4) Ennet
5) MrWhereItsAt
6) Tarquinius
7) jagjef
8) Gamecube64
9) Thrumble
10) GhengisFarb

Fellow citizens of Feudality, welcome to our first council meeting.

Feudalityis by and far the best city in the entire Mayan empire. Our entire city will be nearly corruption free, which will grant every citizen of the city their full tile's value. Our city also has extrememly productive tiles. the floodplain tiles in the SouthWest are rich in food, and will allow our city to grow exponentially. The hills to the East are average tiles, which will eventually provide above-average prouction, and average trade and food. The gem-mountain tiles will provide shields and commerce.

Together, the tiles of Feudality will create a large, highly productive city with massive amounts of trade. We shall all profit from the gloriousness of our home city.

I would propose that we build a settler, and only open it up for auction from people within our city limits. We could then build the city in an overlapping area, and ensure that none of those other lords will get a piece of our glorious city. It's bad enough we have to deal with Farb.

Utilizing such a system, I would propose we create "suburbs" of Feudality. These suburbs would be tightly spaced (2 spaces between cities), and would overlap in such a way as to provide every citizen of Feudality votes in multiple cities just from owning their initial tile.

I would like to run for Mayor of Feudality. My priorities would be:

Growth
Expansion
Improvement of Terrain
Production
Military
Economy

Last edited by Inverse Icarus on 08-07-2004 at 11:30

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:36
  Old Post 08-07-2004 15:18 Visit GhengisFarb's homepage!
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Which direction would you propose we expand with the Settlers first?

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:36
  Old Post 08-07-2004 19:09
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Well, you've got my vote. I propose after we get a couple of cities out we give one worker to every citizen of Feudality (that can support one). This will make tile improvement quick and we could sell their actions to other cities for $$$. Long live capitalism!

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 08-07-2004 20:45 Visit Inverse Icarus's homepage!
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quote:
Originally posted by GhengisFarb
Which direction would you propose we expand with the Settlers first?


I would propose the first suburb be 3,3,3 of Feudality.

City-wise, it would have access to an alreay improved floodplain, 2 of the gem-mountains, and some hills, in addition to grasslands and forests.

Feudal-wise, it would benefit the following citizens of Feudality by giving them influence in another city:

1) Uber Krux
2) Nuclear Master
3) jagjef
4) Gamecube64
5) Ennet

That is the maximal number of lords that can be satisifiede with one settler, without doing insanely tight spacing (1 tile between cities is not optimal IMHO).

I'm sure I can count on the votes of you four

The second suburb would most likely be westwardly, capable of improving the economies of MWIA and Tarquinius. If we opted for some 1-tile spacing, it could also satisfy Gen Loc, but as stated before I am against such tight spacing.

I am sorry to say that I do not believe I can accomodate Thrumble with a suburb. There are only two possible spots for it: 3,3 of Serf's Up, which is within the culture radius of thaqt city (I am unsure of rules against colonizing in another city's radius are) or 2,2 of Feudality, which is again, too tightly spaced for my blood.

Sidebar: what happens if we build a city on an owned tile? or can't we?

Last edited by Inverse Icarus on 08-07-2004 at 20:54

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:36
  Old Post 08-07-2004 21:01
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You got my vote on the settler issue! As to the location of the new Suburb.

Seeing you as a good choice to the post of Town Eldar, you'll have my vote there too
but economy should really prior military for now

PS. I'll be gone to northeren Sweden and then Spain and i'll be needing someone to watch my intresst meanwhile.. any citizen of Futility up to this task?

Thrumble is offline Thrumble
Prince

Nov 2002
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  Old Post 08-07-2004 22:10 Visit Thrumble's homepage!
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So I am to be left in the cold? Or can we come up some other way to accomidate me.

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:36
  Old Post 08-07-2004 22:32
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Avatar Enlargement: We've got the solution

Maby you can get a piece of the first settler to a special price?

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 09-07-2004 00:37 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Thrumble
So I am to be left in the cold? Or can we come up some other way to accomidate me.


I did not mean to "leave you out in the cold", but as stated above it is extremely difficult, if not impossible, for a suburb of Feudality to be in range of your tile.

I like Ennet's idea to give you some sort of a break as to the first 8 tiles of the first Suburb, but would like to see it restricted to the tiles that do not overlap with Feudality. That way, you will be getting the same bonus as the rest of us, voting in 2 cities. I don't think yoyu should get the added bonus of another tile within Fudality.

I am not sure how tiles are "valued" for initial bids, but I would propose that whatever you bid for a tile in the new suburb be doubled. For example, if you bid $200, your bid would be worth $400, and people would have to compensate for that. This will allow you to get a tile pretty cheap (half price, pretty much).

As stated above, it would have to be a tile not already in Feudality's city radius. Please see the attached image, and note that you can bid on any of the green tiles adjacent to the city, that are all green. That leaves you to choose a forest, or a hill.

I hope I can now count on your vote for Town Elder

If elected, I shall provide a map similar to the following after every "round" is played. Please note that the stats for the other cities have been ignored, but their expanded culture borders have been displayed, to show you where can cannot build / steal land

EDIT2: map DELETED because con sucks a lot

Last edited by Inverse Icarus on 09-07-2004 at 23:35

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 09-07-2004 00:48 Visit Inverse Icarus's homepage!
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*EDIT: MATH DELETED BECAUSE CON SUCKS*

I am not sure how supply and demand work in this game, but in my eyes the shields should be worth more than the others when we "split" it. In the event that there is no supply or demand system set up, I would propose we do our best to split the money equally to each player.

Last edited by Inverse Icarus on 10-07-2004 at 00:39

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 09-07-2004 02:49 Visit Inverse Icarus's homepage!
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According to GF's proposed "money making formula", Feudality would be:

((1 pop) * (1 per capita) + (5 commerce)) * 100 = $600.

I really hope there's some sort of supply and demand in the game, and we simply don't pick how much to give each good.

*EDIT* Math deleted because con sucks

Last edited by Inverse Icarus on 10-07-2004 at 00:39

GhengisFarb is offline GhengisFarb
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May 2002
time: 23:36
  Old Post 09-07-2004 03:33 Visit GhengisFarb's homepage!
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But your assuming it will be divided evenly. There are more tile owners (votes) with Food, less with Commerce, and even fewer with Shields so might they not vote to give higher percentages to the production types they produce?

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 09-07-2004 03:55 Visit Inverse Icarus's homepage!
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quote:
Originally posted by GhengisFarb
But your assuming it will be divided evenly. There are more tile owners (votes) with Food, less with Commerce, and even fewer with Shields so might they not vote to give higher percentages to the production types they produce?


Indeed, I merely provided that as a sample. We can divide it however we like. I was not interested in giving the food-mongers the idea of banding together against the shield-commerce alliance.

Also, if GF decides to sell his goods in our lovely city, the prices per good will go down. This is an incentive AGAINST high-food pricing

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 09-07-2004 04:00 Visit Inverse Icarus's homepage!
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Farb's rule clarification: We don't get to own water tiles. Sorry.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 09-07-2004 04:08
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Lose 30 kilos (of popups)

Uber, I propose that we work together as Town Elder. Otherwise, we will have an election on our hands. What do you say?

TORARADICAL is offline TORARADICAL
Warlord
Centennial, Colorado
May 2004
time: 22:36
  Old Post 09-07-2004 05:28 Visit TORARADICAL's homepage!
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Sounds like a Spartan system.

Inverse Icarus is offline Inverse Icarus
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May 2001
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  Old Post 09-07-2004 13:16 Visit Inverse Icarus's homepage!
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I would then call for an election.

However, if you wished to be Town Elder of one of the Suburbs perhaps even the first suburb, I would be more than happy to support you.

The way I invision it, Feudality will not be a simple city-state, it will be a large multi-city kingdom, where all the lords of Feudality will have impressive power, massive wealth, and perhaps even their own Town to be Elder of.

Eventually, the suburbs will become highly specialized. Since they are so close, once we discover The Wheel, lords owning tiles in Feudality will be able to trade to any of the suburbs. Utilizing this close knit system, we can establish a suburb that pays top dollar for food, another for shields, and another for commerce. This way, Everyone could take their goods to the city that would pay the most for them.

We could also balance the cities in such a way as to keep a standarized price for each good, or to keep them relatively even.

If you are against my dream, you may run against me. I would encourage you to sit and wait for the first suburb to be settled, and then announce your intentions to rule over it. There is no need for bickering and struggling for power now, when growth is just over the horizon.

And you don't want to make any enemies this early either, especially those who may be placed in seats of power

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 09-07-2004 14:35
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One thing not raised in here that I have heard the other towns' elders discussing is the issue of pillaging. I propose we should ban pillaging any tile for now and ever hereafter unless it is specifically agreed upon with the town council of the town(s) affected, such as in the possible beneficial aspect of pillaging a road on a resource such as iron or Gunpowder.

Looks like a good place for the first colony city

GhengisFarb is offline GhengisFarb
Deity
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May 2002
time: 23:36
  Old Post 09-07-2004 16:08 Visit GhengisFarb's homepage!
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Greetings to our new citizens, conmcb25 and mrmitchell.

I support Suburb 1 as the first site. I would also propose the following:

Bidding for new Futility suburbs:
(the first eight tiles the Settler is entitled to)
Uber's Law (only citizens of Futility may bid on the first eight tiles)
a) Any citizen who owns a tile that is in the radius of the established suburb may bid and must pay 100% of any successful bid.
b) Any citizen who does not own a tile that is in the radius of the newly established suburb may bid and only pays 75% of the any successful bid.
c) Special bidding priviledges may be granted allowing a citizen to pay 50% of a successful bid (Uber's Thrumble proposal).

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:36
  Old Post 09-07-2004 18:43
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The goods bought by the city should match the tiles being worked..
Example: City income per turn:
6 Food, 4 Shields, 5 Commerce, 15 total
then 6/15 of the money should be spent on food, 1/3 on commerce and 4/15 on shields..

I also agree to MrWIA point about pillaging

Last edited by Ennet on 09-07-2004 at 19:06

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:36
  Old Post 09-07-2004 20:57
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quote:
Originally posted by GhengisFarb
Greetings to our new citizens, conmcb25 and mrmitchell.

I support Suburb 1 as the first site. I would also propose the following:

Bidding for new Futility suburbs:
(the first eight tiles the Settler is entitled to)
Uber's Law (only citizens of Futility may bid on the first eight tiles)
a) Any citizen who owns a tile that is in the radius of the established suburb may bid and must pay 100% of any successful bid.
b) Any citizen who does not own a tile that is in the radius of the newly established suburb may bid and only pays 75% of the any successful bid.
c) Special bidding priviledges may be granted allowing a citizen to pay 50% of a successful bid (Uber's Thrumble proposal).


b) & c) should only be implened in tiles that is not in Futilitys city radius.. and that brings something up.. is our citys name Futility or Feudality???

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:36
  Old Post 09-07-2004 20:57
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EDIT: Doubble post (Sorry!)

Last edited by Ennet on 09-07-2004 at 21:02

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 09-07-2004 21:05
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quote:
Originally posted by Uber KruX
I would then call for an election.

However, if you wished to be Town Elder of one of the Suburbs perhaps even the first suburb, I would be more than happy to support you.

The way I invision it, Feudality will not be a simple city-state, it will be a large multi-city kingdom, where all the lords of Feudality will have impressive power, massive wealth, and perhaps even their own Town to be Elder of.

Eventually, the suburbs will become highly specialized. Since they are so close, once we discover The Wheel, lords owning tiles in Feudality will be able to trade to any of the suburbs. Utilizing this close knit system, we can establish a suburb that pays top dollar for food, another for shields, and another for commerce. This way, Everyone could take their goods to the city that would pay the most for them.

We could also balance the cities in such a way as to keep a standarized price for each good, or to keep them relatively even.

If you are against my dream, you may run against me. I would encourage you to sit and wait for the first suburb to be settled, and then announce your intentions to rule over it. There is no need for bickering and struggling for power now, when growth is just over the horizon.

And you don't want to make any enemies this early either, especially those who may be placed in seats of power



Do you want me to reveal the PM you sent me?

GhengisFarb is offline GhengisFarb
Deity
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May 2002
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  Old Post 09-07-2004 22:41 Visit GhengisFarb's homepage!
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quote:
Originally posted by Ennet


b) & c) should only be implened in tiles that is not in Futilitys city radius.. and that brings something up.. is our citys name Futility or Feudality???

That would defeat the purpose of the proposal. If you have a tile that is in the suburbs radius you have a dual city tile by default and are already in a powerful position in that suburb.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 09-07-2004 22:57
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My view on pillaging. If someone in our city of Feudality pillages another person from Feudality, we should stop all trade with them, and even pillage THEIR tile, if a citizen of another city pillages someone from Feudality, we demand their Town Elder punish them, and if they do not, we may wish to pillage them, do not trade with them if even possible, and we propose this to the team of the pillager. "If you do not force punishment upon your pillager, we reserve the right to do no further trade with any members of your city. Anybody who harbors pillagers are as bad as pillagers themselves." If the pillager pays 110% of all losses due to the pillage, other punishments and trade embargoes will be forgotten.

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
time: 00:36
  Old Post 09-07-2004 23:34 Visit Inverse Icarus's homepage!
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All images and math above this post are incorrect because Con sucks a lot.

GhengisFarb is offline GhengisFarb
Deity
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May 2002
time: 23:36
  Old Post 09-07-2004 23:41 Visit GhengisFarb's homepage!
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quote:
Originally posted by Uber KruX
All images and math above this post are incorrect because Con sucks a lot.

You should see him play as the Franks.

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
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  Old Post 09-07-2004 23:51 Visit Inverse Icarus's homepage!
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new, updated map because con sucks and stole my tile

edit: Fixed MrM's tile.

Attachment: map.jpg
This has been downloaded 70 time(s).

Last edited by Inverse Icarus on 10-07-2004 at 00:28

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:36
  Old Post 09-07-2004 23:58
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The village of mrmitchell and his wives has been relocated to this rotting hellhole called Futility because Ennet sucks a lot, too.

We demand pork! We demand a suburb! We demand Settler!

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 09-07-2004 23:58
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After a long discussion, Uber and I have reached an agreement. We are both going to rule together as Town Elders. The first thing we need to discuss is a pillaging agreement. Does everyone agree with my proposal?

 
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