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Thrumble
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I vote for 100% of trading session 2's money to go to Food. With 0% going to Commerce and Shields
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:36
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**** TRADING SESSION TWO ****
Guild Pricing
-Thrumble - Food(100%) Shields(0%) Commerce(0%)
-General Locus - Food(0%) Shields(100%) Commerce(0%)
-Nuclear Master - Food(0%) Shields(0%) Commerce(100%)
-GhengisFarb - Food(100%) Shields(0%) Commerce(0%)
Average: Food(50%) Shields(25%) Commerce(25%)
Remember you can trade in the city of X this turn also.
Last edited by GhengisFarb on 19-07-2004 at 03:04
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Lord Nuclear
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quote: Originally posted by GhengisFarb
I'm somewhat confused. In the game if you right click the tile and pull up "terrain info" those are the stats and production of that tile. Period. There are no bonuses from the city working your tile or city improvements. Just what the "terrain info" stats give you |
I find this very amusing. In a limitless, no rules, feudal game, I find it's limits.
Uber Krux, as co- Town Elder with me, decided upon our worker's action, but there was a problem. If we mined my tile later, I may not get a shield, because it was the worker's second project. A deal was made, if a trade session occurs during the time the worker is working on the gems, I get a shield gifted by the city. Uber, can you back me up on this?
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