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jshelr
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pittsburgh
Apr 2002 time: 00:36
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Never would have done it in a SP game. But bear in mind that we got lots more than just peace in both of these deals.
The Babs had 7 bowmen. There are two romans and two or three Germans, along with 2 egyptians, all within striking distance. If the Persians showed up as well, we would be at risk for survival. Then you have to expect the Romans to bring some legionaries, with arrival expected in 10 turns unless the alliance with Persia has presented travel problems for the Romans.
What I didn't want was to have lost a lot of units just before the Romans showed up for a real war. It looked like there was no way to avoid that. The Babs bowmen were being smart in refusing head on collisions with the hoplites. It would take a lot of archers to beat them back and the fight would have been in the same space I want to settle and hook up iron.
I don't like the gold loss any more than you guys do. What I'm assuming (hoping) is that Alexman is fueling the AI with steady purchases of alliances against us. It might be that he is using a tech lead to bribe alliances.
Bear in mind that one of the deals turned the tables and made it harder, we hope, for Alexman's stack to travel to our turf.
I thought currency in the second deal was worth it.
The nice thing about, Greece is that you can defend all the way up to Cavs, and maybe even against the 5-attack cavs in the AU mod. Tech speed is less important than it usually is, particularly since we can't attack the AI.
Basically, I'm resigned to buying old techs at drastically reduced prices and floating along well behind for awhile. We are trying to be patient, looking for a chance to get back into a competitive posture.
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jshelr
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pittsburgh
Apr 2002 time: 00:36
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My impression, probably wrong , is that alex plan to keep me at war is not working:
evidence:
1) bribed alliances only bring a desultory archer or two over to Greek land and they bounce off hoplites, usually hold up in walled or hill cities. No pillaging of note has been attempted by the AI.
2) every time I have something significant to offer, either gold or a tech, the AI virtually ignores the "war" and trades with me anyway. prices seem ok
admittedly, the Persian persistence in staying at war with Rome has helped. I usually have two AI to trade with, lowering prices i think.
rome is a good deal larger, but as the pic shows, they do not have a tech lead. (Only code is left in the ancient era and we then get a free tech.)
On the downside, I paid for Monarchy with gpt. So, I cannot switch governments or the anarchy will break the gpt deal. I probably should have just waited for feudalism, but I did not trust that government.
Attachment: dar11.jpg
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:36
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quote: Originally posted by vmxa1
Holy cow Mad Bomber, you could have included a quote so I knew what the reference was about. I had to look back quite a ways.
My point was that some units are not present in that tool, as they did not exist before C3C. Not to mention some tools handle armies and they were changed a great deal in C3C. Others such as Elephants changed. None of it is crucial, but just an FYI.
Sorry for any confusion. |
Oops. I forgot to include the previous reply. There is an option to manually input the stats of the attacker and defender, so that even if the pull down menu does not include the unit, you are still able to calculate the odds. Also the calculator handles units up to 20 hp. The only real dificiency is that it does not take army bonuses into account, but how often do armies really fight where the odds are not at least generally known?
quote:
Anyway I don't follow the part on the barbs. The combat calc is for units, barbs are not units, but rather two types of units (warrior and horsemen). |
Barbarian bonuses affect combat odds, which is what I thought you were refering to with the reference to Demi and Sid.
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jshelr
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pittsburgh
Apr 2002 time: 00:36
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This entry is to illustrate a mental block I've got and I think others also share.
The key tile here is the ruins of the city. By the time the turn gets to Rome, Egypt will have a settler/spear pair on that tile. But they will move off it before Rome's subsequent turn.
Alex is going to move his army to threaten 4 cities simultaneously, by placing it on the westernmost jungle tile. But the only city he can attack and successfully escape from is the city furthest north east -- Marathon.
We should build a fort there this turn. But we do not, because we stupidly treated the ruins like the jungle in our addled head.
Meanwhile, all our allies refused to take a nibble from the army. This is usual AI behavior.
Our army is sword -- hoplite -- hoplite, a useful unit earlier in the game which is not the right mix now.
Attachment: dar 22.jpg
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Last edited by jshelr on 04-08-2004 at 16:46
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