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vovan
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quote: Originally posted by Dissident
XBox? I couldn't imagine playing a real computer game on that. |
Indeed. 
quote: Originally posted by Dissident
And they better have vehicles. Or it would be a step back from fallout2. Though in fallout2 you didn't actually see the terrain fly by as you travelled in the highwayman. Except on the world map. |
I'm pretty sure they will have some. They've developed the skills system in BoS to include driving and related skills, and I think the new devs will be working from the most recent rule-set.
quote: Originally posted by Dissident
As you said, 3D first person could work. I would love to see a beautifully rendered world of fallout. I'd cream my pants to see a fallout world as good as morrowind world |
I'd take a third-person look over first-person look any day... I mean, wouldn't you rather see it from the side when you smash a slaver's head with a single swing of the spike-knucled hand? 
quote: Originally posted by Dissident
The combat system better not be like Morrowind |
Never played Morrowind, so I wouldn't know, but I liked the Fallout turn-based system a lot. I loathe the real-time click-torrent hack'n'slash combat systems. The turn-based system gave the fights a nice squad-strategy flavour, which can still work out very well, as can be seen in Silent Storm for instance.
quote: Originally posted by Dissident
Don't put silly things in like trainers. |
I think it's not so much the developers that put them in, as the player who discover security flaws and create them... Not much the devs can do about it.
quote: Originally posted by Dissident
Which reminds me. They better retain the adult elements. This is an interesting one. Fallout is one of the few game with adult language. If you play Tactics- they even use the word mother****er. And better include drug use and prostitutes! |
Well, IIRC, the Fallouts are rated M. I imagine to cover a larger portion of the market, they would try for a T rating, which would mean cutting some stuff out. Additionally, what with a certain European country banning blood from games? I rather hope they don't make blood green, like a certain other game, in order to appease the censors.
quote: Originally posted by Dissident
And they better have NPC's that can join you. I heard another expansion for Morrowind added this. But the original didn't. Walking around by yourself is no fun. This would improve combat as well. |
Bah, NPC's joining the player is a must for all RPGs. They can't possibly even think of leaving that part out.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:37
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quote: Originally posted by Dissident
As you said, 3D first person could work. I would love to see a beautifully rendered world of fallout. I'd cream my pants to see a fallout world as good as morrowind world |
Well, I hope it will look better than Morrowind when it comes out in 2005/2006. It should at least look as good as Doom 3 or Half-Life 2. Especially the character models, which weren't Morrowind's strong point.
quote: But they have to improve the dialogue over Morrowind. That's the most annoying dialogue system in existance. One main reason I stopped playing. That, and the combat system |
I totally agree.
quote: The combat system better not be like Morrowind |
Yes, it sucked. First person perspective works best with guns: it's not great for melee combat.
quote: Don't put silly things in like trainers.
Keep the fallout character system for the most part, with maybe a few tweaks. |
You have to keep trainers if you keep their silly skill system. Having to train to increase your skills is realist, but it's not fun. Sorry, but learning skills like acrobatics, sneak or speechcraft is not fun at all! I never tried Fallout, but I heard it was based on GURPS, which means its better than the Morrowind system.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:37
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quote: Originally posted by vovan
Indeed. 
I'm pretty sure they will have some. They've developed the skills system in BoS to include driving and related skills, and I think the new devs will be working from the most recent rule-set.
I'd take a third-person look over first-person look any day... I mean, wouldn't you rather see it from the side when you smash a slaver's head with a single swing of the spike-knucled hand? 
Never played Morrowind, so I wouldn't know, but I liked the Fallout turn-based system a lot. I loathe the real-time click-torrent hack'n'slash combat systems. The turn-based system gave the fights a nice squad-strategy flavour, which can still work out very well, as can be seen in Silent Storm for instance.
I think it's not so much the developers that put them in, as the player who discover security flaws and create them... Not much the devs can do about it.
Well, IIRC, the Fallouts are rated M. I imagine to cover a larger portion of the market, they would try for a T rating, which would mean cutting some stuff out. Additionally, what with a certain European country banning blood from games? I rather hope they don't make blood green, like a certain other game, in order to appease the censors.
Bah, NPC's joining the player is a must for all RPGs. They can't possibly even think of leaving that part out. |
bah! Teen rated games suck. I want M rated games!
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pg
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adagio - iirc you could force npcs to move out of doors in fallout 2. in fallout 1 this was a real problem though wasn't it? more than a few times i remember killing an npc to make them move.
personally i hope they stick to the fallout 2 formula. i'd really like them to keep isometric graphics(could even be 3d, but if it is please no rotating camera!), the special system(or a modified one), and turn based combat. those are things i really enjoyed but aren't automatically a given for fo3. things like great story/npcs, gritty post-apocalyptic settings, ghouls/super mutants/vaults, etc are probably automatically making a return in fo3(they bought fallout for a reason you know).
i hope they add more depth to combat so being a sniper with small arms skills isn't so godly like it was in the first two games. i'd also like to see skills being more useful in general. it's not that weren't useful but in general stuff like science/doctor/repair/etc could be pretty damn confusing to figure out and usually putting points in weapon skills would be better(you could almost always fight your way through things). i'd also be cool if they added some non-linear elements which would constantly change and maybe a real economy(but these are doubtful).
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:37
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quote: But they have to improve the dialogue over Morrowind. That's the most annoying dialogue system in existance. One main reason I stopped playing. That, and the combat system |
Agree. Morrowind's dialog system is the worst I ever saw. And I'd rather have a turn based combat system and an isometric view but I believe it'll have neither.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:37
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In Morrowind, the way dialogue works is: increase your dialogue skills by talking to unimportant people, bribing them, etc. This gives you a chance to reach the required level so that when you talk to an important NPC, they will react as you want (I saw this only once in the game). You can also get extra options when you want to talk, but are very limited in these options (this happens once in the whole game as far as I remember, near the very end).
The problem is not so much the system is broken in Morrowind. It works but is very very very awkward (clikcing the option when it is shown is quite hard) and is almost never used, which makes social interactions in that game a joke.
Also, dialogue should depend not only on your own speech skill but also on your clothes, race, sex, intelligence, etc. For instance in Arcanum, people would talk very differently to a barbarian-dressed half elf, an intelligent half orc, a stupid human or a nice looking woman. And your dialogue options would also vary.
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