 |
|
Raleigh
|
|
I just lost 2 modern armor attacking 2 riflemen. A third MA was crippled and an enemy bowman finished him off. I mean, seriously, wtf?!
|
|
|  |
 |
|
mkqest
|
|
Chalk it up to sucessful ambushing by lo-tech forces. Its rare in real life but does happen occasionally.
|
|
|  |
 |
|
gunkulator
|
|
In Civ2, firepower determined how many hps would be subtracted when a hit was scored in a round of battle. Most Civ2 units had fp=1, however some, like the howitzer and cruise missile had firepowers of 2 and 3 respectively. The idea was that modern units could more easily dispatch ancient units without needing to have lots and lots of hps and endure many rounds of combat.
|
|
|  |
 |
|
gunkulator
|
|
One of the things that made civ2 so flexible for scenario makers is that you could fiddle with hp and fp values to create some really interesting units. For example, in one of the Civ2 scenarios there was a poison gas unit. It had a fairly low attack value indicating that it often failed to hit its target, however fp was something like 6 so that if it did hit, it did a lot of damage.
fp wouldn't really work in civ3 unless hps were also increased.
|
|
|  |
 |
|
Pizza
|
|
Stratford, Ontario, Canada
Jan 2001 time: 05:34
|
|
I had my elite tank taken out by a spearman one time - the spearman was attacking.
Why is it that elite forces seem to be wimpyier than regular forces ?
|
|
|  |
 |
|
gunkulator
|
|
quote: Originally posted by Kuciwalker
This is why we have artillery, gunkalator... you could create exactly the same unit in C3, basically. |
Oh, I agree. I much prefer the Civ3 system with bombardment. I never liked artillery having to attack like tanks.
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|