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Tattila the Hun
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Tornio
Oct 2002 time: 07:34
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Perhaps, as multiple civs research certain tech, it "leaks" trough whatever channels/contacts the civs have eachother.
Example from the beginning:
You have the choice to research alphabet, bronze working and masonry. You choose masonry, and your civs research points start flowing towards it. Now, if others civs know of masonry, and you have contacts with them, certain amount of additional research is added towards masonry. Also, same applies to alphabet and bronze working, even if you are not researching them yourself, at the time. In time, you will "discover" both of the two, but slower than by researching yourself. Also, even if someone knows of nuclear power, you dont get any research, until you can start your own research on to it.
I think research should be possible to divide, also. Not just gunpowder, but gunpowder and chivalry at the same time, just slower.
Kinda like in Master of Orion...
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Homunculus
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Netherlands
Nov 2001 time: 06:34
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I still don't like the "trade a tech", I much prefer "leaking" of technological knowledge through various channels, such as:
- spying, like in f.e. Imperialism 2; getting a discount if you have a spy in a nation that has a given tech you are researching
- "research treaty" such as in, f.e. Master of Orion 2
- something like a "neighbour bonus" as in Europa Universalis 2
and researching multiple techs at a time would be great (and more realistic, aswell)
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Max Sinister
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Maybe if you could only steal technology you already have the prereqs for?
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Ijuin
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Tokyo, Japan
May 2002 time: 14:34
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The idea of having tech "leak" (or migrate) from civs that have it to civs that don't is interesting--a simplified way of doing it might be a modified version of how the Great Library works. Let's say that N civs that you have met have the advance (say, four). Each turn there will be a percentage chance that the advance will be granted to you (assuming that you have the prerequisites). This would also go a long way toward eliminating the problem of having some civs being more than a full age behind the tech leaders.
Furthermore, if tech can be "leaked", then you could have the option of "classifying" your tech--you can choose to keep your tech secret (and immune to theft) from rival civs, but the cost for doing so would be something like a 20% penalty to your research rate (less sharing of ideas slows advancement).
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Fosse
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U.S.A.
Mar 2002 time: 23:34
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quote: Originally posted by Ijuin
Furthermore, if tech can be "leaked", then you could have the option of "classifying" your tech--you can choose to keep your tech secret (and immune to theft) from rival civs, but the cost for doing so would be something like a 20% penalty to your research rate (less sharing of ideas slows advancement). |
That's a nice idea, if combined with tech increases through trade links and civ contacts.
You effectivly slow down everybody's tech rate in order to hang onto an important secret. The right balance between what it costs you and how much it slows them would have to be figured out.
The insular research model that Civ currently has could really stand some revising that would make the game more interesting and realistic. Ideas like tech leakage and classifying are a neat way. You might "discover" a tech that you aren't currently researching just because it leaks, but the old way is still in place.
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MORON
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Vancouver, Canada
Jun 2001 time: 13:34
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If we go by history, there are a trillion ways to gain new tech. Many tech, like handwriting, the wheel, horse back riding, government systems what not are stolen on contact basically. Other tech are gained in strange ways, like how the defeat of a chinese army led to the arabs learning papermaking. Some tech is indeed beyond reverse engineering, but only for people an age behind and largely unmotivated to do so.
As a gamer, I hate tech leaks since I'm a hopeless teching builder most of the time. Civ don't treat structure wealth that heavily as the first seriously useful building is the factory. If tech is easy to gain, the primary early game strategy would be some ICS varient with massive armies.
If one is allowing tech to leak, the type of tech would be of huge importance. Techs like democracy takes no effort to steal, but nuclear weapon tech is alot harder. (but not all that hard when you have good commie spies)
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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:34
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With CivIII it's too hard to obtain a tech through negotiating a peace treaty. I've quite often beat the AI very badly, yet they still refuse to give me any techs as part of the peace agreement.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:34
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quote: Originally posted by Tattila the Hun
Perhaps, as multiple civs research certain tech, it "leaks" trough whatever channels/contacts the civs have eachother. |
Doesn´t it already happens? The more civs that know a tech the cheaper it is to research.
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MrFun
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of Iowa
Nov 2000 time: 23:34
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quote: Originally posted by Tattila the Hun
Perhaps, as multiple civs research certain tech, it "leaks" trough whatever channels/contacts the civs have eachother.
Example from the beginning:
You have the choice to research alphabet, bronze working and masonry. You choose masonry, and your civs research points start flowing towards it. Now, if others civs know of masonry, and you have contacts with them, certain amount of additional research is added towards masonry. Also, same applies to alphabet and bronze working, even if you are not researching them yourself, at the time. In time, you will "discover" both of the two, but slower than by researching yourself. Also, even if someone knows of nuclear power, you dont get any research, until you can start your own research on to it.
I think research should be possible to divide, also. Not just gunpowder, but gunpowder and chivalry at the same time, just slower.
Kinda like in Master of Orion... |
Hey, I think I like this idea. 
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