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Other than the Civ 3 ways, how should techs be gained? (Time out:0 days after 20-07-2004, 00:09)
Conquest of an enemy's city
Getting one of your cities conquered
Enough contacts (trading, etc.) in quantity with another civ
Good enough contacts with another civ (so scientists and others share)
Passing on others' territories enough
Capturing/destroying enemy units
Capturing a capital or important city (and "inerrogating" top people)
Getting the research facilitated by diverse contacts
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Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 20-07-2004 00:01
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How should techs go from a civ to another? Increase the size of your Attachments

In Civ3, you get mainly get a tech by researching it or by an exchange with another civ. But I think that these two main ways may hardly be explain more than a minority of history's tech exchanges. How should it be for Civ 4?

Paper, wheel, potery and monarchy were not necessarily only researched by each civ. Sometimes, it is easier to just let merchants bring the knowledge from afar. Often, what it does is facilitating the research since you got to know the basics from other civs. Of course, some techs may be hidden more than others. I believe that while the technology to make silk was hidden well, we couldn't say that as easily of... the wheel

Last edited by Trifna on 20-07-2004 at 00:15

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:34
  Old Post 20-07-2004 00:32
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Perhaps, as multiple civs research certain tech, it "leaks" trough whatever channels/contacts the civs have eachother.

Example from the beginning:

You have the choice to research alphabet, bronze working and masonry. You choose masonry, and your civs research points start flowing towards it. Now, if others civs know of masonry, and you have contacts with them, certain amount of additional research is added towards masonry. Also, same applies to alphabet and bronze working, even if you are not researching them yourself, at the time. In time, you will "discover" both of the two, but slower than by researching yourself. Also, even if someone knows of nuclear power, you dont get any research, until you can start your own research on to it.

I think research should be possible to divide, also. Not just gunpowder, but gunpowder and chivalry at the same time, just slower.

Kinda like in Master of Orion...

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 21-07-2004 09:49
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I voted the last two but I like the idea of a research treaty as well (like in MOO and other games) to increase those RPs.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:34
  Old Post 21-07-2004 09:56 Visit lajzar's homepage!
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Not voting, except bananas.

I see 3 main ways...

For all of these, only techs that could currently be researched can be acquired. You can't take knowedge that you can't assimilate.

Conquest - the conquered city must be size 10 or greater. No cultural/government techs can be acquired this way.

Espionage - bring back spies!

Cultural osmosis - only cultural/government techs. Requires the 2 nations to be at peace and trading. Small % chance each turn after warmup period.

Vince278 is offline Vince278
King

Dec 2002
time: 05:34
  Old Post 21-07-2004 10:53
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Avatar Enlargement: We've got the solution

I never liked the idea of captured tech, at least to a certain degree. A spearman may be able to destroy a tank (to use an infamous example ) but his civ sure won't be able to reverse engineer it. Some techs are only ideas (Philosophy, Republic, Monothesism, etc.) and are easily stolen if your civ is willing to accept them but others (Iron-working, Construction, etc.) require a more specialized knowledge and should be harder to capture/steal.

Homunculus is offline Homunculus
Chieftain
Netherlands
Nov 2001
time: 06:34
  Old Post 21-07-2004 16:01
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I still don't like the "trade a tech", I much prefer "leaking" of technological knowledge through various channels, such as:
- spying, like in f.e. Imperialism 2; getting a discount if you have a spy in a nation that has a given tech you are researching
- "research treaty" such as in, f.e. Master of Orion 2
- something like a "neighbour bonus" as in Europa Universalis 2


and researching multiple techs at a time would be great (and more realistic, aswell)

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:34
  Old Post 21-07-2004 19:03 Visit Max Sinister's homepage!
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Increase Your PM Length

Maybe if you could only steal technology you already have the prereqs for?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 21-07-2004 20:26
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Tired of ads?

Having a city conquered.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 22-07-2004 00:52
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Kuciwalker, you could put more in your post than mentioning what you voted Like why...

It's a shame I forgot about MOO3 research treaties...

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 22-07-2004 00:55
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Inflate your Upload Space

If you wanna know why, read the other thread

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:34
  Old Post 22-07-2004 18:57
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Increase the size of your Attachments

The idea of having tech "leak" (or migrate) from civs that have it to civs that don't is interesting--a simplified way of doing it might be a modified version of how the Great Library works. Let's say that N civs that you have met have the advance (say, four). Each turn there will be a percentage chance that the advance will be granted to you (assuming that you have the prerequisites). This would also go a long way toward eliminating the problem of having some civs being more than a full age behind the tech leaders.

Furthermore, if tech can be "leaked", then you could have the option of "classifying" your tech--you can choose to keep your tech secret (and immune to theft) from rival civs, but the cost for doing so would be something like a 20% penalty to your research rate (less sharing of ideas slows advancement).

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:34
  Old Post 22-07-2004 19:20
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I think its good as it is. What could be done is to gain research points through trade...

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:34
  Old Post 22-07-2004 19:35
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Put an end to popups!

quote:
Originally posted by Ijuin
Furthermore, if tech can be "leaked", then you could have the option of "classifying" your tech--you can choose to keep your tech secret (and immune to theft) from rival civs, but the cost for doing so would be something like a 20% penalty to your research rate (less sharing of ideas slows advancement).


That's a nice idea, if combined with tech increases through trade links and civ contacts.

You effectivly slow down everybody's tech rate in order to hang onto an important secret. The right balance between what it costs you and how much it slows them would have to be figured out.

The insular research model that Civ currently has could really stand some revising that would make the game more interesting and realistic. Ideas like tech leakage and classifying are a neat way. You might "discover" a tech that you aren't currently researching just because it leaks, but the old way is still in place.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 08-08-2004 02:20
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quote:
Originally posted by Kuciwalker
If you wanna know why, read the other thread


Kuci, I can't know all Apolyton threads so in such a case I'd need a link

[this is also a subtile way to bump the thread, if it has any future ]

patcon is offline patcon
Warlord

Jan 2004
time: 00:34
  Old Post 08-08-2004 10:20
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quote:
Originally posted by Trifna


Kuci, I can't know all Apolyton threads so in such a case I'd need a link

[this is also a subtile way to bump the thread, if it has any future ]


It's a thread on page 2 titled "Tech through conquest: bring it back?" Sorry, I don't know how to send a link.

fezick31 is offline fezick31
Warlord
Cliffs of Insanity
Nov 2001
time: 00:34
  Old Post 10-08-2004 23:50
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I think that there should be a decent chance of stealing technology when a city is taken that contains a library- say 50-75%.

However, no library, no tech - it doesn't make sense for common citizens to possess the development knowledge of technology, even if they use it.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:34
  Old Post 11-08-2004 16:58
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The contact options and conquering an importand city. I especially like the idea of Tatilla the Hun.

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:34
  Old Post 12-08-2004 10:17
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If we go by history, there are a trillion ways to gain new tech. Many tech, like handwriting, the wheel, horse back riding, government systems what not are stolen on contact basically. Other tech are gained in strange ways, like how the defeat of a chinese army led to the arabs learning papermaking. Some tech is indeed beyond reverse engineering, but only for people an age behind and largely unmotivated to do so.

As a gamer, I hate tech leaks since I'm a hopeless teching builder most of the time. Civ don't treat structure wealth that heavily as the first seriously useful building is the factory. If tech is easy to gain, the primary early game strategy would be some ICS varient with massive armies.

If one is allowing tech to leak, the type of tech would be of huge importance. Techs like democracy takes no effort to steal, but nuclear weapon tech is alot harder. (but not all that hard when you have good commie spies)

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 13-08-2004 02:42
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Yep, I think that Tattila the Hun showed pretty much the simplest way a technology could at the same time coherently and "player friendly" be completely leaked or be researched more easily.

Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:34
  Old Post 13-08-2004 02:51 Visit Pizza's homepage!
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With CivIII it's too hard to obtain a tech through negotiating a peace treaty. I've quite often beat the AI very badly, yet they still refuse to give me any techs as part of the peace agreement.

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:34
  Old Post 13-08-2004 15:48
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quote:
Originally posted by Tattila the Hun
Perhaps, as multiple civs research certain tech, it "leaks" trough whatever channels/contacts the civs have eachother.


Doesn´t it already happens? The more civs that know a tech the cheaper it is to research.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:34
  Old Post 11-05-2005 04:36 Visit realpolitic's homepage!
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Recieve 1 tech by taking a capitol, 1 by destroying a civilization. It was too easy to take by conquest in civ2, but by making it possible in a few cases, makes the game more interesting.

Gen. Atkinson is offline Gen. Atkinson
Chieftain
of the Allied States of Celtatia
May 2005
time: 05:34
  Old Post 11-05-2005 05:03 Visit Gen. Atkinson's homepage!
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Everyone has some good points, and they all work. How about if you capture a unit from a more advanced civ you get a 10% chance of learning a tech, 80% if you capture a scientific leader?

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:34
  Old Post 11-05-2005 10:12 Visit MrFun's homepage!
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quote:
Originally posted by Tattila the Hun
Perhaps, as multiple civs research certain tech, it "leaks" trough whatever channels/contacts the civs have eachother.

Example from the beginning:

You have the choice to research alphabet, bronze working and masonry. You choose masonry, and your civs research points start flowing towards it. Now, if others civs know of masonry, and you have contacts with them, certain amount of additional research is added towards masonry. Also, same applies to alphabet and bronze working, even if you are not researching them yourself, at the time. In time, you will "discover" both of the two, but slower than by researching yourself. Also, even if someone knows of nuclear power, you dont get any research, until you can start your own research on to it.

I think research should be possible to divide, also. Not just gunpowder, but gunpowder and chivalry at the same time, just slower.

Kinda like in Master of Orion...



Hey, I think I like this idea.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:34
  Old Post 11-05-2005 10:33
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Maybe it's a good idea to have your people being infiltrated in the science networks of other nations. Something you have to pay for, and something that may come out. Like the good old spy, but then broader and better implemented. Not just: 'pop a spy in a city and get a tech'

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:34
  Old Post 11-05-2005 17:32
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The game that has best handled technology is Crusader Kings, where technology is not property owned by a nation, but something that a region possesses, and is slowly spread from region to region throuhg various means.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:34
  Old Post 11-05-2005 17:34
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Sounds like an interesting and more realistic idea, but then it wont be Civ anymore and would probably scare away too many

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:34
  Old Post 11-05-2005 17:40
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Yeah, I have no hopes for Civ 4. The series is entrenched in antiquated ideas that are a decade old. The series hasn't learned anything from all the other great strategy games that have been made in the mean time - it's just the same old stuff, with very little innovation at all.

Hell, they can't even get off the idea of a cylinder grid-world.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:34
  Old Post 11-05-2005 18:17
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What I read about the civics, ie. women emancipation being required by other countries when your country switch to it, sounds alike this spreading of technology.

I like that very much

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:34
  Old Post 11-05-2005 20:31
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Boy, this thread just got revived from old days

Yep, I say as CyberShy...

General Lud: I guess that they put their energy where it counts more. I don't know how much it'd cost to get a sphere with which advantages afterwards. Still, a sphere really is something I want to see

 
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