 |
|
Solomwi

|
 |
Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
|
|
A couple of links for you, Diss...
From Theseus' Must-Read Threads thread
The CFC article by Oystein
Basically, you accumulate points based on units being attacked, units ending the turn in foreign territory, enemy units ending a turn in your territory, losing units, losing cities, etc. and, depending on your government, see the effects at various thresholds. Once peace breaks out, you gradually shed the WW points until you're back at zero.
|
|
|  |
 |
|  |
 |
|
Solomwi

|
 |
Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
|
|
Actually, I can get the same research rate in republic, for the most part. Every once in a while, I'll have a 5 or 6 turn tech, mainly the first tier in the industrial, before my labs are up and running, but once my infrastructure has caught up to the era, so to speak, I'm usually researching at 4 turns and raking in plenty of cash, to boot. The unit support cancels out a good chunk of the corruption loss, and even more in some cases.
Police stations are wonderful for corruption and, yes, they still help WW effects even if you build US. Police stations keep the first 25% of your population happy that would otherwise go unhappy due to WW. US placates one citizen in each city.
quote: Who says civ3 can't be a builder game? |
Bah. Build to conquer. 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|